Almost. The left trigger allowed you to lock-on to an enemy or object which then allowed you to circle strafe around it. That, however, is no use to me at all when I'm exploring and just generally having a nose round.amanset wrote:IIRC you can strafe if you use the left trigger. It has been a while since I played it though.
Official Nintendo Fanboy Smugness & Gloating Thread
- Gorecki
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Tang Sou!
However if you don't lock onto a target you do a normal everyday FPS strafe. I just tested it.Gorecki wrote:Almost. The left trigger allowed you to lock-on to an enemy or object which then allowed you to circle strafe around it. That, however, is no use to me at all when I'm exploring and just generally having a nose round.amanset wrote:IIRC you can strafe if you use the left trigger. It has been a while since I played it though.
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Well the instruction manual doesn't mention it so, just to make sure I'm not going mad I've dug out the Gamecube, the Freeloader and a copy of MP and had a go. You're right you can strafe when not locked on but it removes the ability to turn/free-look which is what's causing my problem.amanset wrote:However if you don't lock onto a target you do a normal everyday FPS strafe. I just tested it.Gorecki wrote:Almost. The left trigger allowed you to lock-on to an enemy or object which then allowed you to circle strafe around it. That, however, is no use to me at all when I'm exploring and just generally having a nose round.amanset wrote:IIRC you can strafe if you use the left trigger. It has been a while since I played it though.
It's strange, until I played MP I hadn't realised how oddly I play FPS's. When playing them I tend to not walk in a straight line, instead I zig-zag forwards whilst rolling the look around and around. It just helps me to build up a 3D mental image of space from what is a flat 2D representation of it. It also partly explains why I'm not much of a fan of 3D platformers. All those tricky jumps into space and no ability to really judge the depth of that space.
Tang Sou!
For what it's worth, I've been playing Metroid Prime for the first time and been enjoying every second of it! I enjoyed Super Metroid when I played it a few years ago, so I expected to enjoy this one too. The atmosphere is wonderful ... the music is great and environments are such a pleasure to explore. The jumping puzzles actually work well. I'm very picky about my controls ... if a game doesn't control well, I simply won't play it. But while the controls are odd, they're very intuitive, so get full marks from me.
It's only begun to get a bit frustrating now, as there's more shooting than exploring. It's so simple to brand a first-person game as an FPS, but MP certainly isn't ... the fact that I'm going, "geez, why is there so much shooting in this area!?" pretty much cements that.
Finally, I'd like to point out that MP is one of the few franchises that have made successful transitions to 3D. That in itself, is a huge achievement.
SiN
It's only begun to get a bit frustrating now, as there's more shooting than exploring. It's so simple to brand a first-person game as an FPS, but MP certainly isn't ... the fact that I'm going, "geez, why is there so much shooting in this area!?" pretty much cements that.
Finally, I'd like to point out that MP is one of the few franchises that have made successful transitions to 3D. That in itself, is a huge achievement.
SiN
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That may be odd for console FPS games, but I certainly do the same with mouse control on the PC. Don't want to get headcrabbed.Gorecki wrote:Well the instruction manual doesn't mention it so, just to make sure I'm not going mad I've dug out the Gamecube, the Freeloader and a copy of MP and had a go. You're right you can strafe when not locked on but it removes the ability to turn/free-look which is what's causing my problem.amanset wrote:However if you don't lock onto a target you do a normal everyday FPS strafe. I just tested it.Gorecki wrote:Almost. The left trigger allowed you to lock-on to an enemy or object which then allowed you to circle strafe around it. That, however, is no use to me at all when I'm exploring and just generally having a nose round.amanset wrote:IIRC you can strafe if you use the left trigger. It has been a while since I played it though.
It's strange, until I played MP I hadn't realised how oddly I play FPS's. When playing them I tend to not walk in a straight line, instead I zig-zag forwards whilst rolling the look around and around. It just helps me to build up a 3D mental image of space from what is a flat 2D representation of it. It also partly explains why I'm not much of a fan of 3D platformers. All those tricky jumps into space and no ability to really judge the depth of that space.
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TheMysteriousSirPaul
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FINALLY, after months of searching, I managed to hunt down and capture a Wii. I, for one, really like it, with the exception that the pointer has a few issues on my tv. I don't have any trouble on my mother's tv, though, but that one is one foot in the grave, and I need to constantly pause the game to give it a smart beating for it to get the display back... I might want to move the tv around to see if that would help.
Oh yeah.. Super Paper Mario? Good game.
Oh yeah.. Super Paper Mario? Good game.
TMSP - Geeking out since 1984/4/17
CongradulationsTheMysteriousSirPaul wrote:FINALLY, after months of searching, I managed to hunt down and capture a Wii. I, for one, really like it, with the exception that the pointer has a few issues on my tv. I don't have any trouble on my mother's tv, though, but that one is one foot in the grave, and I need to constantly pause the game to give it a smart beating for it to get the display back... I might want to move the tv around to see if that would help.
Oh yeah.. Super Paper Mario? Good game.
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want to read eye-wateringly bad stories? No? Ok.
want to read eye-wateringly bad stories? No? Ok.
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Sir, I'll raise your good and give it an excellent. On at least 4 occasions on chapter 3 my wife has burst out laughing.
It's not as tough a platformer as any previous Mario game I've played. But it's got depth (literally!) and is just a lot of fun
It's not as tough a platformer as any previous Mario game I've played. But it's got depth (literally!) and is just a lot of fun
passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
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TheMysteriousSirPaul
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It's either a dodgy positioning of the sensor bar, or the batteries in the wiimote are flaky (the official nintendo ones supplied can be a bit rubbish).TheMysteriousSirPaul wrote:FINALLY, after months of searching, I managed to hunt down and capture a Wii. I, for one, really like it, with the exception that the pointer has a few issues on my tv.
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Metroid Prime and Wind Waker were both great games. They had buckets of atmosphere and character.
They were both better in 2D
. The NES versions, I'll admit, do require a light coating of nostalgia to go down well. They were new and exciting, yes, but that doesn't hold up well.
Super Metroid had an astounding fluidity to it. As you progress through the game, Samus only becomes more and more badass, until you're a practically unstoppable whirlwind of destruction zooming through the Zebesian underground. I love that. It's why I love the Metroidvania games so much. By the end of Dawn of Sorrow, you've powered up more than the average Dragon Ball Z character.
They were both better in 2D
Super Metroid had an astounding fluidity to it. As you progress through the game, Samus only becomes more and more badass, until you're a practically unstoppable whirlwind of destruction zooming through the Zebesian underground. I love that. It's why I love the Metroidvania games so much. By the end of Dawn of Sorrow, you've powered up more than the average Dragon Ball Z character.
Oh I'm well aware that people aren't going to agree with my opinions on gaming, I do have slightly off normal tastes. I've gotten very critical of certain aspects of games in general since I became a games coder, which also co-incided with the reduction in the amount of spare time I have.
I've never been a full on twitch gamer, but my habits have tended that way in recent years. Which probably goes some way to explaining why I play the Dynasty Warriors games so much and why one of my most wanted titles is Bladestorm
(Ninety Nine Nights would've been brilliant if they'd let me code the camera
)
I've never been a full on twitch gamer, but my habits have tended that way in recent years. Which probably goes some way to explaining why I play the Dynasty Warriors games so much and why one of my most wanted titles is Bladestorm
(Ninety Nine Nights would've been brilliant if they'd let me code the camera
Official 2007 (Japan) Nintendo Wii forthcoming releases:
* Donkey Kong Taru Jet Race (DK Jet or DK Bongo Blast, US) - June 28, 2007
* Wii Health Pack — 2007
* Disaster: Day of Crisis - 2007
* Mario Party 8 - 2007
* Project H.A.M.M.E.R. - 2007
* Wii Music - 2007
* Super Mario Galaxy - 2007
* Super Smash Bros. Brawl - 2007
* Battalion Wars II - 2007
* Forever Blue - 2007
* Mario Strikers Charged - 2007
* Metroid Prime 3: Corruption - 2007
* Mario and Sonic at the Olympics - 2007
* Donkey Kong Taru Jet Race (DK Jet or DK Bongo Blast, US) - June 28, 2007
* Wii Health Pack — 2007
* Disaster: Day of Crisis - 2007
* Mario Party 8 - 2007
* Project H.A.M.M.E.R. - 2007
* Wii Music - 2007
* Super Mario Galaxy - 2007
* Super Smash Bros. Brawl - 2007
* Battalion Wars II - 2007
* Forever Blue - 2007
* Mario Strikers Charged - 2007
* Metroid Prime 3: Corruption - 2007
* Mario and Sonic at the Olympics - 2007
Nice list. 
Anyone else finds the Wii Music a must have?
Anyone else finds the Wii Music a must have?
Armed with a Cintiq+4+bless I'm off to fight bad taste!
Take a look at my art and t-shirts
Take a look at my art and t-shirts





