And even better, I'm beating TwistedScrote.
Space Giraffe - Player's views, help needed, etc.
- Muttley
- Sheepie Whore

- Posts: 13169
- Joined: Thu Apr 25, 2002 12:30 pm 0
- XBL Gamertag: Mu77ley
- Location: In a maze of twisty passages, all alike.
- Contact:
Starting to get the hang of this now. Level 10 with a score of 13,694,729.
And even better, I'm beating TwistedScrote.

And even better, I'm beating TwistedScrote.
Muttley's Blog: Rarely updated, occasionally interesting… maybe
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules
RetroRemakes Framework: Open Source BlitzMax Game Framework
MuttMod: My Open Source BlitzMax Modules
- VNVObit
- Baaaaaa!

- Posts: 4072
- Joined: Sun Jan 01, 2006 10:03 pm 0
- XBL Gamertag: vnvobit
- PSN: VNV_Obit
- Location: London
Well have now played the game for about 45 minutes (and need to go to bed)
Slowly but surely starting to understand the mechanics having dived in while suffering from RTFGGFYak.
stopped and read Yak's guide a little (hey I want another surprise) and it's starting to click with me
I am finding it difficult to resist the temptation to enter the T*****T zone as it kills the score.
Hidden depth Check
Can be slightly Frustrating Check
Learning Curve Steep (if you suffer from RTFGGFYak) Check
Ah That's what it does (when you read the guide) Check
Llamasoft feel Check
Great Sound Check
Great Fun Check
to all the team Great bloody game
Congratulations
hope it does well for you because it's an excellent enjoyable game
Slowly but surely starting to understand the mechanics having dived in while suffering from RTFGGFYak.
stopped and read Yak's guide a little (hey I want another surprise) and it's starting to click with me
I am finding it difficult to resist the temptation to enter the T*****T zone as it kills the score.
Hidden depth Check
Can be slightly Frustrating Check
Learning Curve Steep (if you suffer from RTFGGFYak) Check
Ah That's what it does (when you read the guide) Check
Llamasoft feel Check
Great Sound Check
Great Fun Check
to all the team Great bloody game
Congratulations
hope it does well for you because it's an excellent enjoyable game
"England is funny, but sometimes she scares me"
Tony Wakeford
My avatar is the cover of Tower of Babel's first single
"Sky is not roof, Earth is not bottom, the world is not yours, you are the world's" from Brown by Grotus
Tony Wakeford
My avatar is the cover of Tower of Babel's first single
"Sky is not roof, Earth is not bottom, the world is not yours, you are the world's" from Brown by Grotus
Level thirtysomething, and back in in rank somethinglessthanten. That'll last, what with me not getting to play anymore until Monday or so.
Level 28 is mean. Mean mean mean.
Also got sort of stuck at level 32, and haven't yet managed to get through it with 3 lives left. Did manage to get through with 1 life and then restock on the next few levels, setting starting scores again at 35+. Even got a bonus round during that. Joy. Still some not horribly hard levels between the ones I keep banging my head at for forever. I like that. Also how they're not at all alike, as a general thing :)
Level 28 is mean. Mean mean mean.
Also got sort of stuck at level 32, and haven't yet managed to get through it with 3 lives left. Did manage to get through with 1 life and then restock on the next few levels, setting starting scores again at 35+. Even got a bonus round during that. Joy. Still some not horribly hard levels between the ones I keep banging my head at for forever. I like that. Also how they're not at all alike, as a general thing :)
My National Inquire says musicians cannot play a single note, unless they eat drugs first.
Having read the views on a few other boards I hang on, it seems the most marmite thing in the game ARE the bullets. Some people are picking them out fine (visual, audio or otherwise... ESP?!) and some are not. Perhaps it's just down to how your eyes and brain work in tandem... but practice beggars best performance...
Lie with passion and be forever damned...
Xbox: Mayhem64
Xbox: Mayhem64
To me, as of now, it's really a matter looking for them bullets properly. I ram straight into them often enough, but I tend to manage to avoid that if I look to see if where I'm heading is safe, rather than go bulling as a reflex to noticing that there are grunts aplenty ready for just that and the like. I can see them, they're not invisible, but unless sort of consciously check the area where there might be bullets I should avoid, I might very well miss them.
And once gotten used to that, meanies shooting bullets diagonally fuck me up :)
And once gotten used to that, meanies shooting bullets diagonally fuck me up :)
My National Inquire says musicians cannot play a single note, unless they eat drugs first.
-
Bounty Bob
- Baa!

- Posts: 73
- Joined: Fri Aug 17, 2007 4:04 pm 0
What the hell is it with this game? I've just played for about 6 hours straight! Soooooo addictive. Got a level 16 score of almost 25million which seems respectable enough for now.
Would have got further through the levels if it wasn't for being able to improve and get better starting bonuses. It's similar to Metropolis Street Racer on the Dreamcast for me. I get this obsessive compulsive thing where I have to keep trying to do better. I hardly did anything on MSR because I kept making my targets more difficult to get more points. Now I have SG which keeps taunting me to do better. Damn you Minter.
I'm not totally happy with the trippy backdrops, which aren't really my cup of tea. This was to be expected though as I hate the visuals on the 360's music player too. I just don't get them really and find no pleasure in that kind of thing
. I found that by playing a custom track and pausing it so that there is no music, things become much better. Still some trippy visuals but much more acceptable to me. Wish there was an option to turn them off but that is about the only complaint I can make at the moment, so the game is definitely doing many things right.
I have had problems with some levels, seeing what's going on and I have been killed on numerous occasions without a clue as to what killed me. But like Jeff has said many times in response to Dan OXM, you do need to learn to read the levels and definitely not play it like Tempest. This isn't a game that you can form a real opinion on after a few minutes.
The level which really frustrated me was level 13. It wasn't that I couldn't get past it, getting there with enough lives meant that I could go past it. The problem was deaths that happened as if from nowhere and it was getting a little frustrating. Fortunately we can start on levels we've reached without playing through the game and this is a really helpful feature. I plugged away at level 13 for a while and realised that you really need to slow down and take your time. After a while I managed to do it without losing a life and then went and did it again straight after to prove it wasn't a fluke. It's this kind of experience that makes the game for me. It would be so easy to dismiss the game as impossible to read and killing you randomly. That certainly isn't the case though, all you need to do is look and listen. It can be hard when your used to playing many shoot-em-ups where reaction and agression are key but here you really do need to plan your attack and defence carefully. Obvioulsy you do still need to be able to react quickly but heading gung ho into busy areas will inevitable result in death.
I'm also very pleased with the achievements. There seems to be a considerable challenge there, without any of them seeming impossible. I've already got 5 including, mine's a 99, giraffa caprichose and klepto-giraffe. Love the names of them too, very imaginative.
Marks out of ten, I'd give it a solid 9. Fantastic stuff.
Would have got further through the levels if it wasn't for being able to improve and get better starting bonuses. It's similar to Metropolis Street Racer on the Dreamcast for me. I get this obsessive compulsive thing where I have to keep trying to do better. I hardly did anything on MSR because I kept making my targets more difficult to get more points. Now I have SG which keeps taunting me to do better. Damn you Minter.
I'm not totally happy with the trippy backdrops, which aren't really my cup of tea. This was to be expected though as I hate the visuals on the 360's music player too. I just don't get them really and find no pleasure in that kind of thing
I have had problems with some levels, seeing what's going on and I have been killed on numerous occasions without a clue as to what killed me. But like Jeff has said many times in response to Dan OXM, you do need to learn to read the levels and definitely not play it like Tempest. This isn't a game that you can form a real opinion on after a few minutes.
The level which really frustrated me was level 13. It wasn't that I couldn't get past it, getting there with enough lives meant that I could go past it. The problem was deaths that happened as if from nowhere and it was getting a little frustrating. Fortunately we can start on levels we've reached without playing through the game and this is a really helpful feature. I plugged away at level 13 for a while and realised that you really need to slow down and take your time. After a while I managed to do it without losing a life and then went and did it again straight after to prove it wasn't a fluke. It's this kind of experience that makes the game for me. It would be so easy to dismiss the game as impossible to read and killing you randomly. That certainly isn't the case though, all you need to do is look and listen. It can be hard when your used to playing many shoot-em-ups where reaction and agression are key but here you really do need to plan your attack and defence carefully. Obvioulsy you do still need to be able to react quickly but heading gung ho into busy areas will inevitable result in death.
I'm also very pleased with the achievements. There seems to be a considerable challenge there, without any of them seeming impossible. I've already got 5 including, mine's a 99, giraffa caprichose and klepto-giraffe. Love the names of them too, very imaginative.
Marks out of ten, I'd give it a solid 9. Fantastic stuff.
I have to say that after two evenings of play I'm still enjoying this and i made great progress last night. However I am finding it draining, I must be concentrating too hard, looking forward to when it becomes second nature.
In fact it was so tiring that I had to take a break last night and play some Geomy Wars 2.
In fact it was so tiring that I had to take a break last night and play some Geomy Wars 2.
XBoxlive -> Mr Sty
- TwistedScrote
- Baaaaa!

- Posts: 1591
- Joined: Wed Jan 01, 2003 8:16 pm 0
- Location: East London
Muttley wrote:Starting to get the hang of this now. Level 10 with a score of 13,694,729.
And even better, I'm beating TwistedScrote.![]()
Not for long mutts...... not for long!
Once I've got lvl 13 outta the way I intend to thrash the shit out of this game. (well top 100 hopefully!)
Dont force it up.... you'll break my heart.






