Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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phattslagg
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Post by phattslagg »

Alarm wrote:
phattslagg wrote:I'm considering pulling the trigger on Super Star Soldier (Turbografx) - anyone got an opinion as to whether it's worth the 600 points?
The PC Engine was blessed with loads of great shoot-'em-ups, and this is one of the best IMO. Aside from normal mode, you have two- and five minute games. Great graphics and music, and above all, very nice to pick up and play.

If you like shoot-'em-ups, I would recommend this game. There is a review on Shmups.
Cheers - that's all the encouragement I needed :D
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Post by A Black Falcon »

Star Soldier: Vanishing Earth for the N64, the last (new -- there was a Star Soldier semi-remake at some point for ... PS2 or something?, and a Famicom Mini Star Soldier release, but no actual new games in the series since Vanishing Earth...) game in the series, was fun too... not in VC yet of course, but as I have it for N64...

It's not the best shmup ever, but it is fun, and it's the only traditional 2d (3d graphics, but traditional vertical-scrolling 2d gameplay) N64 shooter released in the US (Bangaioh and that shooter maker thing were released in Japan only, but those are the only other ones I believe... unless someone counts Robotron 64 or Williams Arcade Classics or something.), so as a fan of the genre I was happy to find it, great or no.

... anyway, how could someone dislike a game which makes it easily possible to score hundreds of millions of points? :)

As for Super Star Soldier, yeah, great one... hopefully Final Soldier and Soldier Blade for the TG-16 (Soldier Blade was PC Engine only though, I think) and Star Soldier for the NES (Famicom Mini release, but not NES Classics, on the GBA) will come out too...
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Post by Roobarb »

teamonkey wrote:I've been playing Zelda again tonight and I think it's mainly the textures. The scenery's a bit polygony, but you can forgive it that. But the textures, they're of such a low resolution that they're stretched and blocky and full of compression artifacts (8O) that just wash any sort of detail out and make the scenery a rubbish green-brown. It's bloody awful and it's really noticable when I play, like my eyes are having trouble focussing. All I can guess is that they did it so it'd fit on a Cube disc, but this is a Wii version on a proper DVD so surely they could have exported higher resolution textures? Metroid Prime played on the same system doesn't suffer like that, nor does Resi4. It's silleh.
It is silleh. I'm hoping it'll look a bit less fuzzy once i get to move off composite, but really they could have up'd the textures for the Wii version.

I also agree with sponge that the details on parts of it are too busy. On the characters you have tons of details, and on the environment you have fuzzy textures. IMO they should have toned down one or up'd the other. As it is, it's like looking through someone else's glasses at the scenery but having 20-20 vision when looking at the characters. It's an odd feeling.
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Post by Sir_LANs-a-lot »

phattslagg wrote:
Alarm wrote:
phattslagg wrote:I'm considering pulling the trigger on Super Star Soldier (Turbografx) - anyone got an opinion as to whether it's worth the 600 points?
The PC Engine was blessed with loads of great shoot-'em-ups, and this is one of the best IMO. Aside from normal mode, you have two- and five minute games. Great graphics and music, and above all, very nice to pick up and play.

If you like shoot-'em-ups, I would recommend this game. There is a review on Shmups.
Cheers - that's all the encouragement I needed :D
Oh yeah! SSS is really nice and takes me back to a happier smup time!

The 360 *so* needs some of these!

:D
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Post by fog »

Found out last night my wireless TV setup interferes with the Wiimote a bit. Doesn't appear to effect the controls at all but it screws with the sound coming out of the Wiimote. Now that I've switched it off I can appreciate a lot more sounds coming from the speaker. :)

Nothing major, just a heads up in case anyone else is having issues.
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Post by Marius »

Yak wrote:I'm really enjoying Zelda graphically and in play (currently swearing my way through the first temple). Sure, it lacks the latest shiny bumpmapping but do I actually give a smeg when I'm playing? Not really. It's pretty enough in its own way. There are moments when you just have a look around and think how nice everything looks. And there are some spectacular bits I won't mention where it really is undeniably lovely even without the latest shader boxes ticked.

And the horse is pretty :D.
Pretty like in "ooh, nice graphics"? Or like in "mmm, pretty horsie..."? In this place, you never can tell :)

And the game is truly gorgeous at time, especially riding outdoors, with the sky changing from night to day and loads of scary creatures scurrying about. Lots of small touches that I felt were missing in SOTC.

Tennis, bowling and golf is great fun. Haven't tried out the rest that much yet, but I never did like boxing, so that one is out. Did a few practice hits in baseball, and it was no problems whatsoever hitting the ball. Seems like great fun, though :)
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Post by Roobarb »

The further i get into Twilight Princess, the more the i'm appreciating the aesthetic. The artwork reminds me of those fairytale books you'd read as a kid - like some of the works linked to off here: http://www.artpassions.net/. And the rectilinear twilight portals and floating black squares in the twilight realm then give a nice other-worldly counterpoint to the pastoral hyrule: like cubism vs the pre-raphaelite idillyc of sunny hyrule.

It's a shame some of the textures are so fuzzy close-up on the Wii version, as the overall could have been utterly stunning rather than just very good.

The audio is spot-on as well. Apart from baa-ing goats :wink:

BTW, Bubba if the beeping during text display annoys you, you can just press 'A' and it'll display all the text in one go. For some reason, Midna's text doesn't beep anyway. Not sure why it works like that.
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Post by Mayhem »

Whew... thankfully going online has been okay today and I've not bricked my unit as a result :lol:

There's some guy in our block of flats that has an unsecured connection (ooops) so latched onto that, did the updates, connected to the shop, did the "Brazil trick" to buy some points (I've got a US Wii) and bought Star Soldier for the TG16 as I've played most of the others in the series (I've got the Cube budget release and the N64 version here already).
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Post by HGFB »

I played through all the stuff I bought on Friday. I spent about an hour Friday on Zelda and then spent a chunk of Saturday playing Tennis. Tonight I really buckled down and played about 4 hours of Zelda. Bloody hell. It's good isn't it. Pisses all over Wind Waker from a great height.

I'm currently part way through the first temple and stopping now for the night to watch Torchwood.
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Post by Samus »

Red Steel impressions:

15 mins, hmmm, frame rate sucks, graphics suck, controls feel weird, nice music.

30 mins, Frame rate sucks, graphics suck, controls feel a bit better, still finding it hard to understand why they chose this approach, music is very nice.

3:30, the game fucking rocks. Controls work great, I've not used the Uzi at all anymore, instead always going for precision and stylish kills using different pistols. The style (not the graphics, but the design and attitude) is excellent and the music is absolutely great. The frame rate doesn't bother that much anymore, I'm fine with it. I'd say it's mostly 30 but drops badly when there's big explosions, etc.

4:45, buy it, rent it, loan it, but whatever you do, don't trash it in the first 30 mins or so, you will miss out on a great game. Give it a very good chance and it will open up. The Wiimote works great, and most importantly FEELS great, but only after clicking with the game and how it's designed. It's pretty much a combination of a light gun game and a traditional FPS game. The aiming is not as smooth or precise (there's a very small dead zone, so the smallest of moves go unregistered) as in something like Metroid Prime 3, but it's not a problem in this game. Enemies have a pretty forgiving hit box. Strong recommendation if you're after an FPS with strong personality, great atmosphere and very entertaining action.

All in all, after the first 30 mins I was almost sure I've seen what the game can offer, but.....now I'm glad I kept going. Great game!

Edit:

My preferred options:

Turning speed: medium (not that important in this game, but it's easier to strafe round the corners like this, at least for me)

Sword moves: small gestures

Aim lock: off
Last edited by Samus on Mon Dec 11, 2006 12:41 am 0, edited 2 times in total.
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Post by phattslagg »

Samus wrote:Red Steel impressions:


4:45, buy it, rent it, loan it, but whatever you do, don't judge it in the first 30 mins or so, you will miss out on a great game. Give it a very good chance and it will open up. Strong recommendation if you're after an FPS with strong personality, great atmosphere and very entertaining action.
I plan to get a s/h copy of this, as I predict there will be plenty who do give up in the first 30 mins.
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Post by Samus »

phattslagg wrote:
Samus wrote:Red Steel impressions:


4:45, buy it, rent it, loan it, but whatever you do, don't judge it in the first 30 mins or so, you will miss out on a great game. Give it a very good chance and it will open up. Strong recommendation if you're after an FPS with strong personality, great atmosphere and very entertaining action.
I plan to get a s/h copy of this, as I predict there will be plenty who do give up in the first 30 mins.
Good move, I'm absolutely sure about that!
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Post by Alarm »

Rayman Raving Rabbids plushies:

ImageImage

Super Mario Bros 3 in lego:

http://www.youtube.com/watch?v=qHvb_3TVAfA
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Post by arbster »

Alarm wrote: Super Mario Bros 3 in lego:

http://www.youtube.com/watch?v=qHvb_3TVAfA
Also Metroid in lego:

http://www.youtube.com/watch?v=x4jMtiS8jHQ&eurl=

Guess they don't have a Wii and Zelda to waste their time on. :)
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Post by Foozwah »

arbster wrote:
Alarm wrote: Super Mario Bros 3 in lego:

http://www.youtube.com/watch?v=qHvb_3TVAfA
Also Metroid in lego:

http://www.youtube.com/watch?v=x4jMtiS8jHQ&eurl=

Guess they don't have a Wii and Zelda to waste their time on. :)
Don't know about any of the others, but that SMB3 one isn't really done with LEGO, or at least, isn't actually stop-motion animated as claimed.

Watch it again and notice when the top half of a Goomba flickers out of existence when Mario approaches it.

Or alternately, have a look at this:

http://www.youtube.com/watch?v=NlERu6Pq5go&NR
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