The 360 thread!

Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
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The Captain
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Post by The Captain »

I would have agreed that it would be quicker to wait for launch day than download the demo. But after waiting all day for no advance on 55% complete, I'd say it would be quicker to get an Evil PHD, build an underwater city full or mutated biofreaks, buy some spats, and set to with your own guns 'for reals'.

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Post by WiredWorm »

Still waiting here too.....76% done.....Not bad for a download started at 10:30 this morning...... :lol:

*taps foot impatiently*
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Post by HGFB »

Hexic2 and Ecco this week

Ah well. Maybe next week.
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Post by fog »

HGFB wrote:It's not Space Giraffe though is it? C'mon MS. Get your fingers out.
:D

I liked Hexic but whatever they've done to it will no doubt have broken the simple purity of the game play. And 800 points?
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Post by Flojomojo »

HGFB wrote:Ah well. Maybe next week.
Anticipation is sweet.

Dophins and hex games? Meh.
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Rhythm
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Post by Rhythm »

Bioshock demo = awful, truly awful. Incredible backstory and artwork but horrible character models, nasty animation and overall.... it's just a shooter. Most disappointing considering the heritage :-(
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Post by teamonkey »

Rhythm wrote:Bioshock demo = awful, truly awful. Incredible backstory and artwork but horrible character models, nasty animation and overall.... it's just a shooter. Most disappointing considering the heritage :-(
8O
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Post by WiredWorm »

Rhythm wrote:Bioshock demo = awful, truly awful. Incredible backstory and artwork but horrible character models, nasty animation and overall.... it's just a shooter. Most disappointing considering the heritage :-(
Eh? Are we playing the same demo? 8O

I've played for about 15 minutes so far and the art direction and atmosphere are both amazing - the fact you can often hear splicers having conversations but not necessarily see them puts you right on edge.

Graphically it's all very effective - the lighting is very well done and I personally see no issues with either the models nor the animation - i'd be interested to see what others think. Water effects are also well done - which is good to hear as it's an important element within the game.

One thing I can't comment on thus far is the whole concept of tackling challenges in different ways - I have, however, seen a few instances where i've taken down enemies by affecting their environment (electrifying the water for example) and that's something i've never seen done before in a FPS game. It's also interesting how different items affect your persona - smoking, for example, increases your level of Eve but decreases your health.

I was already 99.9% certain i'd be buying this anyway - but it's been knocked up to 100% for sure now. :D
Last edited by WiredWorm on Mon Aug 13, 2007 10:34 pm 0, edited 1 time in total.
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Post by Misfit »

WiredWorm wrote:
Rhythm wrote:Bioshock demo = awful, truly awful. Incredible backstory and artwork but horrible character models, nasty animation and overall.... it's just a shooter. Most disappointing considering the heritage :-(
Eh? Are we playing the same demo? 8O

I've played for about 15 minutes so far and the art direction and atmosphere are both amazing - the fact you can often hear splicers having conversations but not necessarily hear them puts you right on edge.

Graphically it's all very effective - the lighting is very well done and I personally see no issues with either the models nor the animation - i'd be interested to see what others think.
Well having just downloaded Stranglehold and Bioshock in under 15 minutes it would be rude not to try them and find out.

Was actually hoping they'd take all night as I have loads of work to do!
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Post by Mele »

Rhythm wrote:Bioshock demo = awful, truly awful. Incredible backstory and artwork but horrible character models, nasty animation and overall.... it's just a shooter. Most disappointing considering the heritage :-(
I reckon you have downloaded vampire rain by mistake mate ;)
This was not on my horizon at all , but that has got to be one of the best intros in a game I have ever played.
I got that shining type of spookiness that I have never got in a game before.
Pure class.
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Post by Kamineko »

Graphically it's all very effective - the lighting is very well done
There's too much lots of black.
One thing I can't comment on thus far is the whole concept of tackling challenges in different ways - I have, however, seen a few instances where i've taken down enemies by affecting their environment (electrifying the water for example) and that's something i've never seen done before in a FPS game.
Quake's Thunderbolt did that, didn't it?
It's also interesting how different items affect your persona - smoking, for example, increases your level of Eve but decreases your health.
Items in 'affecting stats' shocker.

Now, riddle-me-this, why is the camera automatically turning me towards security gyros when I've turned off auto-aim. And the auto-turn-towards-cutscene bollocks can sod off too. As can the can't-use-weapons-right-now-sorry zone.

This fellow is a mite drug-happy, ain't he? (Not you, my man, but Shockie here.)

Also,
"Tha' plasmids! They're warpin our moinds. They made us kill each other! Everybody needs Adam."

*a few seconds later*

"Naow! Use the electro bolt! It's okay! Use it! Don't forget tha' one-two punch!"
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Post by teamonkey »

WiredWorm wrote:It's also interesting how different items affect your persona - smoking, for example, increases your level of Eve but decreases your health.
That's some System Shock legacy. The brand is Laramie, no doubt. :)
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Post by Kamineko »

See also: Postal 2's bong, and S.T.A.L.K.E.Rs gizmos.
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Post by WiredWorm »

Kamineko wrote:Quake's Thunderbolt did that, didn't it?
Hmmm, i'm not so sure - I remember that discharging the thunderbolt whilst in water would mean death for you (unless protected by one of the powerups) and everyone else - but I don't believe that aiming into the water and firing had the same effect.
Kamineko wrote:Items in 'affecting stats' shocker.
I was more referring to the way it's a hybrid between an FPS and an RPG - or at least that seems to be their intention. And rather than simply saying that 'all food' gives energy it sometimes needs you to think it through before you randomly go round necking bottles of Merlot!! :wink:
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Post by Kamineko »

Like the effect that SS2's wine has (Psi down, health up) and Deus Ex's wine has (Health up, vision circles. Side effect also: slight zoom. There's no 'wine penalty' on your shots too. You'll shoot where you're looking. This makes the wine's zoom a useful sniper boost if you can time it right.)

It's all academic if you instantly use any item you encounter and you can't see a fucking thing. You'll be darting about the place raping corspes and having too much fun to care.
Last edited by Kamineko on Tue Aug 14, 2007 12:07 am 0, edited 1 time in total.
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