Whee! I like explaining things!
It's for girls. And kids. Not for big manly men like me.
Besides, shouldn't that be going in the Wii thread? I know I mentioned the Wii, but it was simply to back up my general frustration with all aspects of the new generation of consoles, not so people could turn the PS3 thread into another 'Wii is teh cool' thread.
Hmm, Maybe I should have posted that rant of mine in a new thread...
Flabio wrote:Hajile wrote:I have a computer, which will by its very nature be capable of doing it all so much better.
Well, if you're planning on playing games on Vista it's going to be doing it in
exactly the same way as the 360. Right down to sharing user profiles.
Why would it? I don't do online games, remember?
gilesgoat wrote:
But anyway, despite all this talking .. erm .. what are those "differences" ?
Okay, maybe I should go into a bit more detail about what I'm getting at there. I'm not referring to graphical sophistication or anything like that. It's much less technical, and has to do with how the games feel, and how they make you feel.
Generally, computer games are larger, more complex, freeroaming affairs with the empahsis placed on the player making the immersion and interaction happen him or herself. The player is placed in the game, and how far he or she delves into that game is entirely up to them. The game teases the player with a large canvas, and the ability to roam in it, but as there is so much content, it occasionally feels cold. The player is god, and the games have a more sophisticated, cerebral feel. Example - Half Life 2.
Alternatively, videogames have a narrower field of vision, or perception. They are more linear experiences, simpler even, though no less worthy because of it, and the immersion is thrust upon the player, through more emotive, less clinical techniques, forcing them to accept the game as it is, not for what it might be. The player is placed in the game, and its scope and size is there to see. It doesn't try to conjur images beyond the scope of the game in the way a computer game does, but it doesn't have to, as because there is less content, more time and effort has gone into making that content evocative. The game is god, and they tend to have a more cinematic, visceral feel. Example - Zelda.
Cases in point - Deus Ex (Computer game) versus Deus Ex - Invisible War (videogame), Thief (computer game) versus Tenchu (videogame) or Baldur's Gate (computer game) versus Final Fantasy VII (videogame).
There are, as always, exceptions, and computer game-style games have appeared on consoles, and videogames have appeared on PC. But it remains obvious where the game is
supposed to be played. To use a recent example of my gamesplaying - Beyond Good & Evil. I've played it on PC and PS2, and I feel much more comfortable playing it on PS2. Why? Because it's obviously a
videogame, not a computer game.
This is what I was getting at - a great deal of 360 games simply feel like computer games, not videogames. Ergo, not 'consoley' enough.