Bug squishing
- gilesgoat
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Bug squishing
Hi guys,
we are going to release a patch to fix those already found ( and already fixed by us here ).
We'll wait anyway up to the end of this week to see if "something else"
comes out, meanwhile we'll be in some "huge testing mode" before to actually do the thing.
So if meanwhile you want to try to find something else then do it, we
don't think anyway there's anything else to be found.
Seeyou, if you find something not already known please post it here.
we are going to release a patch to fix those already found ( and already fixed by us here ).
We'll wait anyway up to the end of this week to see if "something else"
comes out, meanwhile we'll be in some "huge testing mode" before to actually do the thing.
So if meanwhile you want to try to find something else then do it, we
don't think anyway there's anything else to be found.
Seeyou, if you find something not already known please post it here.
Giles the billy goat
"Baa"
"Baa"
OK, I don't know if this is a bug or what. I've brought it up in a few other threads and no response has been forthcoming so I'll bring it up here. Basically, when using a custom soundtrack, the music seems to lose some of it's bass when played in SG. As soon as you exit the game back into the full dash, the bass returns.
Once, when I started the SG demo while a song on the guide blade was paused, then went into a level, then unpaused the song on the demo blade, the SG music didn't come on. I was left with just the sound effects.
I assumed that the demo didn't have any music because of this... I only found out this morning that it did!
I assumed that the demo didn't have any music because of this... I only found out this morning that it did!
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I have read that the bass also returned when somebody switched from surround sound to stereo.bcass wrote:OK, I don't know if this is a bug or what. I've brought it up in a few other threads and no response has been forthcoming so I'll bring it up here. Basically, when using a custom soundtrack, the music seems to lose some of it's bass when played in SG. As soon as you exit the game back into the full dash, the bass returns.
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- gilesgoat
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Ah forgot to say please if you find a bug :
- explain step-by-step how you managed to find it and what one has
to do to generate it
- explain how much is repeateable ( i.e. does it happens ALWAYS when
you do that ? Once in a blue moon ? You saw it once and you never been
able to repeat it since ? )
This is very important, also add some details about your console setup/etc.
- explain step-by-step how you managed to find it and what one has
to do to generate it
- explain how much is repeateable ( i.e. does it happens ALWAYS when
you do that ? Once in a blue moon ? You saw it once and you never been
able to repeat it since ? )
This is very important, also add some details about your console setup/etc.
Giles the billy goat
"Baa"
"Baa"
- axel000
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I have noticed this in many games when using a custom soundtrack, Geometry Wars evolved comes to mind. Did you try opening the blade and increasing the volume within the music player itself ?bcass wrote:OK, I don't know if this is a bug or what. I've brought it up in a few other threads and no response has been forthcoming so I'll bring it up here. Basically, when using a custom soundtrack, the music seems to lose some of it's bass when played in SG. As soon as you exit the game back into the full dash, the bass returns.
Did you go to the SG options and check the music and sound effects balance ? I think custom soundtracks are balanced differently in the 360 vs in game tracks, I've come across this in other titles.
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Gamertags:
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[PSN] huckwee
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- axel000
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If you start a custom soundtrack then pause it the in-game soundtrack normally doesn't return in a game until you click stop on the custom soundtrack and exit back to the games title page. I've seen this too in other titles, I think its a dash thing. Did you try this ?Kamineko wrote:Once, when I started the SG demo while a song on the guide blade was paused, then went into a level, then unpaused the song on the demo blade, the SG music didn't come on. I was left with just the sound effects.
I assumed that the demo didn't have any music because of this... I only found out this morning that it did!
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Gamertags:
[Steam] scottish_usa
[PSN] huckwee
[Star Citizen] Zander9
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gamertags:
[Steam] scottish_usa
[PSN] huckwee
[Star Citizen] Zander9
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OK, here are the sequence of events:
1. Turn 360 on.
2. Load SG.
3. At title screen, activate 360 music player and select Play All from Hard Drive.
4. Close music player. Music starts off with reduced bass and stays like that for the duration that the game is loaded/played.
5. Activate 360 music player.
6. Press Y to return to Xbox dash (confirm by selecting Yes)
7. Once returned to the dash, the bass returns as normal.
System used is an Elite with a CRT stereo TV. Audio settings in the Xbox are set to Digital Stereo. The problem is constant, ie - it is completely repeatable on my system.
1. Turn 360 on.
2. Load SG.
3. At title screen, activate 360 music player and select Play All from Hard Drive.
4. Close music player. Music starts off with reduced bass and stays like that for the duration that the game is loaded/played.
5. Activate 360 music player.
6. Press Y to return to Xbox dash (confirm by selecting Yes)
7. Once returned to the dash, the bass returns as normal.
System used is an Elite with a CRT stereo TV. Audio settings in the Xbox are set to Digital Stereo. The problem is constant, ie - it is completely repeatable on my system.
Last edited by bcass on Tue Aug 28, 2007 8:18 pm 0, edited 1 time in total.
It's not a volume issue, it's a bass issue. I have always had the music volume in SG set to 10.axel000 wrote:I have noticed this in many games when using a custom soundtrack, Geometry Wars evolved comes to mind. Did you try opening the blade and increasing the volume within the music player itself ?bcass wrote:OK, I don't know if this is a bug or what. I've brought it up in a few other threads and no response has been forthcoming so I'll bring it up here. Basically, when using a custom soundtrack, the music seems to lose some of it's bass when played in SG. As soon as you exit the game back into the full dash, the bass returns.
Did you go to the SG options and check the music and sound effects balance ? I think custom soundtracks are balanced differently in the 360 vs in game tracks, I've come across this in other titles.
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- tentaclesex
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bcass, do you notice a slight reverb effect as well, by any chance?
I think the Xbox might apply a certain set of effects to custom soundtracks in order to reduce interference with gameplay sound effects. In essence, it may be trying to make it sound like it's sitting in the background of the mix.
I could see that making sense for a lot of games.
I think the Xbox might apply a certain set of effects to custom soundtracks in order to reduce interference with gameplay sound effects. In essence, it may be trying to make it sound like it's sitting in the background of the mix.
I could see that making sense for a lot of games.
Last edited by tentaclesex on Tue Aug 28, 2007 9:06 pm 0, edited 2 times in total.
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Giles: Is it possible that the two channels are being played out of phase, maybe because of some effects or some such thing? Do you guys do anything to the audio at all, apart from analyzing it? Does the analysis use some comb filters, that are allowed to play through? Are you delaying the signal so that you have some buffer to analyze, and inadvertently creating a comb filter?bcass wrote:It's not a volume issue, it's a bass issue. I have always had the music volume in SG set to 10.axel000 wrote:I have noticed this in many games when using a custom soundtrack, Geometry Wars evolved comes to mind. Did you try opening the blade and increasing the volume within the music player itself ?bcass wrote:OK, I don't know if this is a bug or what. I've brought it up in a few other threads and no response has been forthcoming so I'll bring it up here. Basically, when using a custom soundtrack, the music seems to lose some of it's bass when played in SG. As soon as you exit the game back into the full dash, the bass returns.
Did you go to the SG options and check the music and sound effects balance ? I think custom soundtracks are balanced differently in the 360 vs in game tracks, I've come across this in other titles.

