Typhoon 2001

Inane baanter or words of wisdom - you decide...
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oddbob0
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Post by oddbob0 »

Yak wrote:
Nah, that's just what I was told when I spoke to the guy who did the conversion. I don't think he got anything for doing it either, IIRC he said he more or less did it for free to get his toe in the door with Interplay or whoever it was did the ps1 version.

The result was a game that was quite pretty but insipid to play. They took out all the character and left bugger all behind.
I dunno if I'd go as far as insipid - it was fun in its own little way, but *definitely* more clinical than T2k.

The AI bot definitely didn't help things, wasn't a patch on T2k's bot in the slightest.
\m/
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Post by The Caffeine Kid »

There is a article on Tempest on Wikipedia. It even mentions Space Giraffe.
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Post by oddbob0 »

Also in 2005, a port and graphical "remix" of the original Tempest was included as part of Retro Atari Classics for the Nintendo DS. This version deviates significantly from the basic rules and experience of the original game
Thats fucking tactful. Is that a new phrase for "turned out utter shit" ?
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Post by gilesgoat »

oddbob0 wrote:
Also in 2005, a port and graphical "remix" of the original Tempest was included as part of Retro Atari Classics for the Nintendo DS. This version deviates significantly from the basic rules and experience of the original game
Thats fucking tactful. Is that a new phrase for "turned out utter shit" ?
Yes, pretty much.
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Post by The Caffeine Kid »

I definitely agree that the DS version was a bit on the crap side to say the least. :)
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Post by gilesgoat »

The Caffeine Kid wrote:I definitely agree that the DS version was a bit on the crap side to say the least. :)
You are being tactful :wink:
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Post by The Caffeine Kid »

Tactful and then some. LOL
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Post by matt »

The fact that this guy can knock "Typhoon" up in a day is great
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Post by DocDaneeka »

matt wrote:The fact that this guy can knock "Typhoon" up in a day is great
It also probably explains why it managed to crash my Pc. :?
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Post by The Caffeine Kid »

The author was going to bin it after reading this thread, but I think that would be an appalling outcome and I hope he continues. No matter what it's a great piece of work - maybe he should make it more individual and personal - but it should not be abandoned.
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Post by tufty »

The Caffeine Kid wrote:The author was going to bin it after reading this thread, but I think that would be an appalling outcome and I hope he continues
Yes, but what you think doesn't matter, and neither does what I think. What Jeff thinks, however, does matter, and if the author is going to discontinue as a result of that, then he is to be applauded for it. I hope what he does next has a similar amount of effort put into it, and that it succeeds.

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Post by The Caffeine Kid »

There is a old saying that goes something like "opinions are like arseholes, everyone has one" and it's true. Last time I checked arseholes were not illegal. :wink:
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Post by matt »

Well said

I've just remebered what Marc Incitti did with Grid Wars. It wasn't the same as Geometry Wars, but he was asked to stop and he did. I think that was a shame and unjustified. He just used the code from that game to create his latest game.
Last edited by matt on Wed Nov 29, 2006 2:59 pm 0, edited 1 time in total.
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Post by nyarla »

What about if, instead of binning it, he just kept working on it and evolving it..using what it is now as a startingpoint for a great original game.... who knows what it might end up like.. the game engine seems great to me!

starting off with something in mind, but then implimenting all the random crazy ideas you have along the way and ending up with something you didn't expect...rocks!

just my 2 cents, etcetc..
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Post by matt »

I think you've just described what Jeff has done to get to Space Giraffe :)
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