Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Marius
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Post by Marius »

Samus wrote:
Marius wrote: But can't you configure the controls so that you use the nunchuck in either hand? I seem to remember reading that somewhere...
Yeah, you can hold it in what ever hand you want. My point was that even though the Wiimote is your sword in Zelda, and the one that requires most movements, you still make some gestures by using the Nunchaku in your other hand. The spin attack for example where you do a small circling motion with the Nunchaku, so in some games that may prove problematic to people with restrictions in hand movement.

But, one more thing to think about, when has a person with only one hand been able to play a tennis game before? Wii is good for the severly handicapped people as well :D
Of course, It is a given that you can use the nunchuck in whichever hand you may desire. But I thought that the main controller might be better to hold in your left hand for some people with injuries, mainly because you don't need to use the left thumb to control the analog stick, something you've always been forced to do in the past.

Bring on december :)
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Post by fog »

Samus wrote: But, one more thing to think about, when has a person with only one hand been able to play a tennis game before?
Grandstand TV game in 1978 :wink:

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Post by Ennui »

Honestly not suprised about the range of scores for Red Steel. Never was going to be my kind of game, but I can see others in a love/hate relationship with it. As for excite truck, I'm in two minds. It looks arcadey and fun, but until I've played it myself I hope it's not possible to spazz off the track too easily. Too many videos seem to see people spazzing round corners. Well, not really spazzing, more just it never really looked to me like people were in control of the trucks, or that the trucks were in any way in contact with the course. Kind of difficult to explain, but in Outrun2 all those outrageous slides still looked like you were both in control and that the car was *actually* there doing the slides. Could just be the videos that I've seen, but it somehow just doesn't look *right*. Might have something to do with the ability to go from full lock one direction to the other virtually instantly.
The reason people are having a hard time with this game is not only inexperience, but how the courses are designed, not the controls. The feel of the courses leans more towards riding in the great outdoors than some man-made tracks so there is alot of unpredictability in the terrain. Add to that there are alot of hills to jump off of and you have to hit them at the right angle because sometimes you can't see what's over that hill and you have limited control while you are in the air.

In Motorstorm you will also be crashing left and right because the courses are pretty erratic and once again, don't feel man-made. The difference is you won't have fun playing Motorstorm...

... and Excitetruck is a whole lot of fun. When I'm taking a break at school, I sometimes go to the Gamestop nearby and play the Guitar Hero 2 demo but Excitetruck has taken over as my breaktime game recently. I can't really tell how much lasting power this game has, but very few games can keep me off of Guitar Hero for a significant amount of time.

I sucked a whole lot too when I first played this game. I always heard how the tilt controls were really sensitive, so I first played the game making slow steady movements and the consequense was me not being able to balance out in time. If you can see me play the game now you wouldn't think there was a problem with the controls anymore. As far as I'm concerned, tilt controls are superior to analog sticks as I can finally make and keep steady small turns easily which is not the case with sticks where you often use them more like a d-pad since you pretty much always move the stick more than you intended to so you keep moving the stick back and forth to get the correct amount of turn.

One of the greatest moments while playing this game was when I collected a POW pickup which makes you boost like crazy and mow down trees with no effect to your truck, while I was ramming through a tight, condensed area of trees, I ran over a ! pickup hidden inbetween all the trees which instantly made a ramp for me to launch off of and I flew over a huge mountain and then jumped off that mountain back onto the track.
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Post by Samus »

Regarding Red Steel, from GameFAQ's:
Hi folks.

Just decided to throw my two cents in here, because GameSpot's review of Red Steel confused me so much that I had to register and give my thoughts.

I'm a UK-based games journalist for a high-selling magazine, and played the finished version of Red Steel about a month ago for a lengthy period, for the purposes of reviewing it. During this review period I completed the game in its entirety.

I could find none of the "bugs" and "glitches" that the GameSpot reviewer decided warranted such an embarassingly low score for what I believe is actually a fantastic and immersive game. Any "bugs" and "glitches" given were things that have been seen in hundreds of other FPS games in the past, yet they didn't seem to get marked down for them.

It would appear that this review seems to focus more on what the game can't do rather than what it can do. The sword-fighting sections are poor because you can't pull out a gun, the sections with non-playable characters are poor because you can't shoot them in the back. These arguments are foolish in my opinion.

The whole point of Red Steel's swordfighting is that of honour. Pulling out a gun simply shouldn't happen because 1) that is not an honourable way to defeat an opponent in a swordfight, and 2) it would make the game far too easy. It's a bit silly to complain that it's poor because it's not like Raiders Of The Lost Ark. By that reasoning, Metal Gear Solid is a bad game because you can't pull out a pipe and stick it through your enemy like in Commando. Hey, there are pipes in some of the levels, why can't you? Lazy developing, of course! :roll:

The problem with Red Steel just now is that there aren't a lot of reviews floating about (though that will change in a few days). NGamer (a fellow UK magazine) gave it 90%, and I believe another site gave it somewhere in the region of 8 or 9 out of 10? (correct me if I'm wrong folks)

I can't tell you what score I've given the game since the magazine with my review in it is not due to hit the stores until next week and there are all sorts of embargoes and such, but if you wish I'll be happy to come back when the magazine's out and discuss my reasoning behind the score. Rest assured it fits more into the higher range of the scoring system however.

Yes, Red Steel has flaws, but they're the same flaws you've seen in nearly every game and certainly not exclusive to this title. Shooting down a game for having bad voice acting would mean you'd have to shoot down 90% of the games released in the last 10 years, because let's face it - voice acting in games is for the most part pretty abysmal.

Complaining that there are no co-op modes and that the multiplayer is pretty standard isn't really valid. Can you say GoldenEye? The fact is, I had a blast playing the multiplayer, and while the alternative mode (where you have to listen to your mission on the Remote) didn't really work too well in my opinion, straight deathmatches are great fun. At least it has multiplayer, unlike Call Of Duty 3.

My honest opinion, folks, is that Red Steel is a fantastic game. Maybe when you've finished it you won't come back to it too often because it's a bit linear and you do simply progress from one level to the next, but it's a fantastic experience while it lasts, and if you have enough buddies to play along with you, the deathmatches will have you loading it up time and time again. Giving it a score in line with Rampage: Total Destruction (a complete shambles of a game) is an insult in my opinion.

My worry is that GameSpot are not focusing on the key factor of Wii gaming - fun - and are trying too hard to compare it to the 360 and PS3, which Nintendo have stated in the past that they were never really trying to do. Accusing Red Steel of having "bland textures" is simply not true. Yes, compared to a 360 game running at 720p or a PS3 game running at 1080p it's no competition, but for sheer fun I'd rather play Red Steel than Resistance, because it just feels right. The fact is, people are comparing the Wii's graphics to the GameCube's, but I can assure you that Red Steel would not have been possible on a GameCube.

In my opinion, Red Steel is a great launch title for the Wii. Yes, it will eventually look dated compared to the likes of Metroid Prime 3 and any other first-person shooters, but doesn't Call Of Duty 2 on the 360 look dated now compared to Gears Of War? These things happen, and in time it'll look a bit poor, but for now it's a great launch title and an excellent way of showing new Wii gamers how versatile the Wii Remote and Nunchuk are. Highly recommended.

For the record, I'm not a Nintendo "fanboy" in any way, the concept of fanboyism is pathetic in my opinion. I've been gaming since the days of the NES and have owned every major console with the exception of Saturn (those were my poor days!). I have a 360 and plan to get a PS3 if Sony ever decide to pull their fingers our their asses and bring it to the UK. I spend all my time at the moment alternating between Zelda: Twilight Princess, Elite Beat Agents, Guitar Hero, Pro Evolution Soccer 6 and Gears Of War, so I'm as far from a fanboy as you'd like. I'm a gamer, nothing else, and I'd like to think I know a good game when I see one.

If anyone has any questions about Red Steel from the perspective of someone who's actually played it all the way through, feel free folks.

Incidentally, to any GameSpot chaps that read this - 8.8 for Zelda, guys? Come on.
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Post by Ennui »

http://boards.gamefaqs.com/gfaqs/genmes ... c=31841555

There are a few other posts from him in the thread.
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Post by fog »

Ennui wrote:http://boards.gamefaqs.com/gfaqs/genmessage.php?board=932528&topic=31841555

There are a few other posts from him in the thread.
Claiming to be a writer for the Official Nintendo Magazine. Yeah a really independent opinion :lol:

Slating another journalist because he doesn't share the same views while working in an industry which is all about personal opinions.

There are too many egos and not enough characters writing for magazines these days. Bring back Zzapp64.
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Post by Samus »

fog wrote:
Ennui wrote:http://boards.gamefaqs.com/gfaqs/genmessage.php?board=932528&topic=31841555

There are a few other posts from him in the thread.
Claiming to be a writer for the Official Nintendo Magazine. Yeah a really independent opinion :lol:

Slating another journalist because he doesn't share the same views while working in an industry which is all about personal opinions.

There are too many egos and not enough characters writing for magazines these days. Bring back Zzapp64.
Wow, talk about prejudice, you don't think a guy working for ONM can have independent and honest opinions? Also, he didn't slate anyone, in fact he said he respects Greg, who wrote the _review_ that he disagrees with. If you read his following posts, the points he makes are good and he seems like a well balanced and honest guy overall.
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Post by Samus »

Also, GameTrailers have a Red Steel review up:

Story: 7.5
Design: 8.4
Gameplay. 7.6

Overall: 7.8

They found the controls complex, difficult and unpolished, but said that with training you'll eventually get the hang of it. On the other hand, some other people have instantly clicked with the controls. They recommend it for the core gamer, but think that casual gamers will be better off renting it first. Also, EDGE had a problem with the design. What the hell is happening here, it's the biggest total mix of opinions ever, LOL!
Last edited by Samus on Sun Nov 19, 2006 1:41 am 0, edited 2 times in total.
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Post by disciple »

From Craig Harris' blog (the guy who did the IGN Excite Truck review) :
Excite Truck an understatement?
In the immortal words of our old Dreamcast editor: "My teeth hurt."

But in this case, that's a good thing. Casamassina put me on the review of Excite Truck for later this week -- I don't think he plays games that don't feature Playskool athletes or androgenous elves -- and I've been putting some serious hours into this over-the-top racing game. There are so many "holy shit" moments in Excite Truck it's crazy. My jaw hurts so much from clenching my teeth together throughout these extended races I'm about ready to set up an appointment with my dentist.

The computer AI is clearly in rubberband AI mode, but in what racing game is it not? The developers keep everything believably close, so the constant highspeed traffic jams can get really balls-out violent. Plus the game encourages wrecking, so that just adds to that incredible energy.

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The crazy, turbo-charged acceleration and drifting turns also builds up the intensity -- leaping hundreds of feet airborn and trying to maneuver around a dense forest before landing is just absolutely crazy. Sliding around a turn to snag an important power-up that'll cause half the computer opponents to rocket out of control while the earth terraforms right in front of you...that's damn rewarding right there.

All this, and I haven't even unlocked Super Excite mode yet. So far, this game really feels like the Wii's own Wave Race: Blue Storm
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Last edited by disciple on Sun Nov 19, 2006 1:39 am 0, edited 1 time in total.
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Post by Ennui »

Claiming to be a writer for the Official Nintendo Magazine. Yeah a really independent opinion

Slating another journalist because he doesn't share the same views while working in an industry which is all about personal opinions.

There are too many egos and not enough characters writing for magazines these days. Bring back Zzapp64.
Just posting it to show a differing view to a game that only has a few internet reviews.
Last edited by Ennui on Sun Nov 19, 2006 1:58 am 0, edited 1 time in total.
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Post by Ennui »

http://videogames.yahoo.com/gamereview? ... e=0&eid=-1

Excitetruck is the only game I have played for the Wii and so far I think it is fantastic and this review is pretty in-line with my feelings about the game.
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Post by Jamesac »

Fuck. I wasn't going to buy Excite Truck but the more I read about it the less willpower I have to pass on it. I love big stupid racers, and haven't really gotten a great one since Midnight Club 3 and Burnout 3. Lots of others that have been ok, but nothing of the kind that keep me playing them.

Ah well, I knew the Wii was going to be ridiculously expensive.

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Post by Ennui »

The more I look at videos of Red Steel, the more mediocre it seems.

I still have some doubts whether or not the Wii would work well with fast-paced FPS's. I also have a feeling most developers are going to concentrate making high quality FPS's for the 360 and PS3.

I wish developers would just use one of the buttons on either the Wiimote or Nunchuk to simulate when you lift up a mouse off the mousepad and than we can finally have perfect FPS controls. Sure, you have one less button for gameplay but when it helps controlling the game so much, who cares?
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Post by Bubba »

Samus wrote:...you don't think a guy working for ONM can have independent and honest opinions?
Sure he can have them. But he can't print them! :D The key being in the Official part of the magazine title - gotta work hard to keep that endorsement. Now, I've not read through that forum post, but I must say that if you think Official Magazines of any brand produce independent and honest opinions then I'd suggest you're not reading the same magazines as I am. They tend to contain some of the worst pieces of videogames journalism that you find. Certainly waaaay worse than the typical stuffs you find on Gamespot/IGN.

I'll wait for the edge score on Red Steel, but I'm expecting it to fade to nothing pretty rapidly. A bargain bin purchase maybe...

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Post by Skah T »

I stopped by the Target where I shall procure my Wii tomorrow :)

They said they'll get about 84 units and expect to sell out "by noon". So no rush, but I'll still get there before opening just to be on the safe side. No one was outside camping at the time (11am). I'll see about taking some pics tomorrow when I get there and throughout the process.

Definitely getting an extra controller & nunchuck (for 2-player boxing), Zelda, and Rayman. Undecided on others - I'll see what strikes me when I get to the time of purchase :)

Oh and she also said they got 8 PS3s :lol:
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