Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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PVB
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Post by PVB »

phattslagg wrote:
fro wrote:I've got a Wii now (birthday innit) and am wondering some things about Wii Sports - is it normal that every time I bowl, no matter how I do it, the ball always curls to the left? Also there appears to be no real control in tennis, am I just missing something? Lastly, has anyone who's also had these problems found games like Excite Truck to be alright (i.e. other games not using the remote as a pointer)
Sorry to have to break this to you, but the reason the ball curves to the left is because you aren't holding the wiimote straight when you throw it. I can bowl perfectly straight every single time, but it took me a good deal of practice to find out how. However, you don't want it to bowl perfectly straight if you want a Strike - the ball actually needs to hit just left of the king pin with a tad of spin and a fair amount of power. Perfectly straight throws are only really useful for taking out spares.

Tennis has loads of real control, but again, you need to put the time in. Eventually you get a feel for it, and will find a way to do everything from power serves 80% of the time, as well as cross-court smashes, lobs and slices to order. But just as it takes time to develop your technique in a real-life sport, so it will with this :)
Use the fitness training to practice all the sports. :)

Also, get someone to watch how you use the remote, as they should be able to spot where you're going wrong.
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Post by Roobarb »

Jamesac wrote:
Now on the DS, you don't need to remember which item used which button, or you don't have to push a button to wield your sword.
I'm a little iffy on that. What if I want to boomerang an enemy, or chunk an arrow into it? Will we still have to work out which items to use where, or will Link manage it on his own if we just tap the screen in the right spot?

James
Maybe you'll be able to choose your weapon by selecting it on screen, then pointing/drawing, like in Trauma Center?
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Post by IronGiant »

Looks nice but for me I can imagine using the stylus all the time will get bloody annoying.

A great shame that it apparently won't be possible to use the standard D-pad and buttons as an alternative control method.
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Post by Roobarb »

I'd be surprised if you couldn't use the d-pad and buttons as well if you wanted to, at the very least for moving, sword fighting and talking/reading. They might even support drawing with the d-pad for things like the boomerang and sailing, but i think i'd rather use the stylus for that.

Dual control has been available for games like Mario64:DS and Animal Crossing:DS, so I don't see why they'd limit that on Zelda.
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Post by IronGiant »

It would be daft if you couldn't use the D-pad and buttons I'll admit, but I haven't yet seen any write-ups or previews that mention using anything other than the stylus for everything.

I guess we'll find out soon when the Japanese version sees the light of day.
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Post by WhiteSpy »

IronGiant wrote: I guess we'll find out soon when the Japanese version sees the light of day.
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Post by GeeZa »

Oooh 'eck, I'm addicted to Etrian Odyssey, I don't know why or how this has happened:

ImageImage

Any old skool pencil-and-paper RPGers should consider this one. Especially if you spent a lot of time in your youth drawing rooms and corridors on gridded note paper and recording items and encounters during late-night games of D&D. This game features a cartography element whereby you basically draw and create your own maps of the dungeon using the touch-screen and a simple UI. It works wonderfully.

Image

The map-making is an integral part of the game. Other things of note are that you can mix-and-match your party as you go from a guild system where you can define (I think 20) characters all of which can be deleted, moved, and re-created. So you have freedom to swap people in and out as you please and discover what classes work best. You also need to choose very carefully how to spend your XP as the game is intensely tactical and certain skills will give you distinct advantages. There's a "free-roaming" and a mission-based mechanic to the game, and you're able to buy/sell equipment and replenish health at the local pub. You'll spend a lot of time exiting the dungeon to revive damaged or dead players so be prepared for back-tracking and tactical retreats.

It's turn-based combat so you know what type of game this is. It's all about working your available players and skills to the absolute maximum and trying to stay alive. The game is crushingly hard early on and according to those who've finished it (50 hours) never lets up. Look forward to warp gates, treadmills that send you to other parts of the map, respawns, mobs, and boss battles that will annihilate your enthusiasm for life. Not for n00bs, the game is a heavy, frustrating and involving challenge throughout. My sense of accomplishment during a sess last night by merely surviving intact was enormous.

And yet there's something odd about this one because I keep on playing it and actually seem to be getting better at it. One to think about for trad RPG or Nethack lovers, or of course R4 owners can try it out first. Everyone else will hate this game, I guarantee it. That's what I did and I bought the game full price as a result. Works very well on the DS utilising the two screens perfectly, but if you do get sucked in be prepared for the hours to vanish en masse and for permanent frustration-driven bite marks on your beloved DS.
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Post by Fil »

Did somebody say Etrian Odyssey? because I think I heard somebody say Etrian Odyssey. FOE! FOE! FOE!
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Post by RageMatrix »

When did Wiis become plentiful on Amazon? Not that I can afford one right now, but still...
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Post by GeeZa »

Fil wrote:Did somebody say Etrian Odyssey? because I think I heard somebody say Etrian Odyssey. FOE! FOE! FOE!
Bloody nora. :D The game is *less* annoying than that. I think.

Possibly.
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Post by HGFB »

It's also insanely bloody hard too.
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Post by Duck Turkin »

I'm glad to see others are playing Etrian Odyssey.

I don't think the map-making is integral to the game really, apart from a couple of missions it doesn't seem to be necessary to annotate or draw good maps. However, being a fan of the original Bard's Tale I find the map-making enjoyable in a retro sort of way. As long as you don't forget to level up a bit every now and then progress is smooth, apart from a couple of really nasty bosses.

Some of the later maps are a little annoying to navigate, but I think this is a good game for old-school cRPG fans.
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Post by GeeZa »

Duck Turkin wrote:I'm glad to see others are playing Etrian Odyssey.

I don't think the map-making is integral to the game really, apart from a couple of missions it doesn't seem to be necessary to annotate or draw good maps.
Actually I think you're right, I've just made it integral to my playing in a sort of compulsive disorder kinda way. Somehow having a good detailed map makes me feel safer, but that's probably slightly delusional. :)
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Post by Duck Turkin »

GeeZa wrote:
Duck Turkin wrote:I'm glad to see others are playing Etrian Odyssey.

I don't think the map-making is integral to the game really, apart from a couple of missions it doesn't seem to be necessary to annotate or draw good maps.
Actually I think you're right, I've just made it integral to my playing in a sort of compulsive disorder kinda way. Somehow having a good detailed map makes me feel safer, but that's probably slightly delusional. :)
I feel the same way, I obsessively try to draw my maps as accurately as I can. It's a shame that you can't colour (fill) areas other than light blue, that would have made my life easier in a couple of areas (I won't spoil it).
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