Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
Post Reply
User avatar
Deckard
Sheepie Whore
Sheepie Whore
Posts: 10746
Joined: Fri Jun 18, 2004 11:27 pm 0
Location: Falmouth, Cornwall, UK

Post by Deckard »

Now with a new Mac Mini Pro so dont judge me !
User avatar
fog
Baaaaaaa!
Baaaaaaa!
Posts: 6022
Joined: Sun Jan 30, 2005 1:08 pm 0
XBL Gamertag: Dense Fog
PSN: DenseFog
Location: Newcastle, England
Contact:

Post by fog »

Darkflame wrote:
fog wrote:
Samus wrote: Secondly, the whole intuitive-thing, I don't think that even you can deny that something like Wii Tennis is not more intuitive than other Tennis games around?
To be fair though Wii Tennis is very much a simplified game compared to other tennis games. I've no doubt you have plenty of control over hitting the ball but you have no control over player movement. Add in analogue stick for movement and it's not quite so intuitive.
Imo, they should have done that, or at least, an option.

But it would still have been drasticaly more simple to understand then other tennis games.
Analogue sticks are fairly easy for a novice to get the hang of from my expirence. It would be less intuitive, but still a huge-step up from other ways to do tennis.
Only if you know how to play tennis. If I tell my mother she can do a drop shot by either pressing "A" or by putting some slice on with the Wiimote I know which option she'd take.

Actually scrub that because she wouldn't even know what a drop shot was, but you get the point.
User avatar
Roobarb
Baaaaa!
Baaaaa!
Posts: 1451
Joined: Mon Nov 14, 2005 2:37 pm 0
Location: Blighty

Post by Roobarb »

Snakey wrote:
Roobarb wrote:That and the fact that even with fairly close installed bases in the US the monthly software sales for the PSP are half that for the DS.
I guess that could be partly down to the fact that PSP games tend to be longer. Many people have commented on this being "a bad thing". Maybe they're right.
Well bite-sized chunks don't give you indigestion whilst on the move :)

Many of the 'feature length' games i've played on the DS have lasted a good 30hrs (Mario64, NSMB, Phoenix Wright, Trauma Center, Advance Wars). And the puzzle/arcade style games, have had enough replay value to last indefinitely really (Polarium, Tetris, Zookeeper, Brain Training, Yoshi Touch & Go). The other half has been glued to Brain Training for the last 3 months now - she is a Sudoku freak mind.

The only game i've been dissapointed with regarding longevity so far was Rub Rabbits. But then i do like to play games the whole way through, so I'm probably atypical.
Snakey wrote:
Roobarb wrote:Sony really need to address this
I'm not sure they really care much anymore. It's all about PS3 now.
Certainly looks that way right now. Shame, the PSP showed a lot of potential, and shook Nintendo out of their complacency.
User avatar
GeeZa
Baaaaaaa!
Baaaaaaa!
Posts: 7156
Joined: Thu Aug 07, 2003 5:04 pm 0
Location: Taghazout.

Post by GeeZa »

Got my replacement Wii through this morning (that was pretty speedy). It's pre-loaded with the latest firmware and so connecting up to the Wii Store was easy and there's no updating. Lost all my saves though, the SD data refuses to copy across. Must be a firmware glitch with old saves being copied onto a fully updated machine. My guess is that if you're running fully updated Wiis then SD transfer is fine. Not for me though. :?
User avatar
Atty
Baaaaaa!
Baaaaaa!
Posts: 2289
Joined: Thu Oct 03, 2002 10:11 am 0
Location: Currently sitting on my arse.

Post by Atty »

GeeZa wrote:Got my replacement Wii through this morning (that was pretty speedy). It's pre-loaded with the latest firmware and so connecting up to the Wii Store was easy and there's no updating. Lost all my saves though, the SD data refuses to copy across. Must be a firmware glitch with old saves being copied onto a fully updated machine. My guess is that if you're running fully updated Wiis then SD transfer is fine. Not for me though. :?
Ahh, poo! Hope you didn't play too many hours into Zelda..

Btw, Geeza - since you've got the wrist strap, what are your impressions of it? Does it look pretty sturdy (possibly suggesting the odd faulty wrist strap is to blame for the dry-wall denting that's been going on) or does it look quite snappable? I doubt you'd want to actually break it to find out, but does it look like you could, say, break it off with your bare hands?

The last thing Nintendo need is for a Wiimote to hit someone in the teeth.
Straight Outta Trumpton.
User avatar
Jamesac
Baaaaaaa!
Baaaaaaa!
Posts: 6677
Joined: Thu Jun 19, 2003 7:23 am 0
Location: Maine
Contact:

Post by Jamesac »

HGFB wrote:I dunno about that. The launch titles weren't alll terrible. If I was buying a PS3 today I'd probably be walking away with Motorstorm at least
Neat trick if you can do it. Motorstorm is yet another launch title that got bumped back to March. :)

James
User avatar
GeeZa
Baaaaaaa!
Baaaaaaa!
Posts: 7156
Joined: Thu Aug 07, 2003 5:04 pm 0
Location: Taghazout.

Post by GeeZa »

Atty wrote:
GeeZa wrote:Got my replacement Wii through this morning (that was pretty speedy). It's pre-loaded with the latest firmware and so connecting up to the Wii Store was easy and there's no updating. Lost all my saves though, the SD data refuses to copy across. Must be a firmware glitch with old saves being copied onto a fully updated machine. My guess is that if you're running fully updated Wiis then SD transfer is fine. Not for me though. :?
Ahh, poo! Hope you didn't play too many hours into Zelda..

Btw, Geeza - since you've got the wrist strap, what are your impressions of it? Does it look pretty sturdy (possibly suggesting the odd faulty wrist strap is to blame for the dry-wall denting that's been going on) or does it look quite snappable? I doubt you'd want to actually break it to find out, but does it look like you could, say, break it off with your bare hands?

The last thing Nintendo need is for a Wiimote to hit someone in the teeth.
We've not had any issues with the wrist-strap tbh. Provided you slide the fastener up to your wrist it feels pretty safe. My wife smashed one of our Wiimotes whilst it was still attached, she just swung it into the TV (we were going a bit crazy with tennis) :D . *However*, my suspicion is that they are fairly delicate devices because a similar accident with virtually any gamepad would not cause any damage.

The cord is quite thin and you can easily break it off with your bare hands (just tried with our broken controller - it was easy). But y'know, you don't have to put your full weight behind swings, and I reckon some people have just been going ott. It's a weak-spot but nothing really troublesome imo. I think gamers are adjusting to this controller and there's bound to be some early casualties.
User avatar
Atty
Baaaaaa!
Baaaaaa!
Posts: 2289
Joined: Thu Oct 03, 2002 10:11 am 0
Location: Currently sitting on my arse.

Post by Atty »

GeeZa wrote:
Atty wrote:
GeeZa wrote:Got my replacement Wii through this morning (that was pretty speedy). It's pre-loaded with the latest firmware and so connecting up to the Wii Store was easy and there's no updating. Lost all my saves though, the SD data refuses to copy across. Must be a firmware glitch with old saves being copied onto a fully updated machine. My guess is that if you're running fully updated Wiis then SD transfer is fine. Not for me though. :?
Ahh, poo! Hope you didn't play too many hours into Zelda..

Btw, Geeza - since you've got the wrist strap, what are your impressions of it? Does it look pretty sturdy (possibly suggesting the odd faulty wrist strap is to blame for the dry-wall denting that's been going on) or does it look quite snappable? I doubt you'd want to actually break it to find out, but does it look like you could, say, break it off with your bare hands?

The last thing Nintendo need is for a Wiimote to hit someone in the teeth.
We've not had any issues with the wrist-strap tbh. Provided you slide the fastener up to your wrist it feels pretty safe. My wife smashed one of our Wiimotes whilst it was still attached, she just swung it into the TV (we were going a bit crazy with tennis) :D . *However*, my suspicion is that they are fairly delicate devices because a similar accident with virtually any gamepad would not cause any damage.

The cord is quite thin and you can easily break it off with your bare hands (just tried with our broken controller - it was easy). But y'know, you don't have to put your full weight behind swings, and I reckon some people have just been going ott. It's a weak-spot but nothing really troublesome imo. I think gamers are adjusting to this controller and there's bound to be some early casualties.
Cool, ta. I imagine there will be a tougher third-party solution or an improved ninty wrist strap along at some point. I imagine they don't want the bad publicity of someone getting a shiner from a slippery Wiimote.
Straight Outta Trumpton.
User avatar
fog
Baaaaaaa!
Baaaaaaa!
Posts: 6022
Joined: Sun Jan 30, 2005 1:08 pm 0
XBL Gamertag: Dense Fog
PSN: DenseFog
Location: Newcastle, England
Contact:

Post by fog »

Wii Sims video. So cutesy it might just make you sick. Hints of Animal Crossing?

http://wii.vggen.com/gallery.php?game=1601#movies
User avatar
Marius
Baaaaaa!
Baaaaaa!
Posts: 3095
Joined: Sat Jun 04, 2005 11:34 pm 0
Location: Oslo, Norway

Post by Marius »

Snakey wrote:Absolutely, theres probably tons of good uses for this thing. But it has to be said that a lot of the current software is rather gimicky. Which was to be expected really.

As for "intuitive" - yeah. Ok. So people who've never seen or heard of it before know exactly what to do without being told? I don't think so. People are not used to waving remotes around to get them to do stuff. Pressing buttons they are used to. Given that the three remotes I have here all have something resembling a D-Pad for menu access, I'd say they're used to that too.
Dunno what is the problem with giving a person the controller and tellng them to pretend it's the handle of either a golf club, a baseball bat or a tennis racket. What could be simpler? "yeah, you are holding the handle. Pretend the rest is there as well and just do what they do on the telly, try to hit the ball."
Last edited by Marius on Fri Nov 24, 2006 9:58 pm 0, edited 1 time in total.
User avatar
Marius
Baaaaaa!
Baaaaaa!
Posts: 3095
Joined: Sat Jun 04, 2005 11:34 pm 0
Location: Oslo, Norway

Post by Marius »

fog wrote:
Darkflame wrote:
fog wrote:
Samus wrote: Secondly, the whole intuitive-thing, I don't think that even you can deny that something like Wii Tennis is not more intuitive than other Tennis games around?
To be fair though Wii Tennis is very much a simplified game compared to other tennis games. I've no doubt you have plenty of control over hitting the ball but you have no control over player movement. Add in analogue stick for movement and it's not quite so intuitive.
Imo, they should have done that, or at least, an option.

But it would still have been drasticaly more simple to understand then other tennis games.
Analogue sticks are fairly easy for a novice to get the hang of from my expirence. It would be less intuitive, but still a huge-step up from other ways to do tennis.
Only if you know how to play tennis. If I tell my mother she can do a drop shot by either pressing "A" or by putting some slice on with the Wiimote I know which option she'd take.

Actually scrub that because she wouldn't even know what a drop shot was, but you get the point.
Everybody knows how to play tennis. Sure, they might be terrible at it, but they still know how the basics works.
User avatar
Darkflame
Sheepie Whore
Sheepie Whore
Posts: 18236
Joined: Mon Mar 31, 2003 11:06 am 0
Location: Not the UK

Post by Darkflame »

fog wrote:
Darkflame wrote:
fog wrote:
Samus wrote: Secondly, the whole intuitive-thing, I don't think that even you can deny that something like Wii Tennis is not more intuitive than other Tennis games around?
To be fair though Wii Tennis is very much a simplified game compared to other tennis games. I've no doubt you have plenty of control over hitting the ball but you have no control over player movement. Add in analogue stick for movement and it's not quite so intuitive.
Imo, they should have done that, or at least, an option.

But it would still have been drasticaly more simple to understand then other tennis games.
Analogue sticks are fairly easy for a novice to get the hang of from my expirence. It would be less intuitive, but still a huge-step up from other ways to do tennis.
Only if you know how to play tennis. If I tell my mother she can do a drop shot by either pressing "A" or by putting some slice on with the Wiimote I know which option she'd take.

Actually scrub that because she wouldn't even know what a drop shot was, but you get the point.
Well A button is going to almost certainly be used for something else.
Also, You havnt specified how she will pick the direction of shot.
---
However, I think the main problem here is your getting "hard to understand" mixed up with just plan "hard".

Some tennis shots *should* be hard to do. (harder then just pressing a button).
But they shouldnt be hard to understand how to do it.

As I said, I think most humans can comprehend how hitting the ball at specific angles will effect it.
Some people understand better then others the subtlys, of course, but I think ballestics if a very instinctive thing.


Wii Sims video. So cutesy it might just make you sick. Hints of Animal Crossing?
Yup.
Thats one title im not getting.
I'll wait for the real thing.
Many of the 'feature length' games i've played on the DS have lasted a good 30hrs (Mario64, NSMB, Phoenix Wright, Trauma Center, Advance Wars).
30 hours for Phoenix Wright?
I was putting off getting it because i thought it was a short thing. (like Another Code).

As for Advanced Wars, my Playtime is 75 hours and counting :p
Fantastic value game that. (and takes advantage of the ds's features in a completely ungimicky way).
User avatar
Yak
Sheepie Whore
Sheepie Whore
Posts: 20266
Joined: Wed Apr 17, 2002 10:22 am 0
Location: Wales
Contact:

Post by Yak »

well, when it comes to play time... next month it'll be a year for Animal Crossing. Only missed a handful of days in all that time. Dear Chevre will have been on Ox Spoo a year the week before Gnu Years :D.
Justified and Ancient.
User avatar
Roobarb
Baaaaa!
Baaaaa!
Posts: 1451
Joined: Mon Nov 14, 2005 2:37 pm 0
Location: Blighty

Post by Roobarb »

Darkflame wrote:30 hours for Phoenix Wright?
I was putting off getting it because i thought it was a short thing. (like Another Code).
There's 5 court cases each lasting 3 days, and detective work each day. Each day takes a couple of hours. There's a lot of text to work though: dialogue, cross examination, scene of crime object examination, backstory. It's well executed though, so doesn't get dull. What you're supposed to present in court can be a little unobvious on a couple of occasions but other than that it's been a pleasure to play.
Darkflame wrote:As for Advanced Wars, my Playtime is 75 hours and counting :p Fantastic value game that. (and takes advantage of the ds's features in a completely ungimicky way).

Yeah it's an awesome game, especially multiplayer, with lots of replay value.
Yak wrote:well, when it comes to play time... next month it'll be a year for Animal Crossing. Only missed a handful of days in all that time. Dear Chevre will have been on Ox Spoo a year the week before Gnu Years :D
AC is in a class of its own. It's more a way of life :)
User avatar
Mayhem
Sheepie Whore
Sheepie Whore
Posts: 12572
Joined: Mon Apr 29, 2002 3:06 pm 0
Location: Londonish
Contact:

Post by Mayhem »

Phoenix Wright... well it depends on how good you are at solving stuff ;)

I reckon the original took me 12-15 hours to play though completely and a similar time for the sequel (though in REAL time it was 3 days cos I love the series and just had to keep playing until I finished it. Well poo... now I have to hope Capcom translate the third one for next year).
Lie with passion and be forever damned...

Xbox: Mayhem64
Post Reply