Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Darkflame
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Post by Darkflame »

Id argue that a HD version of the Wii would have WORSE graphics, as it has to render over a larger area (thus effecting fillrates ect).

I hate, utterly, utterly, hate the corruption of what HD means.

Just say "graphicaly better" or "higher speced" console like we used too.
HD is just a resolution.

Yes, theres a correlation, but theres also one with price, or size, or energy consumption.
===

And in other news....

ADVANCED WARS 2 for the DS;

http://ds.ign.com/articles/804/804082p1.html

Fan bloody tastic :)
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Post by Marius »

Orangy Tang wrote:
Samus wrote:NiGHTS: Journey of Dreams Trailer

http://www.codenamerevolution.com/?p=5560

:D
Wow, looks like they've got the feel of the game just right. Hopefully it plays well. :D
It would be pretty cool if the Nights-character could be playable in the next Pilot Wings installment :D
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Post by Misfit »

Darkflame wrote:Id argue that a HD version of the Wii would have WORSE graphics, as it has to render over a larger area (thus effecting fillrates ect).

I hate, utterly, utterly, hate the corruption of what HD means.

Just say "graphicaly better" or "higher speced" console like we used too.
HD is just a resolution.

Yes, theres a correlation, but theres also one with price, or size, or energy consumption.
Thanks HGFB, you seem to have grasped what I mean.

I originally said I'd like it on HD on one of the other consoles. So I was implying that I wanted it on something more powerful.

The game looks great in the small video I've seen, but by it's very nature it needs graphical power more than any other Wii game ive seen.
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Post by xav »

Darkflame wrote:The classic controll isnt really an addition to the wiimote, its just a backwards compatibility thing which uses the wifi. (thus, in theory, lowering costs).

The Wii Guiter should, in principle, be cheaper too for this reason. (allthough it probably wont be)
My point was that the classic controller and the guitar (and the nunchuck) are all more than simple plastic frames in that they provide buttons and other controls. Yes, they're using the remote for the bluetooth connection, but they do include some electronics of their own.

The new Zapper is a departure from this - it has no real buttons of its own* and instead relies on the remote and the nunchuck for all its controls. Personally I see this as a step backwards, because it complicates things due to the need to deal with the nunchuck's umbilical. Apart from making it a couple of quid cheaper, I can't see any good reason for this approach.


Has anyone got links to any decent images of the steering wheel that they're touting for use with Mario Kart. I suspect that is a similar arrangement, with no real buttons of its own, but I can't really tell from what I've seen of it so far. At least there's no nunchuck and umbilical to deal with on this one though.



* The trigger looks like it's just a lever which presses the B button on the remote rather than anything electronic.
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Post by TFO »

WiteWulf wrote:Playthrough of the Bee World Mario Galaxy level:
http://www.gametrailers.com/player/21649.html

Very, very, slick looking...
That is absolutely lovely
Sit down you little bastard
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Post by Darkflame »

xav wrote:
Darkflame wrote:The classic controll isnt really an addition to the wiimote, its just a backwards compatibility thing which uses the wifi. (thus, in theory, lowering costs).

The Wii Guiter should, in principle, be cheaper too for this reason. (allthough it probably wont be)
My point was that the classic controller and the guitar (and the nunchuck) are all more than simple plastic frames in that they provide buttons and other controls. Yes, they're using the remote for the bluetooth connection, but they do include some electronics of their own.

The new Zapper is a departure from this - it has no real buttons of its own* and instead relies on the remote and the nunchuck for all its controls. Personally I see this as a step backwards, because it complicates things due to the need to deal with the nunchuck's umbilical. Apart from making it a couple of quid cheaper, I can't see any good reason for this approach.


Has anyone got links to any decent images of the steering wheel that they're touting for use with Mario Kart. I suspect that is a similar arrangement, with no real buttons of its own, but I can't really tell from what I've seen of it so far. At least there's no nunchuck and umbilical to deal with on this one though.



* The trigger looks like it's just a lever which presses the B button on the remote rather than anything electronic.
Sure, I get you.
I also think that having the nunchuck on the zapper looks awkward, and I prefer the freedom of the nunchuck seperately..

I just think in general, that the flexibility of a modular approach is better then redoing electronics in various different shapes.
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Post by fog »

Darkflame wrote: I also think that having the nunchuck on the zapper looks awkward, and I prefer the freedom of the nunchuck seperately..
I'd prefer them separate too but there might well be a good technical reason for having them both in a single shell. Requiring you to hold the zapper with both hands means you are most likely to hold it waist high and not, as you would with a pistol, looking down the sights. While the Wiimote is fairly accurate it's no light gun and this would be frustrating obvious if you were looking down a gun-sight.

FWIW I think it looks crap but if it works.....
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Post by Darkflame »

True, it needs to be felt in context.

Superscope 2 anyone? :p



And, I repeat;
ADVANCED WARS DS 2!!!
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Post by chub »

xav wrote:Has anyone got links to any decent images of the steering wheel that they're touting for use with Mario Kart. I suspect that is a similar arrangement, with no real buttons of its own, but I can't really tell from what I've seen of it so far. At least there's no nunchuck and umbilical to deal with on this one though.
Best one I could find: :)

Image

Assuming this is the same as the real thing, it looks like there is just a button on the back for pressing the B button. From what I remember from the presentation, the remote just slots in the front with no extra buttons around it.
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Post by xav »

chub wrote:
xav wrote:Has anyone got links to any decent images of the steering wheel that they're touting for use with Mario Kart. I suspect that is a similar arrangement, with no real buttons of its own, but I can't really tell from what I've seen of it so far. At least there's no nunchuck and umbilical to deal with on this one though.
Best one I could find: :)

Image

Assuming this is the same as the real thing, it looks like there is just a button on the back for pressing the B button. From what I remember from the presentation, the remote just slots in the front with no extra buttons around it.

Yep, that's the only one I could find as well. Again, I think it would have been good to add one or two extra buttons to it - even if they're not used in Mario Kart it would have added a bit more scope for third party titles to do something with them.
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Post by IronGiant »

What I want to know is where's the damn stalk? I can't imagine using a 'free floating' steering wheel - I mean, how on earth can you spin it in that satisfactory 'whizzing through your hands' manner? :)
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Post by Jimaroid »

TFO wrote:
WiteWulf wrote:Playthrough of the Bee World Mario Galaxy level:
http://www.gametrailers.com/player/21649.html

Very, very, slick looking...
That is absolutely lovely
Apart from the monotony of the guy controlling and describing it.

"huuuuh huuuuuuuuuh. reaaaaaaaaaly cooooooooool"

Cretin. :D
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Post by PumaG »

Misfit wrote:
Darkflame wrote:Id argue that a HD version of the Wii would have WORSE graphics, as it has to render over a larger area (thus effecting fillrates ect).

I hate, utterly, utterly, hate the corruption of what HD means.

Just say "graphicaly better" or "higher speced" console like we used too.
HD is just a resolution.

Yes, theres a correlation, but theres also one with price, or size, or energy consumption.
Thanks HGFB, you seem to have grasped what I mean.

I originally said I'd like it on HD on one of the other consoles. So I was implying that I wanted it on something more powerful.

The game looks great in the small video I've seen, but by it's very nature it needs graphical power more than any other Wii game ive seen.
This is what Mario would look like in HD ( :roll: ) edit: nothing wrong with the guys in the costumes, just dont want them wriggling inside my telly when I wave my mote.

Image
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Post by disciple »

Zapper not very precise.
Hands-On: Resident Evil Umbrella Chronicles Good, Wii Zapper Bad
By Chris Kohler EmailJuly 11, 2007 | 8:07:08 PMCategories: E3 2007

I don't know if there's much more that I could tell you about Resident Evil Umbrella Chronicles for Wii that I didn't already tell you in my last preview. You shoot zombies. It's great.

Here's something: I don't like the Wii Zapper for this game. Capcom had it set up with the Zapper, which from all appearances is a non-electronic piece of plastic that serves as a shell to hold the Wiimote and nunchuk in a gun-shaped configuration, and it just made a smooth, comfortable game into something janky and less fun.

Basically, I don't want to hold a big oversized gun while I'm playing a game unless the game is specifically designed for it -- and even then. Playing Umbrella with the standard hand-held, dual-hand Wiimote/nunchuk combo was great, because all you needed was tiny, precise hand movements to move the targeting reticule and shoot guys in the head. Now I'm waving a gun all over, and I have to hold my hands close together and tight to my body, using my chest and arms, not my wrist, as a pivot point.

Yeah, it didn't work. Nintendo might come up with a good software package for Wii Zapper, but Umbrella Chronicles makes about as much sense as using this thing to play Zelda.

Umbrella is great, though. Can't wait for November.
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Post by disciple »

If you've not seen it here's Miyamoto giving a demo of the Wii fit.

http://www.youtube.com/watch?v=AXlQerTw0R8
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