Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Darkflame
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Post by Darkflame »

Guru-Meditation wrote:
Darkflame wrote:Yeah, but why isnt it online :-/

Crystal Cronicals kinda only worked because of its multiplayer aspex, and it seems thats heavily toned down now.
Hang on, FF:CC worked?

Looking at the wiki entry it seems that I missed most of the game, but I got really bored, really quickly with this game.
Well, worked in some ways.
In single player it was as boring as hell, but in multiplayer me and a friend completed it. Wasnt brillent, but good enough.
Scyning up timed combo attacks with friends was a simple idea but worked very well. (we actualy called out the timings before launching an attack)

It had plenty of problems, but enough potential to give me good hope for a sequal.
Allthough Im not so sure now.

Still, it looked wonderfull on the gamecube (fur & refractions), so hopefully at the very least something will show other developers whats possible.



We'll even let you game-share it to as DS friend if you like...even if you own only the Wii version!
Fantastic :D

I was waiting for Wii <> DS goodness.
The first of many I hope.
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Post by The Caffeine Kid »

Did anyone go out and buy Mario Strikers: Charged? Any cop?

I'm not a footy fan but I'm interested in the wifi connection.
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Post by grue »

New Zelda FH screens. So happy they continue the WW style. :D
http://www.the-magicbox.com/0705/game070525c.shtml
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Post by Bubba »

grue wrote:New Zelda FH screens. So happy they continue the WW style. :D
http://www.the-magicbox.com/0705/game070525c.shtml
:D I'm gonna have to find my DS and a charger now...

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Post by disciple »

Exclusive Geometry Wars Wii Interview

Both Xbox and Nintendo fans were shocked earlier this week when it emerged that Geometry Wars, the awesome arcade shooter that's made its home on Xbox Live Aracde, is making its way to DS and Wii.

As well as remakes of Geometry Wars Evolved, the new game, entitled Geometry Wars: Galaxies, will also pack a brand new, fully-fledge single-player campaign. Intrigued? So were we.

Being the lovers of GW that we are, we immediately got in contact with Vivendi Games' senior producer on the project, Roger Carpenter, who told us what to expect from the new Nintendo-bound editions of the series.

We've also got three exclusive screenshots for you too. Make sure you check them out.

Geometry Wars has, until now, established Xbox as its home platform. Why has Bizarre/Kuju chosen to bring the series to Nintendo platforms?

Carpenter: The timing and concept were perfectly aligned. The Geometry Wars gameplay and appeal works on many levels and over a huge age range. The current Nintendo platforms seem to be king and queen of that broad appeal, so hats off to Bizarre for wanting to take their game to that audience.

This will have people pondering the possibility of Geometry Wars appearing on PS3, too. How likely is that?

Carpenter: Geometry Wars is Bizarre's intellectual property. I can't comment on what else they might do with it on other platforms. What I can say is that Geometry Wars: Galaxies is a Nintendo exclusive!

The crucial factor is obviously the controls; how will both the DS and Wii controls work?

Roger Carpenter: Both Wii and DS provide great control alternatives to the dual analogue stick set up - that's one of the reasons we went for the concept.

The Remote/Nunchuk and the stylus are very fluid and accurate. We're seeing people used to the Nintendo control methods, reaching very respectable scores within a few attempts. With those who are new to Nintendo's controls, we've seen the same progression and improvement as on the 360. And, yes, its still classic 2D gameplay all the way!

How have you adapted the game concept to accommodate a full single-player campaign?

Carpenter: We've adapted what was a classic 'coin-feeder' to a much more varied and structured game. In comparison to Retro Evolved it's huge. Think galaxies, solar systems and planets all ripe for exploration and you'll get an idea of how it'll all work.

The single-player game will introduce an all new currency and the need to plan your battle tactics prior to the fight!

Can we expect to see any new enemies or weapons?

Carpenter: Oh yes. More details later.

It has been revealed that the games will feature a multiplayer mode. Can you tell us more about this?

Carpenter: Both Wii and DS support two-player multiplayer. Wii is two-player on one console. DS is Wi-Fi with game-share (single-cart play). We're aiming for around four modes for each format including one unique mode for each format too. There's no online multiplayer included in these versions, though.

How alike will the included versions of Geometry Wars: Retro Evolved on Wii and DS be to the Xbox 360 original, gameplay and graphics wise?

Carpenter: They're absolutely perfect in terms of gameplay. Visually the DS can't match the resolutions of the 360, but we're confident that the Wii version won't disappoint.

Will the Wii version be compatible with the dual-analogue Classic Controller (with both the new content and the port of Retro Evolved)?

Carpenter: That would indeed be a nice idea... It's certainly a possibility at this point.

And it would be cool to see my name in the credits if you end up using my idea. Anyway, one of the most crucial parts of the 360 game was the online leaderboard. Will the Wii and DS games include online leaderboards, too?

Carpenter: Both versions have more online leaderboards than a leaderboard shop that specialises in deluxe leaderboards!

Will the Wii and DS versions be able to link with each other to provide new and interesting features?

Carpenter: Yes they will. The Geometry Wars: Galaxies concept has always been seen as a full Nintendo platform solution from its early conceptual stage. As such, we'll be rewarding people for having both formats. It certainly looks like it'll be one of the most cross format linked titles to hit the market to date.

Look out for hands-on previews of Geometry Wars: Galaxies on both formats on CVG very soon
http://www.computerandvideogames.com/ar ... ?id=164788

Wii screenshots :

Image

Image

Image
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Post by Darkflame »

Looks fab, and all the DS<>Wii talk sounds great as well.

Personaly, I wouldnt want a dual analogue set up even as an alternative for the main game however.
Get the game balanced on the controll method most will be using.

The included original game would probably play better on classic controller, however.
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Post by Alarm »

Nintendo WFC Online Activity (week ending May 27th)

1. Pokémon Diamond - 1,460,474 connections
2. Pokémon Pearl - 1,007,074 connections
3. Mario Strikers Charged Football - 399,569 connections
4. Animal Crossing: Wild World - 360,855 connections
5. Mario Kart DS - 294,993 connections
6. Metroid Prime Hunters - 201,480 connections
7. Jump! Ultimate Stars - 128,872 connections
8. Dragon Quest Monsters: Joker - 108,299 connections
9. Tetris DS - 71,347 connections
10. Pokémon Battle Revolution - 51,781 connections

Nice to see two Wii games in the top ten.
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Post by disciple »

IGN is reporting on a game from Ubisoft that will make use of the DS touch-screen with a Wii title. "In My Word Coach for Nintendo's handheld and console, you can actually control the Wii version of the title using the DS and you don't even need to buy the handheld build of the game to do it. After a very brief handshaking process lasting roughly two seconds, you're able to draw letters on the DS screen and they appear immediately on your television through the Wii incarnation," the article says. Let's hope that this connectivity makes its way to more games. It could make things more interesting.
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Post by Rod_S »

IGN wrote:Let's hope that this connectivity makes its way to more games. It could make things more interesting.
IGN - always first for witty, incisive journalism.
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Post by WhiteSpy »

Carpenter: Both Wii and DS support two-player multiplayer. Wii is two-player on one console. DS is Wi-Fi with game-share (single-cart play). We're aiming for around four modes for each format including one unique mode for each format too. There's no online multiplayer included in these versions, though.
No online multiplayer. Ah well. Im still really looking forward to this on both platforms. I hope it sells like lottery tickets.
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Post by WiteWulf »

Hmm...Nintendo in 'Totally Failing To Grasp Online Gameplay' shocker?!?

Still, looks v.nice and I shall certainly give it a better look around release time.
:::G:::

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Post by Darkflame »

I don't think Nintendo are making it are they?
----

Incidentally, I just completed Zelda;TP 100% and optimistically I wrote a little thank you note. (I often write letters to developers for games which I think are works of art, like BG&E or PoP)

Whats my best hope of it reaching some of the developers?
Anyone know the Nintendo Japans email?
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Post by fuwafuwa »

Darkflame wrote: Whats my best hope of it reaching some of the developers?
Anyone know the Nintendo Japans email?
There is Nintendo Japan's online inquiry form but note they expect you to write in Japanese.
https://secure.nintendo.co.jp/n10/support/index.html

I guess sending a letter to Nintendo Japan address(Nintendo Co., Ltd. 11-1, Hokotate-cho, Kamitoba, Minami-ku Kyoto-shi, Kyoto 601-8501) would work. I haven't tried it myself, though.
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Post by WiteWulf »

Darkflame wrote:I don't think Nintendo are making it are they?
Not as far as I know, no...but Nintendo are responsible for the awful Friend Code system, the back end servers and development tools for online play. The developers have only got what Nintendo give them to work with.
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Post by Darkflame »

There is online games now, however.
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