Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Deckard
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Post by Deckard »

Will there be a decent conversion rate from those owners to Wii ?
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Dio
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Post by Dio »

5:1 cannot be far away.
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Deckard
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Post by Deckard »

On a day to day basis around Bristol I see more than 10 a week (Buses, trains , cafes) - cant remember the last time I saw a PSP.
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Post by Samus »

Marius wrote:It still baffles me when people claim that Zelda is not a good-looking game and that it cannot compare to next-gen graphics. I mean, this is a gamecube title directly ported to the Wii, why on earth would anyone compare it to a 360 release?

...

Being a gamecube title, Zelda looks bloody marvellous.
I think Zelda looks VERY GOOD overall, many of the touches are beautiful, but at the same time some of the textures and other stuff look boring to my eyes. I don't know why people shouldn't compare the visuals of TP to something like Ocarina of Time or Gears Of War or whatever else is around right now? It's a different platform, yeah, but to me, TP looks better than Ocarina of Time in many ways, and Gears of War looks better than TP in many ways, simple as that.
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Post by Darkflame »

and Gears of War looks better than TP in many ways, simple as that.
In technical borring ways, certainly.
But as far as artistic goes, Id say TP is well in the lead.

Once more for luck:
Image


In the same way Beyond Good and Evil looks nicer then Doom3.

Of course, its all personal taste.

Of course, you can also have both.
Some of the screenshots of TooHuman look like it could have both the artistic and technical side of "looking good", but other screens makes it look quite generic. So Im waiting to see :)
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Post by fog »

Darkflame wrote:
and Gears of War looks better than TP in many ways, simple as that.
In technical borring ways, certainly.
But as far as artistic goes, Id say TP is well in the lead.

Once more for luck:
Image


In the same way Beyond Good and Evil looks nicer then Doom3.

Of course, its all personal taste.

Of course, you can also have both.
Some of the screenshots of TooHuman look like it could have both the artistic and technical side of "looking good", but other screens makes it look quite generic. So Im waiting to see :)
The problem I have with Zelda isn't the low poly models or some rough textures, it's that so much of it looks generic. The dark sections look nice but the majority of the rest of it is lacking that identifiable Nintendo style. It could have been styled by any run of the mill development house and that's not something you can normally accuse Nintendo of.

IMO they were reacting to some of the negative feedback to Zelda:WW's graphics, went for a more conservative look and lost a lot of their charm.
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Post by TFO »

Dio wrote:5:1 cannot be far away.
Ko is never going to be allowed to forget that is he...

:lol:
Sit down you little bastard
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Post by Dio »

Not if we have anything to do with it.
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Post by Yak »

TFO wrote:
Dio wrote:5:1 cannot be far away.
Ko is never going to be allowed to forget that is he...

:lol:
It's his own silly fault for being *so* pompous about it at the time :D. It was all "oh, I know what I'm talking about, I'm a retail consultant, me! DS dead by Christmas!" and so disastrously, gloriously *wrong* :D. It's the kind of thing that'll be around for ever :D.

(Just the same as I *still* get the piss taken for having worked on the Konix Multi System :lol:) :D
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Post by Bubba »

fog wrote:IMO they were reacting to some of the negative feedback to Zelda:WW's graphics, went for a more conservative look and lost a lot of their charm.
Absolutely! I'm still looking forward to Zelda, it'll be a cracking game. But it all looks a little bit dull and by trying to look realistic, actually looks unrealistic! The beauty of the cell shaded WW for me was that not only did it look absoulutely stunning (it's still the best cell shaded game, with the possible exception of Okami, I have ever seen), but the presentation just felt right with me. There's nothing hyper realistic about Zelda, so why this need to push a platform towards something it really isn't great at. I just think how excellent TP could have been if they hadn't had to pander to the "OMG IT LOOKS TOO KIDDIEZ" parade which hated WW so much and die a little inside :(

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Post by teamonkey »

fog wrote:The problem I have with Zelda isn't the low poly models or some rough textures, it's that so much of it looks generic. The dark sections look nice but the majority of the rest of it is lacking that identifiable Nintendo style. It could have been styled by any run of the mill development house and that's not something you can normally accuse Nintendo of.

IMO they were reacting to some of the negative feedback to Zelda:WW's graphics, went for a more conservative look and lost a lot of their charm.
That's it exactly. It's halfway between being cartoony and realistic, as if the developers couldn't decide which to go for. It looks like a generic PS2 RPG with blocky green-brown environments, not because of a lack of power on the Wii's part but through choice. It's distictly lacking in style, compared to other Zelda titles, and that's what gets me. That's just the visuals though.
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Post by HGFB »

Yak wrote:(Just the same as I *still* get the piss taken for having worked on the Konix Multi System :lol:) :D
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Post by Dio »

Yak wrote:(Just the same as I *still* get the piss taken for having worked on the Konix Multi System :lol:) :D
I suddenly got flashbacks to an interview you did about it, the only bit I remember is moaning about x86 being backwards :D
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Post by radio »

For those that are worried about Gamecube level graphics, here's an unscientific comparison.

Image

/fanboy
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Post by Deckard »

Right Im outta Kleenex now :)
Now with a new Mac Mini Pro so dont judge me !
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