The definitive Space Giraffe thread
- benedictw
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It gets plugged in eurogamers 'most wanted' list
Sadly these restrictions mean we can't mention forthcoming Live Arcade treasures such as John Hare's beautiful game Sensible World of Soccer or Jeff Minter's psychedelic but under - no - circumstances - point - out - it - looks - a - bit - like - Tempest, Space Giraffe.
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- benedictw
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They couldn't put anything that wouldn't be buyable in a box in the Most Wanted list. Why? I don't know but it knocks out the XBLA stuff.HGFB wrote:Restrictions? I'm sure Yak and Giles would want Eurogamer to do a review now
http://www.eurogamer.net/article.php?article_id=80388
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... said a direct copy & paste of Andy Lowe's review?stark wrote:And then again.. albeit only briefly mentioned in the latest XboxWorld360, "looks like tempest, [even though the official line is it isn't]...it'll be Aces"
some random forum person said..
http://forum.teamxbox.com/showthread.php?t=541516
- WiredWorm
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I nearly said the same - but then I can't be sure that the 'monkeyboy' who posted that isn't actually Andy Lowe........choddo wrote:... said a direct copy & paste of Andy Lowe's review?
In which case i'm sure he's entitled to post his critique of SG whereever he pleases......
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Possibly - or maybe he didn't want to because it may change peoples perception of his review.
The problem is that some people could wrongly assume he's a fanboi just because he posted a link back - although Jeff made it quite clear that the test team was specifically picked to include people who would be critical of his work........
The problem is that some people could wrongly assume he's a fanboi just because he posted a link back - although Jeff made it quite clear that the test team was specifically picked to include people who would be critical of his work........
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- HGFB
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http://www.eurogamer.net/article.php?article_id=81662
Psychedelic Live Arcade title Space Giraffe has cleared certification and will be released any day now.
Game creator Jeff Minter spilled the beans on his blog, where he said an allocated Wednesday release was all he was waiting for now.
Until then, Space Giraffe will be tested by various volunteers from around the industry. The most recent was Microsoft Game Studio release manager James Cope, who was responsible for getting Crackdown out on shelves.
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- merman
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From my point of view, you don't HAVE to complete a game 100% to create a decent review. Even playing a third of *most* games gives you enough of an impression of how the controls work, the standard of the graphics and music and the vast majority of any gameplay mechanics.Dave wrote:Yeah, I was thinking the same thing. Good call.PVB wrote:One thing not mentioned so far; the bonus round.![]()
The review didn't mention it, possibly because he never got to it?
Not picking on this review in particular (rather all of them everywhere), but you shouldn't write a review for a game until after you've fully beaten it, and played through all of it (100%).
Or perhaps, if you didn't beat it, or only played a portion of the game (like, say, skipping extras included in the game to simple "beat" it), say so making it clear in the review, and state how much time you played the game for, and what percentage you completed. Some games are unbeatable, or far too long to finish within a reasonable amount of time.
That'll give readers a metric to judge if the reviewer did a good job or not.
Otherwise, reviewers would never finish playing a game before it was released...
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HGFB wrote:http://www.eurogamer.net/article.php?article_id=81662
Psychedelic Live Arcade title Space Giraffe has cleared certification and will be released any day now.
Game creator Jeff Minter spilled the beans on his blog, where he said an allocated Wednesday release was all he was waiting for now.
Until then, Space Giraffe will be tested by various volunteers from around the industry. The most recent was Microsoft Game Studio release manager James Cope, who was responsible for getting Crackdown out on shelves.
Hahaha. *blush*
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