Hmm. I dont think I would bother with another WWII fps unless it was a tank sim with fully destructable scenery.chub wrote: Personally I've come to realise that I'm just not interested in these WWII FPS games anymore. Is it really 'highly anticipated' like the description says?
The 360 thread!
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Well, the demo has a tank level in it, but not destructible scenery though, which I proved after I used a small wall to protect me from enemy tank blasts (after my own tank had blown up, which I somehow survived without a scratch).benedictw wrote:Hmm. I dont think I would bother with another WWII fps unless it was a tank sim with fully destructable scenery.chub wrote: Personally I've come to realise that I'm just not interested in these WWII FPS games anymore. Is it really 'highly anticipated' like the description says?
The AI is terrible in this demo too. The enemy soldiers don't know anything about cover, and just stand there in the open waiting to get shot. Which they did.
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It was ESRB rated recently so it shouldn't be too far off.CarlBillen wrote:And where is Mutant Storm Empires (of which you could already see something last year...)?
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When the fuck is PacMan CE coming out in the UK? That's what I want to know
http://kotaku.com/gaming/pac_man-championship-edition/
(6th June in the US it seems - oh thats today... and the EU version?)
It looks proper brill!
Hope they refund my original Pacman purchase though, hey 
http://kotaku.com/gaming/pac_man-championship-edition/
(6th June in the US it seems - oh thats today... and the EU version?)
It looks proper brill!
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benedictw wrote:Hmm. I dont think I would bother with another WWII fps unless it was a tank sim with fully destructable scenery.chub wrote: Personally I've come to realise that I'm just not interested in these WWII FPS games anymore. Is it really 'highly anticipated' like the description says?
quite this next gen destructible scenery seems to be a long time coming.
Red Fraction 1 multi player was bloody hilarious (just ignore the single player) The swiss cheese lobby level were you could carve out corridors in the walls with the rocket launchers was genius.
EDF is the only thing close to destructible scenery this gen so far and thats a bloody bugdet title.
Hmm wasn't there a title in edge recently that declared and earth gun or some such
That was Fracture, which features deformable landscapes but, sadly, not destructible man-made structures.Terrypantsman wrote:
Hmm wasn't there a title in edge recently that declared and earth gun or some such
When Black came out I thought OK, here we go, we're getting somewhere with destructible environments now and soon we'll be taking them for granted. It added so much to Black and felt like a real step forward. Since then though? Fuck all in the way of anything close to Black's environments, if anything we've taken a step back with Gears Of War's ultra shiny but static backgrounds.
Any news about Black II?
Problem with destroyable scenery isn't that it's hard to do, there's enough games already that prove that, it's that it's damned hard to design a game where the player being able to wreck everything doesn't cause things to break.
So many things that you can't do in a game design if you can't guarentee that object x or route y is present. Takes a lot of effort.
So many things that you can't do in a game design if you can't guarentee that object x or route y is present. Takes a lot of effort.
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Magic carpet did pretty darned well though. I would give my left AND right arms for a remake of that.Flabio wrote:Problem with destroyable scenery isn't that it's hard to do, there's enough games already that prove that, it's that it's damned hard to design a game where the player being able to wreck everything doesn't cause things to break.
So many things that you can't do in a game design if you can't guarentee that object x or route y is present. Takes a lot of effort.
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Wouldn't that make it a bit tricky to play?benedictw wrote:Magic carpet did pretty darned well though. I would give my left AND right arms for a remake of that.Flabio wrote:Problem with destroyable scenery isn't that it's hard to do, there's enough games already that prove that, it's that it's damned hard to design a game where the player being able to wreck everything doesn't cause things to break.
So many things that you can't do in a game design if you can't guarentee that object x or route y is present. Takes a lot of effort.
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It's out now you big Muppetswith wrote:When the fuck is PacMan CE coming out in the UK? That's what I want to know![]()
http://kotaku.com/gaming/pac_man-championship-edition/
(6th June in the US it seems - oh thats today... and the EU version?)
It looks proper brill!Hope they refund my original Pacman purchase though, hey


