~360 Homebrew: XNA Game Studio Express

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PaulCunningham
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Post by PaulCunningham »

This sucks...
http://abi.exdream.com/ wrote: Microsoft has also removed all credits of me, all readmes, all unit tests, most comments, some screens like the credit screens. It's a little bit sad for me because all references to me or my website were removed and I'm not even mentioned on the starter kit download page
Why would they do that?

I've just subscribed to a loads of XNA blogs. Not sure how much longer I can resist this :) Must....finish.....game......first........
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Post by PaulCunningham »

Rare XNA samples (samples by the company Rare, not xna samples that are uncommon!)

http://xna-uk.net/files/
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Post by moosedude »

PaulCunningham wrote:This sucks...
http://abi.exdream.com/ wrote: Microsoft has also removed all credits of me, all readmes, all unit tests, most comments, some screens like the credit screens. It's a little bit sad for me because all references to me or my website were removed and I'm not even mentioned on the starter kit download page
Why would they do that?

I've just subscribed to a loads of XNA blogs. Not sure how much longer I can resist this :) Must....finish.....game......first........
Update 2007-05-01: I'm now mentioned on http://creators.xna.com and happy :)
Microsoft's morals made an appearance!

That looks like a really good resource, the chaps got a book out too.

01000101 01000100 01000111 01000101

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Post by PaulCunningham »

Cheers,
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Post by Istar »

OK, late to the party, but I've brought a six-pack with me...

Got XNA downloaded and installed the other day. Found out I needed to buy the little wireless USB doo-hickey to let my 360 controllers work with Windows. That arrived today, and works. Played SpaceWar on the PC with the wireless controller, lovely.

Now, get the code to the 360. Hmm, what's this? Install the XNA kit thing on the 360, join a club, get a keycode, type it in here...

Downloaded the XNA kit to the 360, and it says (rightly) that I don't have the right subscription membership. Looked everywhere in XBLA and all the account management stuff. It tells me I have silver, and can upgrade to one of three charge schemes for gold. Yeah, but where's the XNA thing...?

What am I missing? How do I give MS $99 to get my XNA membership?
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Post by PaulCunningham »

This is a handly little video for getting it all setup (although ignore the bit where he subscribes as it's out of date)

http://blogs.msdn.com/xna/archive/2007/ ... -club.aspx

From what I remember, you go to the Marketplace blade, All Games and scroll down (or up!) to XNA Creators club thingymajig.
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Post by piku »

PaulCunningham wrote:This is a handly little video for getting it all setup (although ignore the bit where he subscribes as it's out of date)

http://blogs.msdn.com/xna/archive/2007/ ... -club.aspx
We argued over what kind of art should go on the wall behind Phil in our staged area, imagining what a living room might look like that boasts an Xbox 360 and an owner eager to develop a game with XNA Game Studio Express. In the end, what you see on the video looks fancier than any of our own living rooms! :-)
Surely it should have the 360 propped up against another leading console, some manky ethernet cable snaking around the skirting board, last night's dinner on the top of the telly and a few bits of miscellaneous techie junk about the place?

:)
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Post by PaulCunningham »

Cheers,
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Post by Istar »

PaulCunningham wrote:This is a handly little video for getting it all setup (although ignore the bit where he subscribes as it's out of date)

http://blogs.msdn.com/xna/archive/2007/ ... -club.aspx

From what I remember, you go to the Marketplace blade, All Games and scroll down (or up!) to XNA Creators club thingymajig.
Yep, it was the family settings - my box is set to PG so the little 'uns can't get to the blood 'n' guts stuff on there. The MS instructions say change this to 'allow all games' to get the XNA download, which is true, but they neglect to say that you also have to enable 'allow membership creation' to see the XNA Creator membership options.

Anyway, sorted. :)
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Post by dogbert »

I notice there's a rash of XNA books been released or about to be released. Are any of them any good? I'm not looking for "intro to programming" type books.
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Post by PaulCunningham »

I got the Professional XNA Game Programming one...

http://www.amazon.com/dp/0470126779?cre ... 0470126779

I didn't really get too much out of it. The guy certainly knows his stuff (as witnessed by the XNARacer starter kit and various other games he's done) but I didn't feel like the book actually taught me anything. More of a case of "this is what I did, just use the source and you'll be sorted".

I found MSDN, Shawn Hargreaves blog and various tutorial sites (Reimers) to be more beneficial.
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Post by PaulCunningham »

Looks like the Dream Build Play results will be up very soon (hours?)...

http://forums.xna.com/4/16848/ShowThread.aspx
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Post by Oaf »

Yeah! Good luck!
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Post by PaulCunningham »

You too - any progress?
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Post by Oaf »

Yeah a little, although I've been busy with other projects the last few weeks.

Rather than have everything in the one scene/max file, we've now got level files and separate model files for the objects. So now the toolbar works - you can select which object you want and place it in the scene.

That's about it! :)
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