Anders wrote:Hajile wrote:Now, why are you getting so worked up about this? It's a personal perspective on gaming, with no malice or ill will behind it, not a challenge to a 'your opinions suck' competition.
I didn't say your opinions sucked, but you're of course aware of that already.
Yes, me stating that you were attempting to say that my opinions suck because it's based on point of view is a declaration of agreement. This is sarcasm, in case you feel like trying the same thing again. I agree with you because I am highlighting things you've been getting at that I don't agree with. And you think I'm being illogical, spanky.
Hypothetically, from my perspective, your opinions are illogical and make no sense, because the fact that you can't see the difference that I do is based entirely on your opinion that it's not there, so I can discount it as a similarly sucky opinion.
See how circular arguements like this go? My opinion sucks because it's not yours, and your opinion sucks because it's not mine. It's a childish and kind of a lazy way of getting your point across, hence my advice to grow up.
Anyway, we've moved onto pads now. Yup, they're pretty much the al rounder for game performance. Every pad has a standard action button and a standard cancel button, and on most pads, they're quite similarly located. Importance of buttons is generally highlighted on pads through size, shape or location, and it's very easy to see at a glance which will be your main action buttons and which will be your peripheral ones. X on a PS pad as the main action button or the big one on the cube, for example. Similarly, the diddy black and white buttons on an xbox pad are quite obviously not your main buttons due to their size, colour and location. It takes all of a few seconds for my mum to work out, and if a technophobe like her can manage it in seconds, anyone can. And I don't see how 'move arm holding remote left to move left' is any more intuitive than 'move analogue stick left to move left.'