fog wrote:TFO wrote:Anders wrote:I made the mistake of picking up a copy of Red Steel. RE4 was sold out and I fancied something FPS-like for my Wii. Christ, what a piece of shit that is. I'll try and trade it in for something worthwhile today.
Not played it myself, but the general feeling that people had at launch was stick with it and after a couple of hours it becomes not too bad.
I actually found it got worse the longer I played it. The controls were not nearly as bad as some people thought as long as you took a little time to configure them, but the game itself was pretty tedious, uninspired fodder.
I think Red Steel is very good fun - after you master the controls and get past the badly designed "tutorial". Great action and enjoyable sfx & bgm. There is however a problem with how the cursor works, there's a small and very unnecessary dead zone in the centre which makes the smallest of adjustments almost impossible to make, especially if you want to be fast. Anyways, it gets the job done, but I'm sure many people would've given the game a better chance if the cursor was as responsive as it should've been -> Wii Menu, Shooting Range, Eledees, RE4, etc.
Couple of key settings for me are:
Aiming Sensitivity: Medium (this affects how fast you turn when you point to the edge of the screen)
+
Sword Moves: Short
Picking up targets and head shots like this with the Wiimote just can't be nothing but fun, imo:
http://www.youtube.com/watch?v=H1ka2Kbuhak
What do you guys think are the main problems in RS?