Jimmy T. @ wrote:Streets of Rage 2's getting most of my VC love at the moment, mostly for the bouncy soundtrack I suspect, as much as anything;
The soundtrack was utterly jaw-dropping at the time, doubly so given the MD was never well known for quality audio compared to it's rivals.
Played that game to death with my cousins, must've finished it several dozen times in all.
It's a real shame that almost every attempt to do the genre since the dawn of the PlayStation age has fallen flat. Even Sega's own effort, Dynamite Deka, was lousy.
Flabio wrote:given the MD was never well known for quality audio compared to it's rivals.
Are you kidding? The MD was streets ahead in the quality of the music composed for it, if nothing else. Give Target: Earth, Master Of Monsters, Herzog Zwei or Granada X a go if you need proof.
Flabio wrote:
It's a real shame that almost every attempt to do the genre since the dawn of the PlayStation age has fallen flat. Even Sega's own effort, Dynamite Deka, was lousy.
Check out The Red Star if you want something like that today. Amazing stuff.
If anyone (apart from me) was trying out the Psychedelia CPC rom, these are the keys I've worked out so far:
1-9 - Preset patterns.
Q,W,E,R - Preset bursts.
A - Auto/Demo mode.
S - Symetry setting.
L - Line mode on/off.
Space - Shape setting.
Advanced settings:
Press and hold "<" and ">" to change the value bar. Hit Enter to set.
P - Pulse speed.
O - Pulse width.
H - Cursor speed.
D - Smoothing delay.
B - Base level.
T - Tracking on/off.
S - Save your data (parameters or motion).
L - Load your data (parameters or motion).
F - Store sequencer.
Shift_V - Record (press "V" to stop, then "V" to play recording, "V" to stop again).
N - Buffer length.
K - Line width.
J - Colour set (Enter cycles through, "<" and ">" to change).
G - Sequencer speed.
F - Sequencer on/off.
That's as far as I've explored thus far. Got quite a few cool little patterns going.
The French are great at quirky action adventures (LBA,BG&E,AITD )
Graphicaly, I think it looks artisticaly very good.
Some odd choices (100% self illuminating main charecter), but overall it gell's. Kinda feels like the charecters 2D (Another-world style) in away.
Ground textures a little low, and there certainly needs a lot more scanary.
But whats there so far looks good, and the concept is great.
Flabio wrote:It's a real shame that almost every attempt to do the genre since the dawn of the PlayStation age has fallen flat. Even Sega's own effort, Dynamite Deka, was lousy.
You're going to have to wash your mouth out with soap, young man.
Die Hard Arcade is totally fucking quality. End of. So much so that I bought the arcade board
DocDaneeka wrote:So Eledees or Mercury Meltdown as my next Wii purchase? Also are there any clues on the Paper Mario release date?
I'd vote for Mercury Meltdown personally. I've got Eledees too, but I haven't really got into it in the same way. I guess it depends if you want a tilt-em-up or a zap-em-up.
No idea about when SPM is coming out in Europe. Amazon still says end of November
"In case of a nuclear attack, the protection of records is essential, if this country is to carry on its economy, and maintain our way of life."
I really didn't much care for Mercury Meltdown on PSP, and though a new control scheme might help it still wasn't all that fun. Elebits, on the other hand, was pretty cool. It has a fun premise, some very nice levels, and really shows off the accuracy of the Wii remote.