I quoted the statement I was disagreeing with in my first post. It came across as a fanboy statement of absolute truth and so I felt duty bound to pick up on it. I could have picked a worse one tbh.Darkflame wrote:My point was you would have to be taught a lot less.Mark wrote:And that was my point exactly. I was responding to your comment that you wouldn't have to be taught how to use it.Darkflame wrote:But surely you would be told?As an example, I haven't a clue how I'd block while swordfighting in Red Steel. Is it a remote gesture, a nunchuck move, a button press, or a combo of some or all of them? Without being told I have an awful lot of possible options to try, and none of them seem particularly intuitive to me. Give me a swordfighting game on any other console and I reckon I'd find how to block quicker than I would on Red Steel.
Not nothing at all.
I haven't got time to address everything that's been said since, but here's a summary of my thoughts:
Simple controller = great for getting non-gamers playing games. I'm absolutely sure it'll work too. (I'm not sure it's the best approach as a business model myself, since there's a big difference between getting my mum to play it, and getting my mum to pay for it, but that's beside the point (and I'm just a game designer with a D in Economics A level, and they're a multinational games corporation, so what do I know?
Simple controller = also great fun for playing with family, with mates after the pub etc.
Simple controller = not good if games that don't suit it are shoe-horned on to it. It's not replacing gamepads, it's just an alternative. I don't want to play Ikaruga with it, or Disgaea, or a huge number of others. Not relevant to my argument, but is in context with the way the thread's gone).
Simple controller = actually revolutionary device allowing silly number of options for developers to produce brilliant, inventive, silly and downright bizarre new games. Many, many of these, even the well-designed ones, will require a LOT of explanation - you'll be doing stuff that's never been done before - you absolutely aren't going to be able to guess how to play them.
So, here's the crux - if you really believe the Wii will generally have games that don't need explaining, or even don't need explaining as much, then it seems to me you're saying you believe that developers aren't going to let rip with the most innovative controller to hit the market in ages, and implement all the weird and crazy stuff that they're currently thinking up.
I disagree.
Sure - you'll get simple games to get your mum involved, but if you don't get a lot of games that go far beyond that then it's going to be wasting the machine's potential fairly massively, IMO.
And at the end of that I'd also like to point out that at no point have I ever said that more complex controls, or the need to have them explained, are a bad thing. I'm currently playing Tony Hawk's Project 8 - I like complex controls. Heck, I've been playing both ships in Raiden 3 on one pad recently - the more complex the better at times





