First day thoughts

XBLA and PC.
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gilesgoat
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Post by gilesgoat »

gravy wrote:
PaulCunningham wrote:I've never said I want it to be easier. All I want us to be able to tone Neon down so it's more enjoyable for me. I don't care if you can score 50 million with one eye playing upside down and left handed. This is a purely selfish thing on my part - you lot are having loads of fun - I want a bit of that too :)
That'd be a different game IMHO, SG is pretty awesome but when all hell kicks off and you're reading what's going on using senses you never knew existed that's exactly when you're getting into the realms of near mystical mind smearing experience that no other game is going to give you.

Even more next game please :D
I tought you were out in touch with nature ...

How can you be posting here ? Satellite connection :wink: ?
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Post by Tetra Elemental »

PaulCunningham wrote:
PVB wrote: Not really.

People want SG to be made easier.

Ikaruga may have difficulty settings, but on the lowest there's still way too many bullets for me to survive the first 'level'.
I've never said I want it to be easier. All I want us to be able to tone Neon down so it's more enjoyable for me. I don't care if you can score 50 million with one eye playing upside down and left handed. This is a purely selfish thing on my part - you lot are having loads of fun - I want a bit of that too :)

I mentioned the visuals when the first videos came out and was bluntly told that "Yak had been making games for 25 years and he knows what he is doing". I'm not saying you can't see bullets, that the tutorial is crap, the sfx are rubbish, whatever.

My overriding thought is "if only".

PS - I thought Ikaruga sucked. Not my type of game at all. But that's not really relevant here.
You can tone the visuals down a bit by using a custom soundtrack and turning the sound down to zero.
It doesn't help much because of the crappy grid design the game employs to deliberately obscure parts of the level, but it might make a small difference.
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Post by gravy »

gilesgoat wrote: I tought you were out in touch with nature ...

How can you be posting here ? Satellite connection :wink: ?
Couldn't resist to see how things are going :)

I'm in Fishguard and netting via GPRS :) Rather expensively probably :oops:


Brecon Beacon's tomorrow and we'll be in a campsite that apparently has wifi :)
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gilesgoat
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Post by gilesgoat »

gravy wrote:
gilesgoat wrote: I tought you were out in touch with nature ...

How can you be posting here ? Satellite connection :wink: ?
Couldn't resist to see how things are going :)

I'm in Fishguard and netting via GPRS :) Rather expensively probably :oops:


Brecon Beacon's tomorrow and we'll be in a campsite that apparently has wifi :)
Ok I'll send you an email about things :wink:
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Post by PaulCunningham »

gravy wrote: That'd be a different game IMHO, SG is pretty awesome but when all hell kicks off and you're reading what's going on using senses you never knew existed that's exactly when you're getting into the realms of near mystical mind smearing experience that no other game is going to give you.
I'm not saying tone them down for everybody - just me - he can hard code my gamertag in there if he wants :)

I'm genuinely jealous - I really am - I'm not knocking SG's mechanics - they sound great - I just wish I had the option of setting the visuals to a level more acceptable to my poor eyes so I could talk about level 64 and feedback monsters, etc. I wouldn't even care if my score was tagged with a 'Pansy' marker :lol:
gravy wrote: Even more next game please :D
Noooooooooooooo :)
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Post by GBH »

PaulCunningham wrote: I'm not saying tone them down for everybody - just me - he can hard code my gamertag in there if he wants :)

I'm genuinely jealous - I really am - I'm not knocking SG's mechanics - they sound great - I just wish I had the option of setting the visuals to a level more acceptable to my poor eyes so I could talk about level 64 and feedback monsters, etc. I wouldn't even care if my score was tagged with a 'Pansy' marker :lol:
Stick with it young padawan. The visuals take time to get used to and time for your brain to "ignore" the non essential stuff. Having played for about 4 hours I'm starting to get comfortable with it now. It's hard work but very rewarding. I just need some more spare time to play it.

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Post by PaulCunningham »

I'm going to give it another try tonight. I seem to get worse the more I play - 1st session of the night tends to be my best and I eek out a little more score but then it all goes downhill rather rapidly as my eyes give up on me. Lately I've been getting killed by floating flower heads I think but now I know they detach when the stem is white so I should be better equiped to deal with the basts :)

I played it at RV on a HDD TV and don't remember it being this bad.
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Post by ManicMiner »

the biggest knack I've found to space giraffe is simply learning to play without having to see stuff...

For instance, you know anywhere you've recently swept across is unlikely to contain any bullets, cos you'll have already juggled them... likewise, any flowers in those areas will have been shortened (at least on the early levels), so you know those bits of the web are "safe".

At first, just play for survival and let the score look after itself... Just take the "meh" and move on to the next level. Once you've seen the higher levels, the early stages will seem strangely empty and nothing like as trippy as they used to.

then you can start worrying about points :)
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Post by choddo »

PaulCunningham wrote:I'm going to give it another try tonight. I seem to get worse the more I play - 1st session of the night tends to be my best and I eek out a little more score but then it all goes downhill rather rapidly as my eyes give up on me. Lately I've been getting killed by floating flower heads I think but now I know they detach when the stem is white so I should be better equiped to deal with the basts :)

I played it at RV on a HDD TV and don't remember it being this bad.
yeah and listen out for that chime :) and safe to assume, if they're near the top, you're in trouble.
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