The Sony PS3 thread (apparently *still* obnoxious!)

Inane baanter or words of wisdom - you decide...
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Yak
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Post by Yak »

*waves a little flag*
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Roobarb
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Post by Roobarb »

OK, here's a little woo, in anticipation of the time when the PS3 is released in my territory, doesn't cost more than my TV, isn't as rare as hen's teeth, and has something as appealing to me as katamari or ico on it. I'm sure it'll happen, but until then a woo is all it gets :)
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Post by Yak »

Man, katamari would get me hard. And there is the possibility of Wipeout. Even after a lead-up of complete arrogance followed by utterly shambolic bumfoolery of a launch, I can see a time when I will dribble at the gash for a ps3 and not seem like an idiot for it. It will come, one day, maybe some time next year.

So yay! :)
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Post by gilesgoat »

I am already too bored to even think to buy anything.

If I see yet-another-of-those-games-with-super-hard-bosses-at-the-end-of-some-level-that-make-you-swear-and-try-500-times-before-to-pass-them
I think I am seriously considering not to buy a console for the rest of my life :wink:
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Darkflame
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Post by Darkflame »

Mark wrote:
Roobarb wrote:
Mark wrote:So, here's the crux - if you really believe the Wii will generally have games that don't need explaining, or even don't need explaining as much, then it seems to me you're saying you believe that developers aren't going to let rip with the most innovative controller to hit the market in ages, and implement all the weird and crazy stuff that they're currently thinking up.

I disagree.

Sure - you'll get simple games to get your mum involved, but if you don't get a lot of games that go far beyond that then it's going to be wasting the machine's potential fairly massively, IMO.
I don't think this is what Darkflame is saying, and it's certainly not what Nintendo is saying.
Oh christ - this just goes to prove that I don't get forums.

Here's the start:
Darkflame wrote: Which is exactly whythe wiimote dosnt have to be taught or learnt.
A well designed Wii game will be instinctive.
That's the only statement I've ever been arguing against (although as mentioned before I could have picked others that I object to more).

Later:
Darkflame wrote:My point was you would have to be taught a lot less.
Not nothing at all.
Perhaps I should have left it there. It contradicts what was first said, s
The *wiimote functions* dont have to be learnt, and should be instinctive.

But the *game controlls as a whole* would always have some degree of learning.
Sorry if that wasnt clear.
Purhapes I should have said:
"A well designed game should have instinictive use of the wiimote functions"
Stuff like block wouldnt be instinctive, and thus wouldnt be a wiimote function anyway.

Also, my whole argument has been going against the (still insane) view that the Wiimote is more complex to understand or use then a standard game pad.

--
Oh, and the Wiimote allows for very complex games because the wiimote is more simple.
Simple controlls do not mean simple games.

Wii-tenis is a perfect example.
Think of all the button press's and combos needed to reflect all the possibly subtlyness of the moves you can do with the wiimote.
The games controll complexcity is there, but its hidden because its just so natural.

The Wiimote lets the player be free to have other things going on.
Now, Wiisports sticks purely to simple games, but a developer could, say, have a FPS game with a deadly game of tennis built in.

When a enemy chucks a grand at you, you whack it back at them, with all the subtly of the wiimote speed and hit direction there automaticaly.

Adding that mechcanic to a FPS without the wiimote would be much more complex no?
We well as motion, camera,weapon change, sidemovement, ect, youd also need buttons for "whack" as well as controll over the direction of the whack.
With the wiimote it dosnt add anything. Your just simple whacking the thing with the (gun?) you are currently holding in your hand, by making that movement.

This is only one example,and i hope we see many explorations of the possibilitys.
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Post by Hajile »

Darkflame wrote: Oh, and the Wiimote allows for very complex games because the wiimote is more simple.
Simple controlls do not mean simple games.

Wii-tenis is a perfect example.
Think of all the button press's and combos needed to reflect all the possibly subtlyness of the moves you can do with the wiimote.
The games controll complexcity is there, but its hidden because its just so natural.
But you can't control your little onscreen man...
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teamonkey wrote:
disciple wrote:define troll
Just a reminder - we're in the "PS3 Superiority and general validation of arrogance for Sony" thread.
It's become irrelevant even in it's own thread :roll:
Not really. I caused a tangent by ranting about something vaguely offtopic pages ago that descended into another format bitchfight. Par for the course, really, and it happens on practically every thread, including the 360 and Wii ones from time to time.

We'll get back on track as soon as the next in the slow trickle of PS3 news stories surfaces, then we'll be back to bickering about that.

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Mark
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Post by Mark »

Yak wrote:*waves a little flag*
Sees the flag.

Waves back. Doesn't do any good, but feels sociable at least :)

OK - here goes. Good and bad. Saw Tony Hawks on PS3 yesterday. Despite what I've heard frame rate was much better than my experience playing the 360 version. Didn't look as good - a little flat looking (could've been the monitor tbh) but I'd trade the looks for framerate any day of the week. It could be that we didn't have any extra areas open, but I'm sure the 360 version chugged like a bastard before I had any open too.

It supports Sixaxis control for tricks and balance, but it's switched off by default. There's a reason for that (and it's not poor implementation, IMO). Seriously - no! Motion control is woolly. Use it when wooliness doesn't matter. Don't use it when it does. That's a party political broadcast by the Mark anti-motion control party, but hey! you're free to ignore that.

The machine is shiny as hell, looks lovely from directly above, but it's horrible from any other angle. It's not a looker. Don't get me started on the cassette deck flip up lid - eek!

I'm still backing it as winner of the next-gen battle despite the start they've had. It'll get games that the others can only dream of (but wouldn't even think to - and that's the problem). And if Wipeout is one of them they can have any two of my first three children as soon as that happens.
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Post by Duck Turkin »

IGN wrote:The statement that will likely be received with the most interest from consumers, however, is Karraker's remarks about PS3 replenishments into Thanksgiving and beyond. "A new shipment has already arrived and will be available at retail by Black Friday. We are still focused on reaching our goal of 1 million units in the pipeline by Dec. 31 in the US."
This sounds much more encouraging, although seeing how small general inventory sizes seem to be in NY, I still doubt I'll be able to get one before March/April 2007.
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Post by Kronos »

I'm sorry but the Wii in it's element is great idea for some game control environments, however twisting a square bit of plastic at either ends to control a finely tuned handling system on an arcade racer IS NOT it's element though. Maybe if it was Wipeout we were talking about, maybe, but trust me if you really are the shit at these kind of games you will KNOW that playing the game properly will be an uphill struggle like this, fun probably, different definately, correct....erm no :roll:

Driving games may be fun in the usual Nintendo fun game kind of way a la mario kart perhaps, but I like my car games to have finess and ultimate control just like when driving real cars control and feedback is everything, something that both my madcatz steering wheel do for ps2/xbox/gc and the 360s superb joypad did for NFS MW (yes sorry the 360s controller for driving games is as perfect as it's going to get for arcade racers, hell I completed NFS:MW AND enjoyed it thanks to that wonderful joypad which just places the left analogue stick in the RIGHT place for me personally as opposed to Sony insisting that it should be where they put it 10 yrs ago :( )

It's like saying "Olive oil is the daddy, so deep fry your chips in it" when clearly it is great but it is not right for that particular job ;)
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Post by Jamesac »

Don't even bother worrying about the PS3 until then anyway. It's a shiny doorstop up to that point, unless you're such a fan of Resistance that your head will explode from the weight of your deprivation if you go without it for a second longer. It's a games machine without games, which is almost (but not quite) as bad as a waffle iron without any batter. Nobody should ever have to go waffle-less.

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Post by pasquinelli »

Old_but_still_a_kid wrote:I'm sorry but the Wii in it's element is great idea for some game control environments, however twisting a square bit of plastic at either ends to control a finely tuned handling system on an arcade racer IS NOT it's element though. Maybe if it was Wipeout we were talking about, maybe, but trust me if you really are the shit at these kind of games you will KNOW that playing the game properly will be an uphill struggle like this, fun probably, different definately, correct....erm no :roll:

Driving games may be fun in the usual Nintendo fun game kind of way a la mario kart perhaps, but I like my car games to have finess and ultimate control just like when driving real cars control and feedback is everything, something that both my madcatz steering wheel do for ps2/xbox/gc and the 360s superb joypad did for NFS MW (yes sorry the 360s controller for driving games is as perfect as it's going to get for arcade racers, hell I completed NFS:MW AND enjoyed it thanks to that wonderful joypad which just places the left analogue stick in the RIGHT place for me personally as opposed to Sony insisting that it should be where they put it 10 yrs ago :( )

It's like saying "Olive oil is the daddy, so deep fry your chips in it" when clearly it is great but it is not right for that particular job ;)
wow, that was refreshing. we need more of that kind of clear thinking in these next gen console threads.

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Post by Marius »

Yak wrote:Hey, c'mon, let's try and keep a bit of positivity about the ps3 going here.

- It's shiny.
- It's quieter than the xbox 360.
- It'll probably be quite nice when it's finished, hopefully about the time us Euros get to be allowed to buy one.

so let's have a rousing chorus of woo and yay! :).
And lets not forget that if you have an intruder in the house you can bludgeon him to death with it. A bit messy perhaps, but it'll get the job done.
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Post by ThetaReactor »

The problem with those NFS controls is not necessarily a problem with the Wii. There are just too damn many functions. Even on the well-equipped X360 pad, you'd have to map something to the d-pad, thus requiring you to take your hands off the wheel to use it. Most of the more hardcore Wii games like that use the 'chuck, anyhow, which brings the total number of action-ish buttons accessible at once up to a similar number.

Hell, we all remember the DS games that used the touchscreen in horrible, horrible ways. Ridge Racer? On-screen steering wheel? Yeah, it sucked. The control might [and I said might, damn you] be intuitive to the player, but they're definitely not so for the developers.
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Post by grue »

Old_but_still_a_kid wrote:It's like saying "Olive oil is the daddy, so deep fry your chips in it" when clearly it is great but it is not right for that particular job ;)
Actually it is. Healthier and way more tasty than other oils. :)
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Post by Flabio »

And this is why I hate slot loading drives:

http://www.youtube.com/watch?v=1E7oBYXjOG4&eurl=

The noise it makes, aieee...
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