Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Samus
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Post by Samus »

Now that we're on the subject of frame rates, I was also a bit surprised to see that the demo of Excite Truck wasn't running as smooth as I expected. It was steady and smooth enough, but much closer to 30 than 60. That was pretty much the first thing I noticed in the show floor.

Also, the version I played there wasn't as pleasing to my eye as some off screen videos led (sp?) me to believe. I'd say that overall the visuals looked very nice (nicer than something like Out Run 2, but not quite up to F-Zero GX level), the excellent draw distance and some special scenes like the fire rocks bursting from the volcano we're pretty impressive and affected the gameplay in a positive way.
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Post by Alarm »

Double Pang is scheduled to come out for the DS in April and the Wii in September. :)
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Post by oxo »

ign.com has a hands on review of Zelda.

The guy is creaming over it! :lol:
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Post by Gokou-Dragonspirit »

Atty wrote:
Gokou-Dragonspirit wrote:Gah, now I have to go down into the quiet bowels of this library and do some serious work on my disertertation on Augustine's City of God, but all I can think of is Wii and Zelda!!! Damn you people :)
He had a bit of a thing about pears.
Always on about the pears, he was.
Pears this, pears that. Pears pears pears.
Yeah he did....funny guy really. He has a habit of supplanting his own insecurities and lack of sexual self-control onto the human race as a whole though, which went a long way towards the current catholic attitude that sex is bad bad bad...
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Post by Snakey »

PumaG wrote:Yeah, joking, nothing done to it and it magically uploads itself to a server, the server is an old 486 found in a skip, its self maintaining, powered by Donkeys turning a mill who survive on rain drops, bandwith was a christmas present from the Dalai Lama and the people coding the channel and comms part of the OS worked for nothing because their kids are robots.....err ..that'll do :wink:
Don't be a fucking idiot. The only work involved is 'select folder, select upload, fuck off and have a cup of tea.'. Shit, it took me longer to type this. The rest of it? Well they're already making a big profit on every bloody console sold. Get with it, man.
Samus wrote:Now that we're on the subject of frame rates, I was also a bit surprised to see that the demo of Excite Truck wasn't running as smooth as I expected. It was steady and smooth enough, but much closer to 30 than 60. That was pretty much the first thing I noticed in the show floor.

Also, the version I played there wasn't as pleasing to my eye as some off screen videos led (sp?) me to believe. I'd say that overall the visuals looked very nice (nicer than something like Out Run 2, but not quite up to F-Zero GX level), the excellent draw distance and some special scenes like the fire rocks bursting from the volcano we're pretty impressive and affected the gameplay in a positive way.
That's a shame. It sounds like maybe they've cranked up things like the draw distance and dropped the framerate. For me, personally, I wouldn't mind a bit of pop up if it meant it ran at 60. Ah well. Have you looked back at any old vids to see if you can notice what the differences are?

And while I'm here, but surprised to see people talking about Zelda and "art direction". Bloody hell 8O This is a game that looked good enough, what, 8 years ago? ;)
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Post by Yak »

oxo wrote:ign.com has a hands on review of Zelda.

The guy is creaming over it! :lol:
"If you want to, you can make those exaggerated and dramatic full-arch movements as seen in Nintendo Wii promos to control Link's sword swipes. But by no means is playing that way a necessity. You could play like I do, which is just to subtly shake the controller to and from every time you want to perform a swipe. Keep shaking it and Link will continue to slash at enemies. It's not difficult. It's not messy. It works every time and it feels pretty damned good. In fact, after an hour or two with the game, you start to really prefer this method to more traditional controls. There is something more tangible to it. It might seem like a little thing, but shaking the remote in lieu of pressing a button more accurately conveys the sense that you're in control of a sword. It honestly, truly does. And I'm neither lying nor brainwashed when I state that, given the choice, there is no way I would go back to the old control scheme."

see? Less haptically dissonant :D.
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Post by GrapeApe »

And while I'm here, but surprised to see people talking about Zelda and "art direction". Bloody hell Shocked This is a game that looked good enough, what, 8 years ago?
Hear, hear. Good art direction is timeless.

Thats enough artywank talk now :p
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Post by Marius »

So is the new Zelda a 10/10[EDGE] candidate, or is that score no longer possible since it was given to Oot?
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Post by Deckard »

Marius wrote:So is the new Zelda a 10/10[EDGE] candidate, or is that score no longer possible since it was given to Oot?
I've long gone beyond caring about Edge reviews - its all Vogon poetry to me now :( A shame really as I used to be such a fan.
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Post by Samus »

Snakey wrote:
Samus wrote:Now that we're on the subject of frame rates, I was also a bit surprised to see that the demo of Excite Truck wasn't running as smooth as I expected. It was steady and smooth enough, but much closer to 30 than 60. That was pretty much the first thing I noticed in the show floor.

Also, the version I played there wasn't as pleasing to my eye as some off screen videos led (sp?) me to believe. I'd say that overall the visuals looked very nice (nicer than something like Out Run 2, but not quite up to F-Zero GX level), the excellent draw distance and some special scenes like the fire rocks bursting from the volcano we're pretty impressive and affected the gameplay in a positive way.
That's a shame. It sounds like maybe they've cranked up things like the draw distance and dropped the framerate. For me, personally, I wouldn't mind a bit of pop up if it meant it ran at 60. Ah well. Have you looked back at any old vids to see if you can notice what the differences are?
I can't remember any obvious differences in the visuals, the draw distance, volcanos, terrain transformations, etc. were all there from the first vids I've seen. The frame rate wasn't at all bad, mind (steady at about 40-45, I guess), and the game was ace anyways, but it's always nicer to play and especially come back to a game that runs at a smooth 60. With those visuals, the hardware should be able to handle it.
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Post by Governmentyard »

Marius wrote:So is the new Zelda a 10/10[EDGE] candidate, or is that score no longer possible since it was given to Oot?
If this is better than Ocarina, surely it should get a ten as well?
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Post by Darkflame »

meh, you get into issues about what review scores actualy mean.

The average quality of the best games improves over time, so ocarina would be worth less now then back then.
Thats one argument, at least.

Personaly, I dont factor graphics into it, or any technicalitys, only art style, music ect.
But still, Ocarina was certainly more revolutionary, and more "important" then Twilight Princess could possibily be. So in many ways OoT has got an advantage, no mater how good TP is.
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Post by Marius »

My thoughts exactly. Oot was a revolution when released, while TP, no matter how brilliant it might be, is still only a natural evolution of Oot.
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Post by Deckard »

Now with a new Mac Mini Pro so dont judge me !
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Post by HGFB »

New VC games confirmed

http://videogames.destructoid.com/virtu ... games.html

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