The Sony PS3 thread (apparently *still* obnoxious!)

Inane baanter or words of wisdom - you decide...
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Tuur
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Post by Tuur »

[Feeblez] wrote:... extreme speed does look more exhilerating at 60fps tho.
Agreed. I like my racers and shooters to be 60FPS. For most other game types, including FPS's I prefer more eye candy...
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Post by Darkflame »

Steady framerate is more important then top framerate to me.
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Post by pasquinelli »

Samus wrote:
pasquinelli wrote:am i the only one that thinks 60 fps or higher looks a little creepy? it just looks wierd to me, kind of artificial.
Yes. Maybe you've played some shitty 60 fps games?
:?:

no, it has nothing to do with games at all, anything updateing at more then 60hz looks a little wrong to me. i guess i'm just a freak.
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Post by grue »

pasquinelli wrote:no, it has nothing to do with games at all, anything updateing at more then 60hz looks a little wrong to me. i guess i'm just a freak.
I think you are not a freak. I guess no matter how deep you are in the game you are playing your brain still remembers it's a fake reality; seeing something move in near real life smoothness maybe confuses the part that knows it's not real. Or something. :)
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Post by Darkflame »

Like how stopmotion can feel more real then keyframed cg ;)
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Post by Samus »

pasquinelli wrote:
Samus wrote:
pasquinelli wrote:am i the only one that thinks 60 fps or higher looks a little creepy? it just looks wierd to me, kind of artificial.
Yes. Maybe you've played some shitty 60 fps games?
:?:

no, it has nothing to do with games at all, anything updateing at more then 60hz looks a little wrong to me. i guess i'm just a freak.
Hey, that was just an idea, sometimes the speed of the game can be very slow while the frame rate is very smooth, this usually looks artificial and a bit creepy to me too. Can't see anything artificial (in a bad way) or creepy in games like F-Zero though.
Justice Brothers.

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Post by chub »

Sony's long-awaited PlayStation 3 console goes on sale in Japan on 11 November.

Hardcore fans of the game-playing gadget are already queuing outside stores for their chance to snap one of the 100,000 Sony has made available.
http://news.bbc.co.uk/2/hi/technology/6135452.stm

So probably all sold out by Sunday.
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Post by gravy »

Some mates of mine have been playing it. 30fps in quite a few places but a not inconsiderable amount of drops to 20fps.

Plays okay apparently, not as good as it looks like it plays from the vids by all accounts./
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Post by Bubba »

gravy wrote:Some mates of mine have been playing it. 30fps in quite a few places but a not inconsiderable amount of drops to 20fps.

Plays okay apparently, not as good as it looks like it plays from the vids by all accounts./
*Watches OBSAK explode again* ;)

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Post by Rod_S »

gravy wrote:Some mates of mine have been playing it. 30fps in quite a few places but a not inconsiderable amount of drops to 20fps.

Plays okay apparently, not as good as it looks like it plays from the vids by all accounts./
Motorstorm? Bugger.

Resistance is also sounding pretty mediocre and drab judging by the new Edge preview, most worrying is that the new pad is just as inappropriate as the DS2 for FPS's. Sony really should've fixed those horrible deadzones on the sticks. Lair sounds vaguely interesting but nothing spectacular.

It'd be easier to take a chance on these games if the entry price wasn't so absurdly high, especially as the 360 seems to be hitting its stride now with some excellent looking exclusives - Alan Wake, Lost Planet, Mass Effect, Halo III, that's some serious competition.
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Post by grue »

Rod_S wrote:DS2
Is that backwards compatible with the DS then? :P
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Post by Bubba »

Rod_S wrote:Resistance is also sounding pretty mediocre and drab judging by the new Edge preview, most worrying is that the new pad is just as inappropriate as the DS2 for FPS's. Sony really should've fixed those horrible deadzones on the sticks. Lair sounds vaguely interesting but nothing spectacular.
That's interesting - I'm sure I read an interview with Insomniac saying that the deadzones were much smaller this time round. Although to be honest looking at actual gameplay videos Resistance looks very, very dull indeed!

But then again, apparently now that insomniac have "done" their FPS, they are back on to a next gen ratchet and clank. Which is a far more exciting prospect :D

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Post by Misfit »

Rod_S wrote:
gravy wrote:Some mates of mine have been playing it. 30fps in quite a few places but a not inconsiderable amount of drops to 20fps.

Plays okay apparently, not as good as it looks like it plays from the vids by all accounts./
Motorstorm? Bugger.

Resistance is also sounding pretty mediocre and drab judging by the new Edge preview, most worrying is that the new pad is just as inappropriate as the DS2 for FPS's. Sony really should've fixed those horrible deadzones on the sticks. Lair sounds vaguely interesting but nothing spectacular.

It'd be easier to take a chance on these games if the entry price wasn't so absurdly high, especially as the 360 seems to be hitting its stride now with some excellent looking exclusives - Alan Wake, Lost Planet, Mass Effect, Halo III, that's some serious competition.
It's amazing, in the space of about a week, I've gone from my state of I'm in no hurry for a PS3, to I wish it were here now (around the start of this thread) back to not wanting a PS3 again and looking happily at the 360 in the corner...
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Post by Rod_S »

Bubba wrote: That's interesting - I'm sure I read an interview with Insomniac saying that the deadzones were much smaller this time round. Although to be honest looking at actual gameplay videos Resistance looks very, very dull indeed!
From the Edge preview in the latest issue:

The likes of Black and Timesplitters might have previously wrestled some form of obedience out of the notorious DualShock analogue sticks, but the weightless Resistance Fall Of Man lacks either game's authority. At TGS, in a build of presumably near final quality, that's where its problems began, with a PS3 controller that still feels like poison to the FPS

...it all feels too familiar. In its current form, it could actually be the last thing that Sony needs: a predictable slog with PS2 written all over it.

...as you butt into its surfaces and characters with wild analogue thrusts, the game's world not only moves like that of a PS2 shooter before the eyes, but buckles further beneath the weight of expectation

They talk about the weapons:

...but maybe it's the lack of rumble support, the overly buoyant controls and the lack of comparative movement in this world that costs them their impact

...a black hole seems to be sucking all the energy out of Insomniac's shooter

..unskippable text heavy cut scenes

This is the 22Gb poster child of Blu-Ray, yet it's hard to appreciate the detail. Its weapons are made for strategic play, yet when you're carrying them all it's hard to care. Its enemies are cunning and cruel, yet demonstrate little of the AI that Cell is supposed to empower

Oh deer.

Speaking of Edge, I thought the latest issue was a brilliant read, excellent all round really.
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Post by Alarm »

Phil Harrison, president of SCE Worldwide Studios, has declined to offer a guarantee that Sony's forthcoming PlayStation 3 will hit Europe in March 2007, as previously announced by the company.

Speaking in an interview with the UK's official PlayStation magazine, excerpts of which have appeared on the semi-official PS3 blog ThreeSpeech, Harrison noted, "Given that all of our previous statements about launching in Europe simultaneously with the US and Japan turned out not to be the case, I would not like to make any definitive statements on that." He continued, "It's not my job to comment on hardware supply issues other than to say some very smart people are working very hard to catch up. In fact, the ramp up is already starting to happen in supply and output, just obviously too late for us to have launched in Europe at the same times as the US."

Good old Sony.

More here: http://uk.ps3.ign.com/articles/745/745210p1.html
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