I tolerated the combat in SoT as the boring bits I had to do to get to the next jumping puzzle. The combat in TT was still button mashing, just with more buttons to bother with. Did anyone ever learn any of the combos they showed you?teamonkey wrote:Really? I loved the combat in SoT. They broke it in the sequels.Flabio wrote:I absolutely despised the combat in Sands of Time, it was a total mess. I never finished that game cause the fight on the final lift was just too frustrating.
Official Nintendo Fanboy Smugness & Gloating Thread
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No wonder you find it no fun if you just mash.aureole wrote:I tolerated the combat in SoT as the boring bits I had to do to get to the next jumping puzzle. The combat in TT was still button mashing, just with more buttons to bother with. Did anyone ever learn any of the combos they showed you?
In SoT each of the enemies had a different style and had to be approached with different techniques. Some were immune to the overhead flip which was pretty powerful against the earlier baddies. Some would be able to block you leaping off walls. Some were fast, some were slow, but the trick wasn't to find the one effective technique and repeat over and over, but to get your timing right and lure baddies into a state where they were vulerable.
The battles weren't supposed to be particularly hard, but I liked them because you could quite effortlessly pull off a complex aerial ballet, rewind the bits you got less than perfect and use the other special moves for Massive Damage. Like the rest of the game you don't directly control the Prince, you tell him what you want him to do and he does it. Very simple, very effective and beautiful to play.
I think I was just seduced by the setting, atmosphere and, yes, the visuals, in the first game. I found the whole package impressive and didn't really examine the mechanics too much. Without the thrill of the new, the sequel exposes the game as being shallow, unsophisticated and quite crude in places. And by crude I'm not alluding to the juvenile machismo of it, I mean the horribly dated gameplay, unpolished and inconsistent design and mind numbing puzzles. But there is a tendency to overlook all of this because you're having an eyegasm over the graphics.HGFB wrote:Isn't it just GoW1 but bigger? You loved the first one.Rod_S wrote:I found it soulless and un-involving. It looks amazing and the production values are through the roof, but at no point did it feel like an enjoyable game, it was almost a totally pedestrian experience.
Devil May Cry III is infinitely better, totally different league. Get that if you have a PS2.
I didn't find it at all complex, or particularly hard, just a grind in places. The only variations were really the two ended/one ended spear overhead leap thing.teamonkey wrote: In SoT each of the enemies had a different style and had to be approached with different techniques. Some were immune to the overhead flip which was pretty powerful against the earlier baddies. Some would be able to block you leaping off walls. Some were fast, some were slow, but the trick wasn't to find the one effective technique and repeat over and over, but to get your timing right and lure baddies into a state where they were vulerable.
I mostly remember it as dull because the battle against your father where you kill 100-odd lackeys to get a shot at the old man uninterrupted really rubs your face in how repetitive the battles are.
IIRC in SOT there was no Massive Damage move was there?The battles weren't supposed to be particularly hard, but I liked them because you could quite effortlessly pull off a complex aerial ballet, rewind the bits you got less than perfect and use the other special moves for Massive Damage.
Anyway, I like the combat in SOT more than TT because I didn't really want to learn combos, just the mechanic of jabbing the stick vaguely in the direction of the next person to smash.
Not really, I'm just not seeing it I guess. I certainly don't think the puzzles have been mind numbing by a long way though, some of them are pretty clever for an action game.Rod_S wrote:Do you know what I mean about GoW, though?
SoT required you to be too perfect, it was too fiddly and punished even the slightest lapse in skill. I loved moving about and solving the puzzles in it, but the combat made me want to scream.
Devil May Cry and Ninja Gaiden are just too far out along the hardcore for me, I find no fun at all in a game that punishes me over and over until I've spent the required number of hours learning it. It's the same reason I loved MGS2 but hated Splinter Cell.
I guess we have different expectations from action games. I bet you hate the Dynasty Warriors games
Oh, yes, Wii stuff. Hehe.
I loved Sands Of Time and The Two Thrones.
Combat was fun in both of them, but SoT suffered from too many respawns. The other games had better pacing too the battles.
Still, fantastic storytelling in both games.
Shame about the middle one.
regarding metroid;
Looks nice, but I get the feeling this will feel quite different too the other games. The sense of isolation seems gone.
Combat was fun in both of them, but SoT suffered from too many respawns. The other games had better pacing too the battles.
Still, fantastic storytelling in both games.
Shame about the middle one.
regarding metroid;
Looks nice, but I get the feeling this will feel quite different too the other games. The sense of isolation seems gone.
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"Geometry Wars : Galaxies" coming to DS & Wii. 
http://wiinintendo.net/2007/05/22/geome ... ii-and-ds/

http://wiinintendo.net/2007/05/22/geome ... ii-and-ds/

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http://uk.wii.ign.com/articles/790/790232p1.htmlFamitsu Reviews RE4 Wii
High marks from Japan
by Anoop Gantayat
US, May 21, 2007 - While most of us can still only dream of a chance to play the Wii version of Resident Evil 4, the editors of Famitsu DS+Wii were apparently spending some quality time with the real thing long ago. The Nintendo-oriented monthly sister publication of Weekly Famitsu offered opinions on the game in its July issue, which just hit Japanese news stands today.
Judging by the scores, the Wii could have a critical hit. Two editors awarded the game a perfect 10 out of 10. The other two were still impressed enough to award a score of 9.
The reviewers noted that while the content is almost the same as the GameCube original, the direct Wiimote-based controls offer a plus, making the game feel like something fresh and different. One reviewer said that the game offers the feeling of being closer to the action as well as upping the tension.
Multiple reviewers agreed on two points, that the new controls are simple and easy to get into, and that even those who played the original will be able to enjoy themselves.
We'll be sure and spend some quality time with the title for ourselves when the RE4 Wii Edition hits Japan on the 31st and America on June 19th. Be sure and check back for our review closer to the US version's release.
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I adore Sands of Time. Absolutely love it to pieces. Initially I hated what they did to the Prince in Warrior Within, played a few levels and left it untouched for a year+. Then forced myself to go back and play it once TT had been released. Really enjoyed it - some of the level design was fantastic. Couldn't stand TT - speedkilling was dull, I found myself constantly using all my sand to rewind and attempt more speedkilling. Then past a certain point in the game it just became pointless. The loss of power tanks meant I rarely used the specials in the 3rd as well, which kinda suckedDarkflame wrote:I loved Sands Of Time and The Two Thrones.
The first one was an awesome adventure game, with combat thrown in to slow you down. The latter two focussed on combat at the expense of story. They're still all fine games (except the chariot racing...) but I have a special place on my gaming shelf for Sands of Time.
Cheers
Bubba
Not at all, Two Thrones really did have a great story as well very much a return to form after WW. (which completely lost its storytelling mainly thanks to its lose of narration and the pointless backtracking).
The third game however, I thought was back to form on the story.
Great characterizations, and great voice acting.
Some lovely lines there too ("Its not my favorite colour").
In fact, the internal narration of the auto-ego worked very well. Was also a nice solution to the tutorial section.
I don't think I used speed killing in Two Thrones much at all, I thought the third one was much more about the adventure/trap avoiding then combat.
At least, I dont remember much extended fight sequences except the end one, and that was better then previous end bose's.
(#1's end boss was pathetically easy, and #2 annoyingly repetitive).
The end sequence of Two Thrones with the flash backs I also thought was one of the most beautiful conceived sequences of a game.
Really rewarding to fans, and a great way to wrap it up.
The chariot race before the boss in the 3rd game was the only bit that striked me as truely bad design. The other chariot races didnt bother me, and I loved the brief bit were you controlled that giant hulk creature.

The third game however, I thought was back to form on the story.
Great characterizations, and great voice acting.
Some lovely lines there too ("Its not my favorite colour").
In fact, the internal narration of the auto-ego worked very well. Was also a nice solution to the tutorial section.
I don't think I used speed killing in Two Thrones much at all, I thought the third one was much more about the adventure/trap avoiding then combat.
At least, I dont remember much extended fight sequences except the end one, and that was better then previous end bose's.
(#1's end boss was pathetically easy, and #2 annoyingly repetitive).
The end sequence of Two Thrones with the flash backs I also thought was one of the most beautiful conceived sequences of a game.
Really rewarding to fans, and a great way to wrap it up.
The chariot race before the boss in the 3rd game was the only bit that striked me as truely bad design. The other chariot races didnt bother me, and I loved the brief bit were you controlled that giant hulk creature.
My...isnt that pretty"Geometry Wars : Galaxies" coming to DS & Wii.
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