HungryHorace wrote:
Wouldnt be the first time. would also explain why no Euro forums have mentioned it - only Streetrace???
Y'know, perhaps someone can correct me here, but I honestly cannot remember a single time when an XBLA title hasn't been released in both the US and Europe at the same time.
Anyone else?
Yeah, sure some Demos have - but not XBLA titles.......
Also, it HAS been mentioned on some of the Euro forums. In particular Eurogamer has mentioned it here.
Last edited by WiredWorm on Tue Aug 21, 2007 3:45 pm 0, edited 1 time in total.
GamerTag: WiredWorm
It's like another mouth - LamptonWorm
HungryHorace wrote:Just had a terrifying thought. What if SG is released tomorrow on USA Live Arcade but not Europe?What if its 400 points in US and 800 points in Europe???
you worry too much.
Is there any precedent for XBLA games to be in one region or another? I thought they were all world releases -- at least that's been my observation as a foreigner on this board.
Demos are frequently region-locked for reasons unknown, but Space Giraffe is a full game!
maybe I am speaking out of turn then, but there is tons of stuff on the US XBL servers that arent avail here - certain that included new games rather than old conversions?
Symphony of the Night maybe even perhaps?
"Better to regret what you have done, than regret what you haven't"
HungryHorace wrote:maybe I am speaking out of turn then, but there is tons of stuff on the US XBL servers that arent avail here - certain that included new games rather than old conversions?
Symphony of the Night maybe even perhaps?
Castlevania? No thats out in Europe.
There WAS one game that was released in the US only - Aegis Wing - and a couple of japan only games but thats about it.
Aegis Wing was a America only release, but it was free so a silver US account could download it, and once downloded you could play it on any profile. It's quite fun with a few players not so good single player in my view.
DM2 wrote:Aegis Wing was a America only release, but it was free so a silver US account could download it, and once downloded you could play it on any profile. It's quite fun with a few players not so good single player in my view.
It was a special case and was made by a couple of interns at MS.
As for your questions about SG, I think the review says everything I need to say about the subject. I can rephrase what's there if it helps: I didn't agree with the game's very specific design decisions. It's not just Tempest again -- yay! -- but I didn't enjoy the remix -- boo! It took a while to get the hang of the new mechanics; I was really bad at the game and I felt the game was not helping me learn it (if anything, my experience was the opposite). I took the tutorial twice, and once I did figure it out, once I put all the parts together -- mechanics, video, and audio -- I simply didn't like the way they interacted. The sum experience, once decoded, was not fun (quite the opposite, if you read the review). We passed the controller and three other writers were asked for their take too, because I'm willing to admit when I may be missing something, and you don't want to make assumptions when you're considering really low scores. But they echoed my opinions without me offering them first. You don't give out 2.0s lightly, and hopefully you don't give them out often.
Other than that, I defer to the review I've already written; I made my case pretty clearly there. The game comes out on Wednesday, and everybody can check out the demo or full retail and decide for themselves. Watch this space, right? <gamerankings link>
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Dan Amrich, Official Xbox Magazine's Chief Retrologist
As for your questions about SG, I think the review says everything I need to say about the subject. I can rephrase what's there if it helps: I didn't agree with the game's very specific design decisions. It's not just Tempest again -- yay! -- but I didn't enjoy the remix -- boo! It took a while to get the hang of the new mechanics; I was really bad at the game and I felt the game was not helping me learn it (if anything, my experience was the opposite). I took the tutorial twice, and once I did figure it out, once I put all the parts together -- mechanics, video, and audio -- I simply didn't like the way they interacted. The sum experience, once decoded, was not fun (quite the opposite, if you read the review). We passed the controller and three other writers were asked for their take too, because I'm willing to admit when I may be missing something, and you don't want to make assumptions when you're considering really low scores. But they echoed my opinions without me offering them first. You don't give out 2.0s lightly, and hopefully you don't give them out often.
Other than that, I defer to the review I've already written; I made my case pretty clearly there. The game comes out on Wednesday, and everybody can check out the demo or full retail and decide for themselves. Watch this space, right? <gamerankings link>
--------------------------------------------------------------------------------
Dan Amrich, Official Xbox Magazine's Chief Retrologist
Tmuk wrote:I'm going to be picking up a 360 when I move into my new flat, but I don't think there'll be a broadband connection there. I've got no experience whatsoever of Live Arcade, I don't suppose there's any other way of getting hold of content other than by downloading it? Shame, because I'd be really interested in giving SG a whirl.
You may need the broadband connection to download software/firmware/dashboard updates as well, so best to use someone's big fat pipe at first.
Also, a number of Live Arcade game demos are available on magazine demo DVDs and apparently some arcade games will come bundled with the new Core/Arcade 360 console.
If it's any help - i did a dash update, subbed to XBL, got geometry wars and a game update of somesort when i was at my BKK house using xbox->macbook->GPRS mobile
Nice to see SG getting a VERY positive review from angrygamer.net Really looking forward to it! Damn....might have to buy a 360 early for this and Bioshock. Wallet am cry!!!