Samus wrote:What do you guys think are the main problems in RS?
Pretty much everything I've seen so far. Even after tweaking the controls, they feel clumsy and unprecise. I didn't expect much from the visuals, but they look awful. Add crude animations and those annoying menus to that.
I have no problems with my other Wii games (Wii Sports and Zelda), but RS manages to suck and blow at the same time.
Samus wrote:What do you guys think are the main problems in RS?
Pretty much everything I've seen so far. Even after tweaking the controls, they feel clumsy and unprecise. I didn't expect much from the visuals, but they look awful. Add crude animations and those annoying menus to that.
I have no problems with my other Wii games (Wii Sports and Zelda), but RS manages to suck and blow at the same time.
I can definitely feel what you're saying, I felt that way too during the first two hours or so, I was pretty sure I'd return it the following day. Then it all clicked. It doesn't change the fact that the cursor system is broken (feels laggy), the animations are modest and there's a few bugs here and there, but I learned to live with it all and concentrate on the great action. In other words, there can be a big hurdle to jump over even for some of us who like the game. But after that, it's been great fun.
I traded Red Steel for Excite Truck and that was something else entirely. A wonderful little game that controls perfectly. I also introduced the Wii to my credit card and ended up with a copy of Link to the past, which is easily my favorite Zelda game.
The Wii shopping channel will definately mean fewer purchases from XBLA here.
I'm an Excite Truck fanboy first and foremost but today I've been cracking on with Red Steel, having played through the tutorial and been underwhelmed in the most part.
I dislike:
1: The controls. While in many respects they are a watershed momet in FPS history, being the first FPS in the Wii, the controls are not as good as Far Cry's which is insane to me because both are UbiSoft games. If they'd used the Far Cry mechanism in Red Steel they could have sold millions more and used the time to hone Far Cry, give it actual graphics and maybe a sidgeon of AI as well. Given its positioning in the Wii and seventh (is it?) gen lifespan Red Steel must be compared to Halo, Goldeneye and Doom. It is far from controllable in the way these were, despite Goldeneye featuring now counter intuitive controls which are lambasted when they appear on a PSP game these days. They suffice and give a welcome introduction to the notion of Wii FPS games but they could and shold have been better. the - and + buttons should be swapped with left and right on the d-pad for convenience.
2: Swordplay. It's shit. Let's be frank, the swords are a minigame. I get more joy from waving the thing left and right fast with the occasional sidestep to win a bout than by trying to play tactically. Like Wii Boxing and a hundren beat 'em ups before, the button mashing mentality will see you through here, at least as far as I've played, first mission in Tokyo. Until this point a third of the way through the game you don't even get the interesting moves. I'd have gone more for a stripped down Wii sports or Zelda implementation of waving a stick, and limited the usage to a very small number of cutscenes, say, three. Maybe it can be done better. I can't imagine the obvious lightsaber game being this badly done.
3: The menus. Drag and drop? That's more arseache than clicking, surely?
4: Zooming/Slowing time. Great idea, my arm hurts! Why cant I hold down something an zoom with the stick? Or change the zoom sensitivity? Not comfy, UbiSoft. Not comfy at all.
I like:
1: Shooting everything... I haz teh gunz!
2: Sound: does the job, stylised
3: The graphics: Actually dead pretty. Could be smoother, but next Wii gen titles will improve. Look to Metroid Prime 3. Maps are nice but linear, the somewhat hamfisted controls teaching the mapmakers to keep it simple and allow the player to focus on shooting stuff. Every now and then, the map shows you why the Wiimote is potentially the ultimate device for the FPS. A long way to go though. Also like the stylised characters and cutscenes.
4: Potential. Even the things that don't go well point to a very bright future. Perhaps of not Red Steel 2, this dev team wil come up with something excellent next time. RS was imagined by some, me included, to be an epoch-defining FPS. It bollocksed that up by falling down on too many things, but then it tried to do more than the equivalent landmark FPS games I mentioned before.
Nevertheless I find it great fun and will get me 2 thirds of another second hand game in trade in so long as I finish it in the newxt few weeks.
XBox Gamertag: GovernmentYard
Everything else: governmentyard
I'll be getting Wave Race for sure. I always thought it was superior to the Cube version. Don't really know about the others yet. XBLA Track & Field pales compared to this, imo.
Channels:
-Digital Clock added to the Wii Menu right under the channel bar
-Forecast Channel now displays the current condition (cloudy, raining, etc.) directly in the Wii Menu in the Forecast Channel box
-News Channel can now show 2 scrolling headlines at a time in the Wii Menu, 3 when you click on the button (supposedly this requires occasional downloading of the headlines to keep the ticker updated)
-Message Board now has the "Today's Accomplishments" message as a white message which allows it to stand out from other messages
-Address Book entries can now be shifted around using A+B (supposed to be a launch feature) but only to empty spaces. Not too convenient.
-Calendar in Message Board no longer shows "Today's Accomplishment" only days as having messages
-Scrolling messages in the Message Board now uses a different sound
Wii Shop Channel Overhauled (Visual aesthetic is the same, changes made to organization and browsing methods mostly)
-New Welcome screen detailing 4 Recommended Titles and the points they cost (gone is the title screen bar that had linkable games). The title bar can be clicked on to bring up a list of 20 recommended games.
-Titles You've Downloaded was moved to the main shop menu
-New ways to browse
-Popular Titles (2 pages of 10 and includes launch games so not only based on recent info)
-Newest Additions remains the same
-Search for a title which can use partial names
-Search by Category
-System shows the different systems and how many titles have been released under each
-Publisher showing different publishers and amount of titles released (Nice logos!)
-Genre (different genres listed and amount of titles under each)
-Address Book entries can now be shifted around using A+B (supposed to be a launch feature)
Hurrah!
but only to empty spaces.
Hurroooo
Dear Ninty, please can you give us an option to sort fully authenticated (i.e. dark grey) people before the non-authenticated (light grey) ones - because at the moment I've got a load of non-authenticated YakYakkers who are occupying my first few pages because I was a good boy and put in all the codes in the Wii Codes thread, whilst they were bad boys and girls who didn't.
Then can you let me drag contacts into arbitrary slots, and just shift all the others down, so that I can easily put my close friends and family first, and the YakYakkers thereafter.
And I'd like a pony. And the moon on a stick. And a pony mooning on a stick.
Co-creator of The Greys, Monsters, Inked & Elvie webcomics
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Picross DS is great. I've only got a few puzzles left to do, so I haven't played it for a couple of weeks. Guess I should try and hook up to the 'net with it and download the new puzzles.