F***king 360 joystick

Inane baanter or words of wisdom - you decide...
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Deckard
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F***king 360 joystick

Post by Deckard »

Joystick - a stick that brings joy.
:evil:
Obviously this doesnt apply to Xbox 360 as I currently hate mine -in Bejewelled 2 it seems to think every movement is a diagonal and yes I know you can use the d-pad but that aint that good either. Smash TV and Robo seem to have the same problem too except for those it never ever wants to go diagonally. The idea of using the right hand crapstick for firing in those games is laughable - the buttons seem ok though. Perhaps in a week I will retract this but initial joystick impressions are shite and my Wiimote d-pad pisses all over this pad from a great height (and from day one too, none of this "you'll get used to it crap"). [Rant over]
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Post by Dave »

I think it has more to do with crap programming than with a crap controller. Well, for the analog at least...

...the D-Pad is notorious for hitting diagonals too easily. That too could be due to crap coding, but I've heard more people complain about that than just about anything on the paddle. I know Street Fighter II, and Castlevania:SOTN, are pretty tough to play using the D-pad.
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Post by fog »

The d-pad on the 360 is crap but the analogues are superb provided, as Dave says, they have been coded for correctly. Having said that, I've played a load of Bejeweled and can't honestly recall having any problems with it.

Best "traditional" pad I've ever used.
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Post by piku »

AH! So it's not just me who notices the D-pad hits the left/right buttons too easily?

Frustrates the hell out of me when the damn thing thinks I've pressed sideways scrolling in things.
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Post by Dave »

Frankly I don't know why other companies simply don't copy Nintendo's D-pad design. They had it right from the start. I believe the patent for it ran out several years ago.
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Post by Deckard »

Bump

Has anyone got a new joystick yet for their 360 (as I thought a few people were toying with getting this - http://www.amazon.co.uk/Virtua-Fighter- ... 325&sr=8-2 and their thoughts ?
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Post by polyhex »

Deckard wrote:Bump

Has anyone got a new joystick yet for their 360 (as I thought a few people were toying with getting this - http://www.amazon.co.uk/Virtua-Fighter- ... 325&sr=8-2 and their thoughts ?
It's been delayed until at least the 11th... :(
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Post by Ely »

polyhex wrote:
Deckard wrote:Bump

Has anyone got a new joystick yet for their 360 (as I thought a few people were toying with getting this - http://www.amazon.co.uk/Virtua-Fighter- ... 325&sr=8-2 and their thoughts ?
It's been delayed until at least the 11th... :(
I got an email today reckoning I wouldn't get it till the 16-18th Oct :(
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Post by polyhex »

Ely wrote:
polyhex wrote:
Deckard wrote:Bump

Has anyone got a new joystick yet for their 360 (as I thought a few people were toying with getting this - http://www.amazon.co.uk/Virtua-Fighter- ... 325&sr=8-2 and their thoughts ?
It's been delayed until at least the 11th... :(
I got an email today reckoning I wouldn't get it till the 16-18th Oct :(
The closer we get, the further away it gets...will I never fondle its rigid shaft? :?
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Post by Jamie »

Pacman is so frustrating to play with either the D-pad or the analogue stick that i've all but given up playing Pacman or Pacman CE.
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Post by Gnarf »

Gah. Need fighting stick for VF5 :| The VF5 stick is the same as the DoA4 one, no? Anyone used it? It goood? Seems X-Arcade will probably eventually release some 360 adapter for their sticks as well... been wanting one of those.

As a little aside, if anyone is using their 360 controller for their PC, and are annoyed with how you can't set the deadzones for the thing and such, I just found this thing here, which is very handy indeed. Unofficial driver and with handy tool that lets you set deadzones and remap axes and buttons. Rumble suddenly started working in some more games as well.
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Post by Flabio »

Dave wrote:Frankly I don't know why other companies simply don't copy Nintendo's D-pad design.
It's patented.
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Post by rowan »

Or my design which I don't think I've seen implemented:

4 separate buttons, just like on the PS1 but *not* actually joined as one
piece inside.
I'm sure this would be the most precise way.
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Post by _TinOmen_ »

I only want one thing: a dual-stick Robotron controller.
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Post by Fil »

The 360 d-pad does hit diagonals too easily yeah.
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