Id also like to stick
"Sonic and the Secret Rings" on the pro-wii list.
It has its faults (reversing), but its still the most fun 3D Sonic game I have played.
Also, the hardest and has some nice variance to the game play. (ironically, the gameplay is liner, but the game layout is not)
Kamineko wrote:Wii Sports should have been a built in attract demo, and sat next to the Photo Channel, or Everybody Votes (or whatcha call it) as an 'Oooh... look at that. Heh... look that that. Okay, now lets put a game on' kind of thing.
Wii Play, too.
WiiPlay maybe, but WiiSports if far,far,far more then a tech demo even if it is a casual game.
(put it this way, probably took more effort to develop then brain training, or even warioware, probably rayman too)
Remember as well as the 5 main sports it also have training modes, some of which are more fun/entertaining then the main sports. (some certainly harder).
I think a lot of the criticism of WiiSports is coming from people that haven't really played it over a long period.
It wont hock you for hours a day, but theres still a fair amount too it.
Generally I found after I mastered Tennis, I am still learning how to master baseball. Despite non being fond of the sport irl, doing well on baseball is one of the most satisfying game experiences you can have.
I'm dubious about the controller making up for it. I've had dancemats, maracas, fishing rods, bongos etc and they've all lasted five minutes for the novelty then put away. Will have to wait and see...
Donkey Kong Jungle Beat aside, each of those controllers is only good for
one thing.
The key too a good controller is its universaly good for many game types.
And the Wii is just that.
Zelda proves it works great in traditional games, WiiSports proves (when used right), it can give far more controll then buttons and still be easier to use.
The only game types I see suffering on the wii are those that need lots of buttons. Traditional fighting games and the like.
At the moment, like theDS, the Wii is getting a lot of me-too minigame crap. But if you look at the fundimentals of the controller, unlike the other controlls you have mentioned, it isnt designed around any one genra or gametype.
Even traditional games with no motion controll I love the fact the controller is split in too.
No one mentions this, so maybe I'm alone, but I find this infintely more comfortable to hold and i wish controllers were doing this for a long time, regardless of other features.