The Sony PS3 thread (apparently *still* obnoxious!)

Inane baanter or words of wisdom - you decide...
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fog
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Post by fog »

If you're not a huge Zelda fan like me then the Wii launch isn't full of must have titles.



But you dont have to be a Zelda fan at all to see its a must have title
Err yes and no. There's no such thing as a must have title for everyone as not everyone likes every genre.

I have already ordered Zelda and I'm sure I'll enjoy it but I can't say I get as excited about Zelda titles as most others do.

There is some right backlash brewing with the ps3 when 5live has just reported on the main news that "there is anger with the latest PlayStation not being backwards compatible with some games".

I cant remember the mainstream media announcing this about the xbox360.
True but the launch of the 360 wasn't mentioned on the national news like the launch of the PS3 was either. The 360 isn't seen as important enough to warrant a mention whether it's good news or bad.
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Post by teamonkey »

Kemper_Boyd wrote:So I'd not really expect to see more detailed textures or geometry
on the PS3. You might see better animation, maybe more use of
higher order surfaces, better physics and so on. Objects, surfaces and
triangles, rather than vertices, fragments and pixels. I wouldn't expect
to be able to look at a screen shot and see the 'superiority of the PS3',
but you might see it playing a game.
I think that's about right. "Environmental density" I think the phrase is.
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Post by Darkflame »

Kemper_Boyd wrote:
Darkflame wrote:"The PS3 and Xbox360 will have no noticeable average difference in graphical quality over their lifetime.
Some things will look better on one, some on the other.
Most identical." ~ DF Nov14th 2006

(lets see if that quote comes back to haught me ;) )
It's been clear for a long time that the PS3 doesn't have any obvious
advantages in terms of graphics. That advantage lies with the CPU.
So I'd not really expect to see more detailed textures or geometry
on the PS3. You might see better animation, maybe more use of
higher order surfaces, better physics and so on. Objects, surfaces and
triangles, rather than vertices, fragments and pixels. I wouldn't expect
to be able to look at a screen shot and see the 'superiority of the PS3',
but you might see it playing a game.
.
I get you. And its a fair point.
So lets expand my prediction.
Lets say Im going for the whole lot, and includeing animations, noticeable physics in games...ect. Not just screenshots.

I think it will all pretty much be even.
Xbox360 games have got the use of almost all of 3x3ghz, Im sure they havnt even started to truely explore that potential yet. Especialy as regards to physics, AI ect.

What difference the cell makes, if any, imo, wont be big enough to be worth developing speficialy enough to take advantage off.

The use/development of physic's/AI in games I think more held back by the prioritys of the developers/pubishers then the chips. Which in tern are detertainmained by the public. Sadly, more people demand wonderfull graphics then great physics and AI.
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Post by Flabio »

I don't think many companies are even baking their own physics solutions these days, the middleware does well enough for the needs of most games.
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Post by Snakey »

Tuur wrote:
Old_but_still_a_kid wrote:Gears looks really nice on 360, only thing you can buy that comes close to looking like running on similar hardware to Resistance.
You got that backwards kid. ;)
Too bloody right - I nearly choked laughing when I read that :D

There's two ads running on the TV here at the moment. One showing Gears of War, the other showing Resistance...

I think Sony would be better off not running that ad at all. The framerate is fucking attrocious.
Nothing is worth the effort you put into it.
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Post by Tuur »

Phil still believes in it though...

http://threespeech.com/blog/2006/11/13/ ... interview/
“With Killzone, the expectation internally and externally is very high – and I won’t show it until it’s going to exceed people’s expectations. It will be next year before we show it again, but it’s coming along very well. The team are working very hard, they know exactly what they have to do and there’s no doubt they will achieve it, but there’s nothing to be served by something that doesn’t satisfy my goals for the project. I can tell you, though, that some elements already exceed the trailer.”
Like, uhhhm, it has a HUD now!

*Tuur is ready to eat his hat when he's proven wrong*
'People will forget that a great game was late, but they'll never forget that a game is bad.' - Shigeru Miyamoto
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Post by fog »

Tuur wrote:Phil still believes in it though...

http://threespeech.com/blog/2006/11/13/ ... interview/
“With Killzone, the expectation internally and externally is very high – and I won’t show it until it’s going to exceed people’s expectations. It will be next year before we show it again, but it’s coming along very well. The team are working very hard, they know exactly what they have to do and there’s no doubt they will achieve it, but there’s nothing to be served by something that doesn’t satisfy my goals for the project. I can tell you, though, that some elements already exceed the trailer.”
Like, uhhhm, it has a HUD now!

*Tuur is ready to eat his hat when he's proven wrong*
Think I'll stick with the PSP version of Killzone which I'm having huge fun on. Top down shooter and none of this FPS bollocks.
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Post by matt303 »

I thought the problem with TH on the PS3 was not that it's using the same assets as the 360 but that it chugs?

Also in PS3 news today:

Less than one PS3 game per console sold at launch

PS3 backwards compatablity glitches
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Post by Saint Sandy »

well ... the PS3 is out here in Beijing tomorrow at 6000rmb ( about 400 quid ) ... but no-one is very exicited...
why?

...because xbox360 games are now all 10rmb ( about 70 pence )

ho-hum...

looks fondly at ps2 under the telly ... all that nonsense about playing dvd's fucking it up ... load of tosh ... mine's fine ... what the hell are those USB ports at the front for ... mumble ...

go round mate's tomorrow for a bash on Guitar Hero 2
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Post by Kronos »

Hmm, this is a bit worrying, WTF is going on with nearly completed HD res demos of gameplay looking pretty much perfect and then two or three people commenting framerate sucks?
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Post by Duck Turkin »

This all sounds very similar to the PS2 story, in that the launch titles in general really weren't all that good, but after a year or two things really started to pick up. As I won't get mine until next year, I see no reason to worry yet.

As an example, SSX was a good launch title on the PS2, but when you compare it with some of the later versions it gets blown away in terms of graphically quality and smoothness of gameplay. Dynasty Warriors is another good example of this.
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Post by teamonkey »

Old_but_still_a_kid wrote:Hmm, this is a bit worrying, WTF is going on with nearly completed HD res demos of gameplay looking pretty much perfect and then two or three people commenting framerate sucks?
It's a lesson in that you can't trust video footage?
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Post by Samus »

Snakey wrote:One showing Gears of War, the other showing Resistance...

I think Sony would be better off not running that ad at all. The framerate is fucking attrocious.
The frame rate in Resistance was perfectly fine when I saw people playing it, they must be mad to show stuff like that in the ads.
Justice Brothers.

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Post by Bubba »

teamonkey wrote:It's a lesson in that you can't trust video footage?
I'm not going to say it again, only add :winner: to this :D

Cheers

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Post by Public Hermit »

Apparently the tie-in rate for PS3s has been awful.
Enterbrain, publisher of Famitsu, has revealed the the tie-in ratio of software to PlayStation 3 sales is 0.98 – less than one game per console.

The figure suggests that a portion of the 88,400 units sold were bought with the intention of selling on as part of the 'grey market', the unofficial channel for second hand machines via internet auctions and retail stores, which label the stock as 'used'.

As previously reported, Namco Bandai's Mobile Suit Gundam and Ridge Racer 7 were the top-selling titles, clocking up sales of around 30,000 units each.
That's shockingly low.
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