Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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supermonkeyworld
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Post by supermonkeyworld »

I really hope Nintendo don't mess up the potential greatness Animal Crossing would bring to the Wii.
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The Captain
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Post by The Captain »

Has anyone noticed that you can 'do a Harvey Keitel' on the single player of Shooting Range on Wii Play? Both Wii Remotes act as dual pistols for a single player.

Just the ticket if you fancy John Wooing a gold medal.
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Post by The Captain »

Samus wrote:
Btw. just finished Red Steel. Great game, but with three problems: unstable frame rate, a small dead zone in the cursor so the smallest of movements are not registered (it's definitely adjustable and works ok, but never feels as immediate or precise as something like Metroid Prime 3, or the cursor in Zelda, for example), unskippable cut-scenes, they're not at all long by todays standards, but sometimes they're placed right after a checkpoint so you're forced to watch them everytime you die and want to restart. Unskippable cut-scenes also hurt the re-playability of different levels. Shame they had to rush it to the market.

Otherwise it's a VERY enjoyable game with strong personality and interesting action. The Wiimote really adds to the FEEL of aiming, especially when you start to master head shots using the pistol. I hardly ever finish games these days, so that must tell you something about how much I liked it. Strong recommendation, but only if you're willing to give it a good chance, after 30-60 mins people (including me) usually "get" it. If you have any questions, shoot ;P
Samus, great summation. Some of Red Steel is unbelievably good - the immersion is just as good as those adverts for it predicted. But it does show clear signs of having been rushed for release, which is a pity. Still, I'd urge everyone to give it a go, as long as you don't have a fixed idea of what an FPS should be.
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Post by Darkflame »

Bubba wrote:Won't happen. Especially not through a Java applet :lol:
You mean exploits wont happen ver a browser enviroment?
Or that a torrent client cant be written as a java applet.
(I have seen a few swarm-based download things done that way)

For that mater does the Wii scramble its ram?
Is it buffer overflow proof?
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Alarm
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Post by Alarm »

Image

Have your Mii on a T-shirt.
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Post by Governmentyard »

Use the classic controller?
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Post by Darkflame »

Alarm wrote:Image

Have your Mii on a T-shirt.
-*cuteness explosion*-
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Post by benedictw »

Just give me RE:4 Wii edition - now thats perfection.
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Post by supermonkeyworld »

I'd be interested to find out if the cube version of zelda: TP is the same graphically as the wii version, anyone bought it and found out?
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Post by Bubba »

Darkflame wrote:You mean exploits wont happen ver a browser enviroment?
Nope, that is possible, although unlikely. Opera is a pretty decent browser, and it's very unlikely you could break it in a serious way via some kind of exploit.
Darkflame wrote:Or that a torrent client cant be written as a java applet.
(I have seen a few swarm-based download things done that way)
I don't think you'll find a torrent client that would work via Java applets. The protocol is fairly advanced, and I'm reasonably certain does things that a typically sandboxed java applet environment would bork at, failing to run the applet. Java applets are a time old technology - it's likely the JVM that they use (if they even use one - has Java support beyond Javascript even been confirmed?!) would be sufficiently secure that it wouldn't be an issue - it'll just turn around and plain not run applets which are invalid.
Darkflame wrote:For that mater does the Wii scramble its ram?
Is it buffer overflow proof?
Scramble it's ram?! Whatcho talking about? ;) As for buffer overflow proof, nobody knows if they've supported DEP style features or not. Personally I think it's highly unlikely - it is afterall an overclocked gamecube under the hood, and AFAIK the gamecube's CPU didn't have this. Also there's not a hypervisor running (again, AFAIK - there's not much technical details out there on the Wii) which would help prevent this kind of thing.

I expect the Wii will get hacked eventually, much like all consoles. How quickly it happens will depend on how good Nintendo are at device security - although with the Wii taking standard discs (similar to DVD at least in terms of storage size), I'd imagine some kind of hack will be fairly high up the list of priorities.

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Post by Darkflame »

Scramble = easy way for me to say it dosnt keep stuff in the same ram locations every time, so you cant easily predict where to write code thats going to be exacuted.

oh, wait, is that what DEP is? or is that a different method of protection?
Im not up on the latest acronims :p
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Post by Darkflame »

benedictw wrote:Just give me RE:4 Wii edition - now thats perfection.
Mercenarys mode, wiimote, multiplayer, online.
That would rock, imo.
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Post by fdave »

The Captain wrote:
Samus wrote:
Btw. just finished Red Steel. Great game, but with three problems: unstable frame rate, a small dead zone in the cursor so the smallest of movements are not registered (it's definitely adjustable and works ok, but never feels as immediate or precise as something like Metroid Prime 3, or the cursor in Zelda, for example), unskippable cut-scenes, they're not at all long by todays standards, but sometimes they're placed right after a checkpoint so you're forced to watch them everytime you die and want to restart. Unskippable cut-scenes also hurt the re-playability of different levels. Shame they had to rush it to the market.

Otherwise it's a VERY enjoyable game with strong personality and interesting action. The Wiimote really adds to the FEEL of aiming, especially when you start to master head shots using the pistol. I hardly ever finish games these days, so that must tell you something about how much I liked it. Strong recommendation, but only if you're willing to give it a good chance, after 30-60 mins people (including me) usually "get" it. If you have any questions, shoot ;P
Samus, great summation. Some of Red Steel is unbelievably good - the immersion is just as good as those adverts for it predicted. But it does show clear signs of having been rushed for release, which is a pity. Still, I'd urge everyone to give it a go, as long as you don't have a fixed idea of what an FPS should be.

Another nod for Red Steel, it's not as polished as the eastern Wii titles, but that's because it tries to do more. Kudos for the attempt, it is very new and fun
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Post by arbster »

The wii version of Far Cry reviewed at IGN:

http://uk.wii.ign.com/articles/751/751136p1.html

4.0 out of 10. Does sound really bad. Shame, would of liked a version of Far Cry with graphics like the original XBox edition or better plus good controls. Sure it could have been done, but this sounds like it was horribly rushed.

Still hoping for better things for the next Metroid Prime game. How about some Online Play shoved in please! :D
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Post by Darkflame »

Dunno, Multiplayer worked for Hunters, but didnt work for Echos.

Id rather they worked on a kick-arse single player, and leave multiplayer FPSing for another game.
Giest could do with another try, imo.
(as well as Lugia's Mansion ;) )
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