Space Giraffe - Player's views, help needed, etc.

XBLA and PC.
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Andy Pandy
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Post by Andy Pandy »

I'm not to sure about this game. I have to say I like it a lot but it has a flaw. You need a hell of a lot of investment time in playing this game... What I mean is people will download the demo and play for a short time and feel it's not for them, the investment of play time will put people off. I think this is a great shame because THIS game is a little gem.

I think the tutorial needs to be more clear. Most people just download and jump to the action. This is what I did and I sucked. Most people would give up there and right the game off. I didn't because I know Yak's work and decided to learn how to play.

Anyway, the graphics are fantastic. The audio cues work well, god help anyone who is deaf. And the music sets the mood. Those flowers are bastards - the sound cues are the key.

It's great to see a game like this, very refreshing...

Can the demo download be altered to make it more acceptable for causual browsers? If so, then maybe the flaw can be rectified for the causual shoppers :)
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Post by Yak »

Mark wrote:
defsdoor wrote:I'm shit at it :)

On the webs that aren't linear I end up moving the wrong way when I push the stick and am upside down :(
My standard Tempest/Gyruss tactic to prevent this is to fidget a lot - try not to sit still. You only tend to go the wrong way when you start moving after a pause - if you're constantly moving you don't give yourself a chance to forget which way is which.
Fidgeting is actually good not only to remind you of orientation but also because power zone drains more quickly if you are static than if you are moving. If I am forced to remain roughly in one place for any length of time I always ameliorate it by a bit of a fidget.
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Post by Xstreme »

Yak wrote:Fidgeting is actually good not only to remind you of orientation but also because power zone drains more quickly if you are static than if you are moving. If I am forced to remain roughly in one place for any length of time I always ameliorate it by a bit of a fidget.
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Post by rockwaldo »

I've worked out how the tutorial could have been more forgiving for new users - I reckon if you had toned down the funky visuals a notch then people would have been able to get to grips with the game mechanic a bit quicker.

That and I think the tactic of collecting jumps so that you can suddenly fill the power zone before a saved up bull could have been more explicit as well. I've just worked that out and now the game makes so much more sense.
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Post by Mentski »

119th and (hopefully) climbing. I guess I'm getting better, Starting from the beginning every time, none of that casual gamer continuing crap from me!

...'Tis a shame the music heard on the youtube videos never made it to final, but sample clearance is a bitch. It would be a real shame if the beta soundtrack somehow found its way on some filesharing place or another.

*It appears that during typing this i've slipped to 124th. bah. Time to get back to it.
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Post by Tetra Elemental »

PVB wrote:
Tetra Elemental wrote:As far as I'm concerned the game is a complete mess.

Bitterly disappointed with Space Giraffe. The worse thing is seeing the flashes of genuine brilliance in amongst the broken mechanic.

:(
:lol:

2/10? 8)
Maybe a 3/10.
The OXM review is more right than wrong, unfortunately.
There's way too many unavoidable deaths. Especially from bullets hidden by the enemies as you bull them. Some of the grids are very stingy with the time you're given to actually see something coming up the grid. I honestly don't know why the game was made this claustrophobic. The flowers are just a complete pain in the arse too, given that they get lost in the background.
It just isn't an enjoyable game after level 9 or so.

An option to turn the Neon background off would have been most welcome tbh.

I'm currently ranked at 60 Overall and about 50 on Hardcore and I've been playing it since 11am this morning, desperately trying to like it. I consider it 400pts wasted now though.

And it's Tempest by the way folks. Different scoring mechanic but still Tempest. Sorry but it's true.
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Post by Yak »

Tetra Elemental wrote:
PVB wrote:
Tetra Elemental wrote:As far as I'm concerned the game is a complete mess.

Bitterly disappointed with Space Giraffe. The worse thing is seeing the flashes of genuine brilliance in amongst the broken mechanic.

:(
:lol:

2/10? 8)
Maybe a 3/10.
The OXM review is more right than wrong, unfortunately.
There's way too many unavoidable deaths. Especially from bullets hidden by the enemies as you bull them. Some of the grids are very stingy with the time you're given to actually see something coming up the grid. I honestly don't know why the game was made this claustrophobic. The flowers are just a complete pain in the arse too, given that they get lost in the background.
It just isn't an enjoyable game after level 9 or so.

An option to turn the Neon background off would have been most welcome tbh.

I'm currently ranked at 60 Overall and about 50 on Hardcore and I've been playing it since 11am this morning, desperately trying to like it. I consider it 400pts wasted now though.

And it's Tempest by the way folks. Different scoring mechanic but still Tempest. Sorry but it's true.
Good job that you're pretty much alone with Dan OXM in saying that then :D.

Just proves to me that it is not the game that's broken, only that a small minority of people simply can't uderstand it :).
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Tetra Elemental
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Post by Tetra Elemental »

Yak wrote:
Tetra Elemental wrote:
PVB wrote:
Tetra Elemental wrote:As far as I'm concerned the game is a complete mess.

Bitterly disappointed with Space Giraffe. The worse thing is seeing the flashes of genuine brilliance in amongst the broken mechanic.

:(
:lol:

2/10? 8)
Maybe a 3/10.
The OXM review is more right than wrong, unfortunately.
There's way too many unavoidable deaths. Especially from bullets hidden by the enemies as you bull them. Some of the grids are very stingy with the time you're given to actually see something coming up the grid. I honestly don't know why the game was made this claustrophobic. The flowers are just a complete pain in the arse too, given that they get lost in the background.
It just isn't an enjoyable game after level 9 or so.

An option to turn the Neon background off would have been most welcome tbh.

I'm currently ranked at 60 Overall and about 50 on Hardcore and I've been playing it since 11am this morning, desperately trying to like it. I consider it 400pts wasted now though.

And it's Tempest by the way folks. Different scoring mechanic but still Tempest. Sorry but it's true.
Good job that you're pretty much alone with Dan OXM in saying that then :D.

Just proves to me that it is not the game that's broken, only that a small minority of people simply can't uderstand it :).
Ranked in the top 100 but I don't understand the game?

Whatever.
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Post by fuwafuwa »

I don't think I fully understand this game...yet :lol:
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Post by CarlBillen »

Tetra Elemental wrote:There's way too many unavoidable deaths. Especially from bullets hidden by the enemies as you bull them. Some of the grids are very stingy with the time you're given to actually see something coming up the grid. I honestly don't know why the game was made this claustrophobic. The flowers are just a complete pain in the arse too, given that they get lost in the background.
I have noticed that as soon as I hear a firing sound, I immediately stop thinking about bulling and start looking around... Same goes for the flowers... As soon as I hear the Elektroplankton-ny sound, I think "Shit! There are flowers around!" and start looking very carefully...

And the claustrophobic feeling (especially with the 'Tear of fire' level) only makes the other levels feel 'wide and free'... And then you get you arse handed to you because you have a very wide level, and very fast growing flowers :lol:

I am trying to learn which levels have bullets and flowers, and it starting to work... Though then I noticed a level where I could bull very nicely and without any worries, and suddenly they decide to start firing bullets when your halfway the level... Then it's a 'MINTER/GILES YOU CUNTS' moment :wink:

I tried playing with music volume 3, audio effects volume 10, and that works pretty fine for me. I might just try playing it with no music, because the audio cues are so important in this game...
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Post by Yak »

fuwafuwa wrote:I don't think I fully understand this game...yet :lol:
Well your score at level 31 was 10x what OXM Dan managed so i think you're doing ok :D.
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Post by mickstupp »

legion wrote:As PVB is busy playing space giraffe

Welcome mickstupp, to the fluffiest :fluffy: forums :fluffy: on the :fluffy: net! :D
Why thank you!

Loving this game. Nice difficulty. It's giving me hankerings to dig out me C64 and see if it still works.
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Post by Mentski »

I'll tell you whats really getting to me right now:

Seeing an enemy bullet crawling slowly up the power zone, so I rush over to the part of the grid it's on thinking I have enough time to get there and shoot it back down, only to get there and unceremoniously collide with it, losing a life and everything that goes with it.

Worse still it's happened quite a few times now, I should know better, should of learned from mistakes, and let it fly off the grid.

Do I? Do I bollocks.
Last edited by Mentski on Wed Aug 22, 2007 5:37 pm 0, edited 1 time in total.
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Yak
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Post by Yak »

Tetra Elemental wrote:
Yak wrote:
Tetra Elemental wrote:
PVB wrote:
Tetra Elemental wrote:As far as I'm concerned the game is a complete mess.

Bitterly disappointed with Space Giraffe. The worse thing is seeing the flashes of genuine brilliance in amongst the broken mechanic.

:(
:lol:

2/10? 8)
Maybe a 3/10.
The OXM review is more right than wrong, unfortunately.
There's way too many unavoidable deaths. Especially from bullets hidden by the enemies as you bull them. Some of the grids are very stingy with the time you're given to actually see something coming up the grid. I honestly don't know why the game was made this claustrophobic. The flowers are just a complete pain in the arse too, given that they get lost in the background.
It just isn't an enjoyable game after level 9 or so.

An option to turn the Neon background off would have been most welcome tbh.

I'm currently ranked at 60 Overall and about 50 on Hardcore and I've been playing it since 11am this morning, desperately trying to like it. I consider it 400pts wasted now though.

And it's Tempest by the way folks. Different scoring mechanic but still Tempest. Sorry but it's true.
Good job that you're pretty much alone with Dan OXM in saying that then :D.

Just proves to me that it is not the game that's broken, only that a small minority of people simply can't uderstand it :).
Ranked in the top 100 but I don't understand the game?

Whatever.
from what you are saying, evidently, yes :).

"Whatever" :D.
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Post by pyroxian »

I mostly use hoof shots to dispose of bullets. Just hoof shot in the direction you're bulling.

Steve
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