Silly. ANYWHERE!Darkflame wrote:And its not really straightforward, where do you "insert" an enterance to a dungeon that isnt there to start with?
Oh please, it'd take days to sort this out if they wanted to. It's not like they haven't re-written large chunks of the input handling system so you can fling the Wiimote aroundDarkflame wrote:Zelda is completely seamless.
Ocarina was at least designed with some hocks for a never-released add-on. TP wouldnt have been, because its a cube game.
Naah it wouldn't look like a hack. You wouldn't notice it unless you bought the content - adding a door where there is none, or adding a whole area to a map where there's a big space is dead easy. I can think of tonnes of ways to add content to a game like Zelda - it just requires a little imagination!I wouldnt say its impossible; They could have a door in town locked, that suddenly leads to a new dungeon, or maybe a split in a "loading the next bit corridoor".
But it would look like a hack job unless designed in advance.
Much depends on how they've dealt with the thing on a platform by platform basis. MS have obviously mastered the downloadable update having started it with the xbox. And I suspect Sony have probably taken a step in the right direction. Whether Nintendo will have prepared adequate features in their OS, or the VC store for this kind of thing I don't know. But I'd imagine they have, given their shrewd business sense
Cheers
Bubba







