Official Nintendo Fanboy Smugness & Gloating Thread
Japanese software sales - July 2nd/8th
01. NDS - The Legend of Zelda: Phantom Hourglass (Nintendo) - 75,000 (514,000) - 3rd week
02. NDS - Chibi-Robo: Park Patrol (Nintendo) - 45,000 (NEW)
03. PS2 - Super Robot Wars: Original Generations (Banpresto) - 43,000 (388,000) - 2nd week
04. NDS - Flash Focus: Vision Training in Minutes a Day (Nintendo) - 42,000 (356,000) - 6th week
05. Wii - Wii Sports (Nintendo) - 33,000 (1,826,000) - 32nd week
06. NDS - Itadaki Street DS (Square Enix) - 30,000 (239,000) - 3rd week
07. PS3 - My Summer Vacation 3 (Sony) - 29,000 (NEW)
08. Wii - Wii Play - Nintendo - 20,000 (1,465,000) - 32nd week
09. NDS - Brain Training 2 - Nintendo - 19,000 (4,436,000) - 81st week
10. NDS - New Super Mario Bros. - Nintendo - 18,000 (4,595,000) - 59th week
01. NDS - The Legend of Zelda: Phantom Hourglass (Nintendo) - 75,000 (514,000) - 3rd week
02. NDS - Chibi-Robo: Park Patrol (Nintendo) - 45,000 (NEW)
03. PS2 - Super Robot Wars: Original Generations (Banpresto) - 43,000 (388,000) - 2nd week
04. NDS - Flash Focus: Vision Training in Minutes a Day (Nintendo) - 42,000 (356,000) - 6th week
05. Wii - Wii Sports (Nintendo) - 33,000 (1,826,000) - 32nd week
06. NDS - Itadaki Street DS (Square Enix) - 30,000 (239,000) - 3rd week
07. PS3 - My Summer Vacation 3 (Sony) - 29,000 (NEW)
08. Wii - Wii Play - Nintendo - 20,000 (1,465,000) - 32nd week
09. NDS - Brain Training 2 - Nintendo - 19,000 (4,436,000) - 81st week
10. NDS - New Super Mario Bros. - Nintendo - 18,000 (4,595,000) - 59th week
Yeah I know, but seeing as it's only a general time period it doesn't necessarily give me hope (although I'd be surprised if it wasn't out in Europe by Christmas ............ ).Alarm wrote:Q4 2007. Look at the previous page.IronGiant wrote:I bloody well hope so, but there's not been an announcement yet (only the USA has been announced for 12th November).Flabio wrote:Are we getting Galaxy this year in Europe?
Here's a couple of hands-on previews of Super Mario Galaxy:
http://www.destructoid.com/e3-2007-hand ... .phtml#ext
http://uk.wii.ign.com/articles/803/803958p1.html
Oh dear, I appear to be dribbling ............
http://www.destructoid.com/e3-2007-hand ... .phtml#ext
http://uk.wii.ign.com/articles/803/803958p1.html
Oh dear, I appear to be dribbling ............
- WiteWulf
- Sheepie Whore

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Playthrough of the Bee World Mario Galaxy level:
http://www.gametrailers.com/player/21649.html
Very, very, slick looking...
http://www.gametrailers.com/player/21649.html
Very, very, slick looking...
:::G:::
PSN: WiteWulf
Switch: SW-3941-2878-7584
Steam: WITEWULF66
PSN: WiteWulf
Switch: SW-3941-2878-7584
Steam: WITEWULF66
What are people's thoughts about the new-look Zapper?
I preferred the pistol-style version shown at last year's E3. With the new one holding both the remote and the nunchuck, it looks like it could be an excercise in macrame just to set the thing up before playing. I can only hope that third-parties will offer something similar but with the analogue stick and buttons already integrated into the body of the device, so that all the user has to do is slot in the remote.
I suspect that the move away from including an analogue stick in the Zapper itself was cost-oriented. Nintendo know that add-on controllers tend not to sell well, so by turning it into little more than a cheap plastic frame - and bundling it with a game - the take-up should be higher.
I preferred the pistol-style version shown at last year's E3. With the new one holding both the remote and the nunchuck, it looks like it could be an excercise in macrame just to set the thing up before playing. I can only hope that third-parties will offer something similar but with the analogue stick and buttons already integrated into the body of the device, so that all the user has to do is slot in the remote.
I suspect that the move away from including an analogue stick in the Zapper itself was cost-oriented. Nintendo know that add-on controllers tend not to sell well, so by turning it into little more than a cheap plastic frame - and bundling it with a game - the take-up should be higher.
- KidQuaalude
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i think the zapper -looks- alright but i'm not fond of holding the thing like a tommy gun, one hand in front of the other. i'm quite comfortable playing eledees and scarface with my hands apart, i think i'd feel more restricted holding the zapper this way. i'll be buying umbrella chronicles regardless 
Except that them being Nintendo will probably charge it 50 euros.xav wrote: Nintendo know that add-on controllers tend not to sell well, so by turning it into little more than a cheap plastic frame - and bundling it with a game - the take-up should be higher.
Armed with a Cintiq+4+bless I'm off to fight bad taste!
Take a look at my art and t-shirts
Take a look at my art and t-shirts
But that's only true up to a point. The nunchuck itself is a technical addition to the remote; the classic controller is a technical addition to the remote; the guitar hero controller is a technical addition to the remote (albeit not a Nintendo-built one).Dio wrote:That was always explicitly the point of the Wii controller though; you only need a stylistic interface not a technical one.
The original design of the Zapper would have been like any one of these. You plugged the remote into it instead of plugging in the nunchuck or the classic controller. With the new design you have to not only plug in the nunchuck, but also deal with routing the cable around or through the frame of the Zapper.
I can't help feeling that a few extra Yen spent on building an analogue stick and buttons into the Zapper itself would have made it much simpler for users to switch between different interfaces - just swap out the remote and you're done. As it is I think it will be too much of a hurdle for people to keep using it once the novelty factor has worn off.
But I predict that within about five minutes of the Zapper's launch someone will write a howto with details about permanently fixing the nunchuck's plug to the frame so that you can buy a second nunchuck, glue it in place, and thus gain the benefit of just being able to swap the remote in and out.
The classic controll isnt really an addition to the wiimote, its just a backwards compatibility thing which uses the wifi. (thus, in theory, lowering costs).
The Wii Guiter should, in principle, be cheaper too for this reason. (allthough it probably wont be)
Not all around graphical goodness.
The Wii Guiter should, in principle, be cheaper too for this reason. (allthough it probably wont be)
HD just means screen resolution.benedictw wrote:Lets not forget AntiAliasing as well - very aware of the jaggies in RE4 right now.HGFB wrote: He means HD as opposed to 480p/i/576i. You know. Higher rez. Better textures. Doesn't look like ass when your TV upscales it.
Not all around graphical goodness.
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want to read eye-wateringly bad stories? No? Ok.
want to read eye-wateringly bad stories? No? Ok.
- HGFB
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They tend to go hand in hand if we're talking about consoles though. You're not going to release an XBox 360 game with PS2 level textures. The gist is that the OP was saying that particular game would look better if the Wii had been designed as a HD console rather than what it actually is.Darkflame wrote:HD just means screen resolution.benedictw wrote:Lets not forget AntiAliasing as well - very aware of the jaggies in RE4 right now.HGFB wrote: He means HD as opposed to 480p/i/576i. You know. Higher rez. Better textures. Doesn't look like ass when your TV upscales it.
Not all around graphical goodness.
My bag is called Mr Shitface
The music playing in the background on the Forever Blue-trailer, is from the norwegian folk band Secret Garden. Well, at least the original is. This is a new recording by someone else. The song is called "prayer".Samus wrote:Metroid Prime, trailer:
http://www.youtube.com/watch?v=hUzVclcGwfQ
Forever Blue (Endless Ocean), trailer:
http://www.youtube.com/watch?v=L1WOEMGtAqg
Umbrella Chronicles/Zapper, trailer:
http://www.youtube.com/watch?v=9zn8nn2NeVw
Y'know, if you were curious. Very soothing music



