Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Rod_S
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Post by Rod_S »

disciple wrote:For some reason I really want Excite Truck to be good.

Also for some reason I'm thinking I'd like to see a World of Stuart review of it.
It's getting average reviews, here's another new one from Gamespy - 3.5/5

http://www.gamerankings.com/itemranking ... wid=743145

Probably another Edge 5/10.

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Post by fog »

Sir_LANs-a-lot wrote:
fog wrote:Well I was getting a Wavebird instead of the crappy looking Classic controller but now I'm not so sure. Surely this late in the day Nintendo must know whether a GC controller will work with VC games or not :?
http://wii.nintendo.com/virtualconsole.jsp
....
GameCube controllers DO work with VC games. In fact you NEED a GC controller for them IIRC.
That's exactly what I thought but Ninty have updated their site (link above) and even they can't confirm that now. Only the Classic Controller definitely works with everything.

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Post by Samus »

grue wrote:I still hope to find Zelda for the Cubie though. Even though I'll end up playing it on the Wii I want to do it with the Waverbird.
Just out of interest, why? After playing it myself, the Wii specific elements really bring a lot to the game, I think you should at least give it a good try before. The aiming, the sound effects and even the sword combat is WAY more enjoyable and immersive than what could ever be done with a traditional pad. I'm pretty sure you will not want to look back after trying it.
Anders wrote:A pity about Red Steel. I was really hoping it would be good. :(
Don't write it off just yet, I have a feeling this game is a bit different than your normal FPS game, the reviews have been from 5 / 10 to 78, to 4.5 / 5 to 90. And here are some pretty recent comments about the game from people who seem to "get" it: http://gonintendo.com/?p=8713#comments

Anyways, interesting to see how it turns out.

One thing to note, and something I noticed clearly when I played the Wii myself some time ago, is that there's bound to be way bigger differences in how people experience the game than ever before. I mean, I saw one guy bumping 10 minutes in to walls in Metroid Prime 3, never getting any sort of control or touch to his game, while I was aiming, strafing and turning smooth and fast almost immediately. I can definitely see how this guy has a different idea on how the controls work. They are just way more personal and representative than what we've been used to before.

A good example of this is when Game Spot's Jeff says the Wii controls feel "imprecise and tacked on" when IGN Matt describes them like this:
On the other hand, we have nothing but praise for the title's new Wii controls, which enhance the experience - not detract from it.
You don't need to flail your arms around like a monkey on fire in order to accurately control Link's blade - you can choose to make minimal movements and you will never run into a single issue. You can, alternatively, exact long, arching gestures and they will work, too. You won't get tired. Our arms weren't aching after more than 50 hours of play time. We weren't out of breath. In contrast, we found ourselves much more immersed in the experience of combat, as simulating a sword swipe is simply more engaging and therein more satisfying than pressing a button.
Furthermore, the advantages of the Wii remote become blindingly clear when Link uses projectile weapons. Whether the hero is armed with the Gale Boomerang, the Slingshot, the Hookshot or a great new staff whose power we won't spoil, targeting with the pointer is so far and away better than using an analog stick that the latter feels archaic and broken by comparison. The Wii remote opens up a level of speed and accuracy never before experienced in a Zelda title and you will within a matter of hours be able to ride Epona through Hyrule Field while delivering fatal bow-and-arrow headshots to ground-based and airborne foes. To the point: this new method of control obliterates the former one and there is no going back.
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Post by grue »

Rod_S wrote: Image
:lol:
Even if it's only for once, to see your friends sitting infront of the TV acting like that is worth the money! :lol:
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Post by grue »

Samus wrote:
grue wrote:I still hope to find Zelda for the Cubie though. Even though I'll end up playing it on the Wii I want to do it with the Waverbird.
Just out of interest, why? After playing it myself, the Wii specific elements really bring a lot to the game, I think you should at least give it a good try before. The aiming, the sound effects and even the sword combat is WAY more enjoyable and immersive than what could ever be done with a traditional pad. I'm pretty sure you will not want to look back after trying it.
I'm sure it's great. But my hands don't have full functionality so using the nunchuck will be a problem for me. I'm buying the Wii mainly for the Wiimote-only games and the VC.

I have no problem with a GC controller though since I have it on my lap. :)
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Post by PurpleChair »

grue wrote::lol:
Even if it's only for once, to see your friends sitting infront of the TV acting like that is worth the money! :lol:
Anyone who is embarrassed about waving a wii remote around obviously hasn't stood on a coffee table, rhythmically thrusting their crotch and belting out a bass rendition of Whitney Houston's The Greatest Rape of All during a marathon Singstar session.
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Post by fog »

Samus wrote:
Anders wrote:A pity about Red Steel. I was really hoping it would be good. :(
Don't write it off just yet, I have a feeling this game is a bit different than your normal FPS game, the reviews have been from 5 / 10 to 78, to 4.5 / 5 to 90. And here are some pretty recent comments about the game from people who seem to "get" it: http://gonintendo.com/?p=8713#comments
Reading the Edge review though implies that regardless of the controls it's just a boring game.
It's easy to over-rate launch titles thanks to the shock of the new, doubly so when the control scheme is as interesting as this one, but at heart Red Steel is just another lever-pulling trawl through big rooms and S-shaped corridors.
That's not a reflection of the Wii controls, just uninspired game design.
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Post by Samus »

disciple wrote:For some reason I really want Excite Truck to be good.

Also for some reason I'm thinking I'd like to see a World of Stuart review of it.
The racing in Excite Truck is very good, the thing is that many have critized it for the bad multiplayer, lack of online, gc quality graphics and imprecise controls.

Everything else is true, but the controls are definitely not imprecise, just the opposite really. That coupled with the excellent track design makes this game very good in my book. These are the same guys that don't see the appeal in games like Out Run 2.

Btw. related to my previous posts, just look at the range of Wii reviews so far:

Wii Sports: everything from 65 to 90.
Trauma Center: from 65 to 9.
Excite Truck: from 6.8 to 8.9.
Super Monkey Ball: from 6.5 to 8.5.
Red Steel: from 5 / 10 to 90.

Even a game like Zelda has gotten one review that's under 95, and that's 8.8 from Jeff. I don't think I've ever seen such a range in reviews before. And the differences come even clearer when you actually read the reviews. Interesting times.
Grue wrote:I'm sure it's great. But my hands don't have full functionality so using the nunchuck will be a problem for me. I'm buying the Wii mainly for the Wiimote-only games and the VC.
Oh, I didn't know that. What's the story, if I may ask?
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Post by Samus »

fog wrote: Reading the Edge review though implies that regardless of the controls it's just a boring game.
It's easy to over-rate launch titles thanks to the shock of the new, doubly so when the control scheme is as interesting as this one, but at heart Red Steel is just another lever-pulling trawl through big rooms and S-shaped corridors.
That's not a reflection of the Wii controls, just uninspired game design.
Yeah, while on the other hand the Wired guy (Chris Kohler, a gaming enthusiast whose views and opinions I've learned to value in the last two years or so) says it's a revolution in FPS game design and combines the traditional style game design to the light gun-style action. I really need to play it myself to see what's going on. I can easily see how it could be overlooked if people are in a normal FPS game mind set. But yeah, Edge is not usually that much off the mark. Interesting stuff.
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Post by Bubba »

Honestly not suprised about the range of scores for Red Steel. Never was going to be my kind of game, but I can see others in a love/hate relationship with it. As for excite truck, I'm in two minds. It looks arcadey and fun, but until I've played it myself I hope it's not possible to spazz off the track too easily. Too many videos seem to see people spazzing round corners. Well, not really spazzing, more just it never really looked to me like people were in control of the trucks, or that the trucks were in any way in contact with the course. Kind of difficult to explain, but in Outrun2 all those outrageous slides still looked like you were both in control and that the car was *actually* there doing the slides. Could just be the videos that I've seen, but it somehow just doesn't look *right*. Might have something to do with the ability to go from full lock one direction to the other virtually instantly.

I'll check it out, but unless it's exceptional then I'd imagine it'll be a bargain bin purchase rather than a full price one :)

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Post by Anders »

Samus wrote:One thing to note, and something I noticed clearly when I played the Wii myself some time ago, is that there's bound to be way bigger differences in how people experience the game than ever before. I mean, I saw one guy bumping 10 minutes in to walls in Metroid Prime 3, never getting any sort of control or touch to his game, while I was aiming, strafing and turning smooth and fast almost immediately. I can definitely see how this guy has a different idea on how the controls work.
Well, that's what worries me.

I have an old arm/hand injury, which means that (like Grue) I don't have full functionality in one hand. Using a gamepad works fine, but I'd hate to be shut out from all the Wii gaming goodness, just because I can't get to grips with the controller.

Somewhat OT, but have Nintendo said anything about the Wii and handicapped gamers? I don't consider myself handicapped, but still.
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Post by Atty »

Red Steel just received something of an earbashing from Gamespot, along with a less than spectacular score of 5.5

"Red Steel isn't completely devoid of merit, but it's a half-baked, buggy game that feels rushed and poorly executed. There's a good concept in here somewhere, as a swords-and-guns shooter pitting you against yakuza villains certainly seems like it could be very exciting. However, the experience itself hardly fulfills any of the promises behind it."

Shame, really. A mate is getting this as part of a pre-order bundle at launch. I hope he isn't too dissapointed by it.

They've also got a Rampage: Total destruction review up - a 5.1, which is totally expected considering that the Rampage games have been abolute shit for years.
Last edited by Atty on Sat Nov 18, 2006 1:28 pm 0, edited 4 times in total.
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Post by grue »

Samus wrote: Oh, I didn't know that. What's the story, if I may ask?
Cerebral 4 & 5 spinal cord hematoma from diving accident in 1990. The usual. :P
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Post by Anders »

grue wrote:Cerebral 4 & 5 spinal cord hematoma from diving accident in 1990. The usual. :P
Ah. Me, I slashed my arm open on a glass window, severing the main artery in two places. Shit happens, I guess. :P

We should do a thread where we compare scars and injuries one day, like that scene from Jaws. ;)
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Post by grue »

Anders wrote:Ah. Me, I slashed my arm open on a glass window, severing the main artery in two places.
Emo! :wink:
Anders wrote:Shit happens, I guess. :P


The silver lining is that girls think I'm "harmless" and aproach me easier. :twisted:

Let's get back on topic now :P
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