So will you be buying a PS3 on launch day?
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If they are already losing a stack per console, how can they cut the price even more?benedictw wrote:But if they are announcing that the price will be cut then nobody with half a brain will buy until the price has been cut - further entrenching the appearance of a half-dead system.gravy wrote: http://www.mcvuk.com/Sony-considers-glo ... -price-cut
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Even Sony know the price is killing the machines chances. Another reason to wait I reckon.
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So if you buy it and play it on your new PS3, does that make it the best launch game??!!Rod_S wrote:The timing of the Euro launch is insane considering God Of War II is out at the same time. Check out this preview at Eurogamer:
http://www.eurogamer.net/article.php?article_id=72517
I know what I'll be playing in March.
I had no idea the PS2 was pulling of graphics like that these days. Very nice.
Have a look at the trailers, Trailer 3 is quite something:Misfit wrote: So if you buy it and play it on your new PS3, does that make it the best launch game??!!
I had no idea the PS2 was pulling of graphics like that these days. Very nice.
http://www.gametrailers.com/gamepage.php?id=2567
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If they don't they'll have an even bigger glut of parts at hand. I think they'llMisfit wrote:If they are already losing a stack per console, how can they cut the price even more?
have to go for broke. Parts sitting on shelves will lose them money, so will
parts being 'dumped' but at least PS3 sales would pick up.
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Blimey!Rod_S wrote:Have a look at the trailers, Trailer 3 is quite something:Misfit wrote: So if you buy it and play it on your new PS3, does that make it the best launch game??!!
I had no idea the PS2 was pulling of graphics like that these days. Very nice.
http://www.gametrailers.com/gamepage.php?id=2567
Sony shouldn't let them release it on the PS2. They should call it a PS3 game, and make sure it boots up the emulator and works seamlessly (no idea how the PS2 emu works) and pretend it is a first gen title....
According to the developer (Edge interview I think) all the annoying trial and error platforming sections have been canned for the sequel, he said he got the message that everyone hated those levelsgravy wrote:That does look aceI really liked GoW except for a few slightly annoying bits. Hope they have that team on PS3 now
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Kronos
Wow,have to say that God of War does look very good for a PS2 game.
Wonder how smooth the framerate is.
Reminds me a bit of the Prince of Persia: The Two Thrones on the cube.
Some of the bits in that looked quite next-gen in terms of draw distances.
As for PS3 price cut, they would be stupid not too.
They have to sale lots of PS3's ASAP.
An "ok" launch period isnt going to cut it considering whats at stake for the company, they need a great one.
Wonder how smooth the framerate is.
Reminds me a bit of the Prince of Persia: The Two Thrones on the cube.
Some of the bits in that looked quite next-gen in terms of draw distances.
As for PS3 price cut, they would be stupid not too.
They have to sale lots of PS3's ASAP.
An "ok" launch period isnt going to cut it considering whats at stake for the company, they need a great one.
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PoP is lovely but GoW is orgasmic. You won't believe some of the bosses.Darkflame wrote:Wow,have to say that God of War does look very good for a PS2 game.
Wonder how smooth the framerate is.
Reminds me a bit of the Prince of Persia: The Two Thrones on the cube.
Some of the bits in that looked quite next-gen in terms of draw distances.
It's probably one of my top 5 games this gen. Anybody who is even vaguely interested in videogames should not miss it.
Armed with a Cintiq+4+bless I'm off to fight bad taste!
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Ha! That reminds me of the one and only time I met Ken Kuteragi - I used to work at Sony in 1994-6 and, before we launched the PlayStation he was over and we were showing him lots of the work in progress software coming from the European developers. I was showing him Gremlin's Virtua Golf, which was looking pretty good. I was banging on about the controls, how you line up your shot, get the right power etc. Then I hit the ball.Bubba wrote:120fps. No Compromises!
Cheers
Bubba
Now, remember that, in 1995, golf games tended to render the view as a static image - ie you didn't actually move around in 3D and follow the ball. But in this one, you did. Even though I hadn't had anything to do with the game, I was feeling kind of proud to be showing what great stuff people were working on in the UK.
So, as the ball started to move, I'm going, "And, once we hit the ball, the camera follows it...."
Really excited now....
"at 30 frames per second."
I looked at Ken in anticipation of his enthusiastic response. My delight was obvious.
"I expected 60 frames per second," said Ken. And walked off.


