Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Alarm
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Post by Alarm »

DocDaneeka wrote:Is there even a rumble in the new dualstick classic controller thingy?
Apparently not.
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Post by Darkflame »

Thats no excuse not to have it emulted for the tens of millions of cube pads out there.
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Post by pasquinelli »

fog wrote: EDIT:
And no rumble in N64 VC games:
http://www.computerandvideogames.com/ar ... 7&skip=yes
good.
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Post by A Black Falcon »

Thats no excuse not to have it emulted for the tens of millions of cube pads out there.
No rumble too? What, they managed to make the N64 emulation here even worse? Amazing... since the virtual console supports the GC controller, I was fully expecting it to be included (and it was maybe the one thing I WAS looking forward too, some rumble that doesn't rely on batteries and constant switching between rumble packs and memory cards for some games...)... The problems are far deeper than that though. Between the awful controller that will be terrible for N64 games (no six button layout, no trigger, d-pad and analog stick are in the wrong places for decent 3d game use) and $10 titles (that's just too much...), not to mention the lack of rumble in Classic Controllers, why exactly should anyone bother with N64 emulation on this thing? Yeah, you shouldn't. NES and SNES, yes... TurboGrafx, yes... Genesis, if you don't mind not having a three/six-button layout (very annoying and a real flaw)... but N64? The drawbacks are just so huge that it just seems ridiculous for anyone who has the alternative of buying the real system to even THINK of buying the VC versions.

SNES, at $8, is one thing (far too expensive -- $5 is about average for most "normal" SNES games in used game stores/pawnshops, excepting the RPGs/rarer titles, and charging $8 for everything will get expensive fast...)... at least there, there's a controller (the Classic Controller) that looks like it's just about perfect for the system. NES and Turbografx too. But the N64 uses a unique, and great, controller, and trying to squeeze it onto this thing just doesn't work at all, and is so much worse... I really love the N64 layout, and the CC... just no. Four face buttons? N64? Awful! Really, when I first saw that controller I was very dissapointed...

The Wii looks fantastic, and VC for the most part looks great, but those high prices and very serious N64 drawbacks are definite problems. Oh, Mario 64 should be playable (if not as good... the N64 controller has a unique feel that no other controller matches...), but in the future, the problems will become more and more obvious with time, at least for anyone who liked the N64...

Of course, this is just a sideline, compared to the real point, the new Wii games, and there things look spectacular... those Zelda trailers are so unbelievably spectacular...
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Post by Flabio »

Darkflame wrote:Actualy, Im going to bet the Freeloader still works for Gamecube games.
I'll take that bet. 10 quid says it won't at launch. Deal?
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Post by Jamesac »

It'll be one of the first things I test. Freeloader + Star Soldier + brand new Wii = ?

I've no idea what the first thing I do with it will be. 2-3 games plus Wii Sports plus the Virtual Console plus the various channels? New toy overload!

James
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Post by Marius »

I'll finally be able to enjoy all those N64 games I missed the first time around. Joy :)
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Post by grue »

Less than a month now! :D
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Post by Marius »

IIK!!

*giggles like a little schoolgirl*

:D
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Post by A Black Falcon »

Yeah, Freeloader support in the Wii would be fantastic, even if it's just for GC games, but I doubt it'll work, sadly... even though they don't make it hard to break their region protection, the Freeloader did seem to annoy them a bit...

They stopped updating the Freeloader after a while, though. Too bad, because compatibility was definitely not perfect... didn't the Japanese version of Donkey Konga not let you save or something?
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Post by grue »

On a different note, Nanostray 2 is coming and there are no touch screen weapons: http://www.gamespot.com/ds/action/nanos ... alls;img;0

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Post by Samus »

Thanks Grue, that's great news, I stayed away from Nanostray because of the problems people we're raving about. I hope they've nailed it the second time.

The second picture reminds me of Viewpoint!
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Post by Samus »

Call of Duty Wii vids, the gameplay starts around the half way of Clip 1:

Clip 1

Clip 2

Clip 3

Looks very nice to me! The turning box is smaller than in Red Steel, and looks to work great, just like MP3. The atmosphere seems excellent as well. This could be a good introduction to the series for me, I've only played it a couple of hours before on 360 and that was online.
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Post by fog »

A Black Falcon wrote:
Thats no excuse not to have it emulted for the tens of millions of cube pads out there.
No rumble too? What, they managed to make the N64 emulation here even worse? Amazing... since the virtual console supports the GC controller, I was fully expecting it to be included (and it was maybe the one thing I WAS looking forward too, some rumble that doesn't rely on batteries and constant switching between rumble packs and memory cards for some games...)... The problems are far deeper than that though. Between the awful controller that will be terrible for N64 games (no six button layout, no trigger, d-pad and analog stick are in the wrong places for decent 3d game use) and $10 titles (that's just too much...), not to mention the lack of rumble in Classic Controllers, why exactly should anyone bother with N64 emulation on this thing? Yeah, you shouldn't. NES and SNES, yes... TurboGrafx, yes... Genesis, if you don't mind not having a three/six-button layout (very annoying and a real flaw)... but N64? The drawbacks are just so huge that it just seems ridiculous for anyone who has the alternative of buying the real system to even THINK of buying the VC versions.

SNES, at $8, is one thing (far too expensive -- $5 is about average for most "normal" SNES games in used game stores/pawnshops, excepting the RPGs/rarer titles, and charging $8 for everything will get expensive fast...)... at least there, there's a controller (the Classic Controller) that looks like it's just about perfect for the system. NES and Turbografx too. But the N64 uses a unique, and great, controller, and trying to squeeze it onto this thing just doesn't work at all, and is so much worse... I really love the N64 layout, and the CC... just no. Four face buttons? N64? Awful! Really, when I first saw that controller I was very dissapointed...

The Wii looks fantastic, and VC for the most part looks great, but those high prices and very serious N64 drawbacks are definite problems. Oh, Mario 64 should be playable (if not as good... the N64 controller has a unique feel that no other controller matches...), but in the future, the problems will become more and more obvious with time, at least for anyone who liked the N64...

Of course, this is just a sideline, compared to the real point, the new Wii games, and there things look spectacular... those Zelda trailers are so unbelievably spectacular...
Hmm. The one thing I was really looking forward to on the VC was playing the N64 games (played the older stuff to death and don't fancy stumping up cash to play yet again). After reading that I'm not even sure about the N64 stuff now.

Although if I don't hear about one of my pre-orders soon then it might not be a problem :?
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Post by Mayhem »

Flabio wrote:
Darkflame wrote:Actualy, Im going to bet the Freeloader still works for Gamecube games.
I'll take that bet. 10 quid says it won't at launch. Deal?
I'd take that bet as well. The last revision of the Gamecube refuses to boot Freeloader or AR (the Pearl one launched with Mario Strikers) so I can't see how the big N won't apply the same tech to the Wii.
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