NOES!
The Sony PS3 thread (apparently *still* obnoxious!)
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In a fair world that should be the case but in my experience it couldn't be further from the truth.Marius wrote: I think it's gonna be the other way around. The PS3 will sell like crazy at first because of the fanboys. But after the dust has settled, it will most likely slow down to a crawl, because the masses, the ones that bought the PS2 not just for the games, but also for the DVD player, won't see the point with Blue-Ray. At least not yet, anyway, since DVD is still more than adequate.
Of the kids I know and the adult casual* gamers the PS3 is still what they all want. Due to poor advertising the 360 pretty much hasn't registered and the Wii is still viewed as some kind of kids novelty.
Things might change when people can get hands on with the Wii but right now it looks like the PS3 will have no trouble selling shit loads.
* I hate that term but it gets the point across.
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Kronos
Erm right, so I've seen it on the Gadget Show playing fast and smooth the same as on all the new gameplay footage on independant sites.
I have some bloke from some crappy little town show telling me it's slow and crap? And I've seen your trolling posts in other threads Samus
I wonder what is right then
Also Evolution Studios have yet to release a slow and glitchy game in the last 5 years.
Oh dear...look...there's some bacon sarnies in the sky
I have some bloke from some crappy little town show telling me it's slow and crap? And I've seen your trolling posts in other threads Samus
I wonder what is right then
Also Evolution Studios have yet to release a slow and glitchy game in the last 5 years.
Oh dear...look...there's some bacon sarnies in the sky
Well, IGN seem to like it:
http://uk.ps3.ign.com/articles/743/743898p1.html
I really hope the frame rate is better in the final version, it could be that they gave us a very unfinished demo to play.
This is from GAF, just to prove that I wasn't trolling or anything, maybe we just got an older build:
http://uk.ps3.ign.com/articles/743/743898p1.html
I really hope the frame rate is better in the final version, it could be that they gave us a very unfinished demo to play.
This sure seems like a different beast from what I saw. Video coming up sometime this week. And I didn't say it was crap.IGN wrote:we can happily report that MotorStorm really is shaping up to be the eye-meltingly fast racing epic it promised to be when it first debuted.
This is from GAF, just to prove that I wasn't trolling or anything, maybe we just got an older build:
wordless wrote:Uhm, I tested Motorstorm today at DigiExpo in Finland. That version what I tested must have been an old build since it suffered much from constantly low frame-rate. Also there wasn't really the feel of speed as the IGN said there would be. However, the graphics and effects looked totally amazing.
Last edited by Samus on Mon Nov 06, 2006 9:32 pm 0, edited 1 time in total.
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Kronos
Well the guy who's actually played it AND knows what the words "frame rate" mean.Old_but_still_a_kid wrote:Do you mean the guy on the Gadget Show thenYak wrote:Well, my money's on the guy who ACTUALLY PLAYED IT.
Last edited by gravy on Mon Nov 06, 2006 10:34 pm 0, edited 2 times in total.
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Kronos
Another one from GAF:
sif wrote:Played this at the Best of Stuff / What Hifi show in London today and it was pretty incredible, first person + motion sensing = visceral experience, to the level of E32k5 action. Sense of speed is also very good, some earlier vids/impressions had me worried, though the framerate was a bit dodgy (20-25ish) with 5+ cars on screen. Track was raingod mesa (the one with the banked corner) so I did not see any big plumes of mud, but some of the crashes are hilarious and in terms of physics/particles match the e32k5 trailer. Given Evo's track record (no pun intended) and how little these machines have been tapped I would honestly expect e32K5 visuals on PS3 (or 360 if they developed for it).
sif wrote:I know this question is not directed at me but it only had minor problems (only at the start when all the cars were close) in the (minimum) two week old build I played so I would have thought the slowdowns would have dispappeared in the final game build. Every evo game I played on PS2 had a rock-solid smooth framerate (usually 60), so a solid framerate can be hoped for, at least by reputation (which admittedly means very little).
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Once and for all, YOU CANNOT JUDGE FRAMERATE FROM A VIDEO! You need to be *actually playing it*. If their code is sufficiently bad that it can't spit out rendered HD res stuff at 30fps then there's no hope of them producing it in realtime!
Capturing from HD isn't much fun, so I'd imagine most "gameplay videos" are just running through scripts (which could well be of someone playing the game) and then dumping the frames out to the PS3 hdd where it can then be accessed by the devs.
So basically it's gameplay when, you know, you're actually playing it
Fingers crossed that it's just an early build. But given that it's supposed to be Gold by now, you'd think they'd have the latest version!
Cheers
Bubba
Capturing from HD isn't much fun, so I'd imagine most "gameplay videos" are just running through scripts (which could well be of someone playing the game) and then dumping the frames out to the PS3 hdd where it can then be accessed by the devs.
So basically it's gameplay when, you know, you're actually playing it
Fingers crossed that it's just an early build. But given that it's supposed to be Gold by now, you'd think they'd have the latest version!
Cheers
Bubba
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Capturing HD's not a big deal, there are plenty of cheap component andBubba wrote:Capturing from HD isn't much fun, so I'd imagine most "gameplay videos" are just running through scripts (which could well be of someone playing the game) and then dumping the frames out to the PS3 hdd where it can then be accessed by the devs.
digital capture cards. Anyone making HD games ought to have facilities
for HD video work. Sadly creating an accurate represention of what your
game looks like seems to be a low priority for most games companies.
Evolution themselves have confirmed that Motorstorm is locked to 30fps, it's in the last Edge with the Motostorm cover feature.
I still think it looks lovely, but the speed isn't there. The nicely edited trailers make it seem like Burnout style, frantic gameplay, but the latest direct feed gameplay footage looks a bit treacly and slow-mo-tastic.
Edge score prediction - 7/10.
I still think it looks lovely, but the speed isn't there. The nicely edited trailers make it seem like Burnout style, frantic gameplay, but the latest direct feed gameplay footage looks a bit treacly and slow-mo-tastic.
Edge score prediction - 7/10.
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Looks quite fast to me in this video, but I'm no driving game fan.Rod_S wrote:Evolution themselves have confirmed that Motorstorm is locked to 30fps, it's in the last Edge with the Motostorm cover feature.
I still think it looks lovely, but the speed isn't there. The nicely edited trailers make it seem like Burnout style, frantic gameplay, but the latest direct feed gameplay footage looks a bit treacly and slow-mo-tastic.
Edge score prediction - 7/10.
http://www.youtube.com/watch?v=F2FyMkFckiE
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Can you reccomend me a FRAME GRABBER for PC able to return meKemper_Boyd wrote:Capturing HD's not a big deal, there are plenty of cheap component andBubba wrote:Capturing from HD isn't much fun, so I'd imagine most "gameplay videos" are just running through scripts (which could well be of someone playing the game) and then dumping the frames out to the PS3 hdd where it can then be accessed by the devs.
digital capture cards. Anyone making HD games ought to have facilities
for HD video work. Sadly creating an accurate represention of what your
game looks like seems to be a low priority for most games companies.
full res INDIVIDUAL FRAMES and let me choose eventually what to use
to compress them after they been captured in native res other then just
"yet-another-DV-only-spitting-device" ?
Something with a good 'ol Bt 848 on it or so ...
Giles the billy goat
"Baa"
"Baa"
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I'd like to know how 'normal' humans can actually count the frames in moving images of more than standard movie film speed (24 fps)?Bubba wrote:Once and for all, YOU CANNOT JUDGE FRAMERATE FROM A VIDEO! You need to be *actually playing it*. If their code is sufficiently bad that it can't spit out rendered HD res stuff at 30fps then there's no hope of them producing it in realtime!
"Oh, that's only running at between 30-36 frames per second!"
