The definitive Space Giraffe thread
So true, here is an extract from Jeff's "Nature of the Beast Issue 3" 1985
Paying especial attention to the lower highlighted area.

Paying especial attention to the lower highlighted area.

Last edited by Markie on Thu Aug 16, 2007 7:36 pm 0, edited 1 time in total.
I've been drawn to most of your games because of the sound design. The effects you squished out of the SID still make me grin today. I'm expecting that SG will be no different.Yak wrote:so my sound effects are "conceited and overconfident of knowledge"?
I wouldn't worry about this twit reviewer (I know that's easier said than done). Most of us here and elsewhere are ready with their points. That's all that matters - what the gamers think.
- gilesgoat
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Well .. let's put it this way .. "Space Giraffe is not a very easy game".
You can play it "easy" but it's still going to take you 15 .. 20 mins to
fully understand it, but then you'll play it over and over and over ...
The thing is "would you like to play something different and challenging or
want to play always 'the same things' ? "
There are moments you want a bit of this and that, this is 'this', that is 'that'.
SG is a bit "experimental by nature" of course is "different" and that's
how we wanted it to be and feel, it's "another kind of gaming experience".
It's not super difficult, sure at the beginning it will make you maybe
swear a little bit for 5 .. 10 mins to understand "how all goes" .. but then
it becomes "pure fun"
It's a thing that "builds", the more you go into into the more you get
into "the zone" and then you'd just like it would get even more and more trippy, trust me
Sure you can't pick up and play level 64 at the first go or just after
playing the first 32 .. you need to arrive there step by step .. but it's like
"a guru path" .. once you'll be at 64 "the rest it's all behind you" .. you'll
be "in the zone and with the skills to pass all the rest that comes".
It's certainly not the kind of game you can finish in 2 hours .. unless you
are some really hardcore player with some good skills .. yet it still a game
you'll play more times trying to improve your score/skills ..
Bottom line : "FUCK OFF all the reviewers, download the FREE demo, TRY IT FOR YOURSELF and if you like it you like it and if you not not".
But I am absolutely confident that many people will like it, oh yes
You can play it "easy" but it's still going to take you 15 .. 20 mins to
fully understand it, but then you'll play it over and over and over ...
The thing is "would you like to play something different and challenging or
want to play always 'the same things' ? "
There are moments you want a bit of this and that, this is 'this', that is 'that'.
SG is a bit "experimental by nature" of course is "different" and that's
how we wanted it to be and feel, it's "another kind of gaming experience".
It's not super difficult, sure at the beginning it will make you maybe
swear a little bit for 5 .. 10 mins to understand "how all goes" .. but then
it becomes "pure fun"
It's a thing that "builds", the more you go into into the more you get
into "the zone" and then you'd just like it would get even more and more trippy, trust me
Sure you can't pick up and play level 64 at the first go or just after
playing the first 32 .. you need to arrive there step by step .. but it's like
"a guru path" .. once you'll be at 64 "the rest it's all behind you" .. you'll
be "in the zone and with the skills to pass all the rest that comes".
It's certainly not the kind of game you can finish in 2 hours .. unless you
are some really hardcore player with some good skills .. yet it still a game
you'll play more times trying to improve your score/skills ..
Bottom line : "FUCK OFF all the reviewers, download the FREE demo, TRY IT FOR YOURSELF and if you like it you like it and if you not not".
But I am absolutely confident that many people will like it, oh yes
Giles the billy goat
"Baa"
"Baa"
- gilesgoat
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That would be a good thing actually, know 3 different point of views.OX wrote:Probably just some half arsed hack that could'nt be bothered to play it properly.RageMatrix wrote:Perhaps the reviewer just didn't like it? Happens y'know.
Bring back the three opinions style reviewing of Zzap64!
But Zzap was Zzap, unique ..
more" ..
Giles the billy goat
"Baa"
"Baa"
- RiK
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I'm guessing they got someone to review it who normally plays nothing but FPS's and says J00 SUXX0RZZ!!!!! a lot.
Don't sweat it dudes, everyone we know who's played it loved it. The word is out there and it will sell itself.
Don't sweat it dudes, everyone we know who's played it loved it. The word is out there and it will sell itself.
RiK
Yakyak Admin
Martial Arts: http://www.BlackBeltAcademy.info
Photography: http://www.richardolpinphotography.co.uk
Yakyak Admin
Martial Arts: http://www.BlackBeltAcademy.info
Photography: http://www.richardolpinphotography.co.uk
- PeeknPoke Lee
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gah!
I know whats its like for someone to look at something you did and say "I dont like it" - its bloody heart killing seeing all your work rubbished up by someone - You feel all your work over the last years is being killed and you ask yourself "why? I think we did pretty good"
If you take one step back on this, all games are very personal - You can have a love/hate affair with most games. Some Games I dont get - but I understand why people do. I dont like Zelda games but know why they are so popular.
It seems by the posts on here that the reviewer did not mince his works but hey, bollocks to him. It was not his bag. Bollocks. get over it. One person didnt get the game, but many,many others will. If we see him in the street, he's going to get his pony tail pulled and his (red) braces snapped I can tell you.
I can safely say that Space Giraffe has already has a large following and should be the huge hit we expect of Mr. Minter and Mr.Giles.
I am about to go out and buy an Xbox360 and get ready for this - that is the highest complement I can give.
Lee
I know whats its like for someone to look at something you did and say "I dont like it" - its bloody heart killing seeing all your work rubbished up by someone - You feel all your work over the last years is being killed and you ask yourself "why? I think we did pretty good"
If you take one step back on this, all games are very personal - You can have a love/hate affair with most games. Some Games I dont get - but I understand why people do. I dont like Zelda games but know why they are so popular.
It seems by the posts on here that the reviewer did not mince his works but hey, bollocks to him. It was not his bag. Bollocks. get over it. One person didnt get the game, but many,many others will. If we see him in the street, he's going to get his pony tail pulled and his (red) braces snapped I can tell you.
I can safely say that Space Giraffe has already has a large following and should be the huge hit we expect of Mr. Minter and Mr.Giles.
I am about to go out and buy an Xbox360 and get ready for this - that is the highest complement I can give.
Lee
makes films and stuff... http://www.notlobproductions.co.uk
I'll chuck in a quote from a mate of mine who's kind of obsessed with SG right now, posting in a comments thread on Eurogamer. This was in response to someone who also played SG on partnernet and didn't get on with it at all.
The same friend also called Jeff a sick twisted freak last week, though. That's what reaching level 64 does to a man.
Personally I love what I've played so far, and that's been in sub-optimal conditions - played on a friend's devkit with the screen at an odd angle with practically no volume, so I've only had a few short goes and have been a bit rubbish (without sound I was catching a lot of flower heads through the face, that's my excuse). I've played enough to know I'm going to love it to bits when it's in its natural habitat - a darkened room with the sound turned up and me 3 feet from the screen.
The guy replied, said he'd give it another go when released, and rather ironically, admitted that he thinks he judged it harshly because it wasn't Tempest 2K.EG comments thread wrote: that's exactly how I felt after my first go on it...
After a couple more goes you get used to the sound effects and can pretty much just play the game by sound alone. It's kinda like being Tommy, in that you start to just rely on your own intuition and stuff....
It got better every day until now I basically can't see the point of any other game.
"Sure, I *could* play that game... but will it mess with my brain chemistry to the point where the room is spinning, and also make me feel like the cool hacker kid in any 80's sci-fi film?"
It's really nothing like tempest... in fact if anything its the exact opposite of Tempest. The hard part of SG is avoiding killing things until the right moment...
Anyway, I'll stop raving about it now and just start coming to terms with the fact that I can't play it at home for another month or so
The same friend also called Jeff a sick twisted freak last week, though. That's what reaching level 64 does to a man.
Personally I love what I've played so far, and that's been in sub-optimal conditions - played on a friend's devkit with the screen at an odd angle with practically no volume, so I've only had a few short goes and have been a bit rubbish (without sound I was catching a lot of flower heads through the face, that's my excuse). I've played enough to know I'm going to love it to bits when it's in its natural habitat - a darkened room with the sound turned up and me 3 feet from the screen.
What makes you think this'll be any different. You'll get some glowing reviews from other sources. Just because some magazine would've preferred it if premise was 'you're a badass nothing to lose extra terrestrial giraffe (who was kicked out of the Spartan II project for flipping out crazy-style after a Grunt killed his mother by screaming "We're all gonna die!" every two-and-a-half seconds, causing her to laugh to hard that her head exploded, because Grunts are hi-larious), with a penchant for causing pain, out to avenge the murder of his personal harem of hoes-wit-all-dat-azz-goin'-on - IN BULLET-TIME!!!!!elevenhundredandeleven' and the name was 'Halo' followed by a number, are you going to let yourselves be disheartened? Bugger that.some one, of psychedelia wrote:I got the worst review I'd ever had (for the Spectrum version, which was denounced as "pointless hippy nonsense" in some magazine I can't recall)
Personally, I reckon calling them and kindly asking, a) if the rating is true, b) if they are quite sane, and, c) have they heard of a thing called a 'soul', would be a good plan of action.
Kick ass, guys. I'm sure this is unfair. Unfair things should be made fair, so see what they say and give them a chance to explain and, possibly, rectify everything. Record the call too. Don't forget to tell them that you're recording it though... *looks innocent*
Last edited by Spoongod on Thu Aug 16, 2007 8:56 pm 0, edited 1 time in total.
There is your answer. Reviewer looks at 25 games as fast as he can so he can go do his other jobs, or vacation or whatever, he only has 5 minutes for each, he can't care less to figure it out and writes his review.gilesgoat wrote:Well .. let's put it this way .. "Space Giraffe is not a very easy game".
You can play it "easy" but it's still going to take you 15 .. 20 mins to
fully understand it, but then you'll play it over and over and over ...![]()
I wouldn't worry about.





