I thought they did, but Giles says they don't. So I'll go with what he saysZoot wrote:Always assumed that this was going to be the case and am happy because it will cause me to go back to the beginning and play the early levels using later found skillsYak wrote:Yeah, there will be a purge of the universe when we patch. Since the patch will alter scoring possibilities it'd be unfair not to have a complete reboot of everything.![]()
However, I thought that someone had said in an earlier thread that the next time youconnect to Live that the leaderboards would re-sysnch to whatever was on the machine?
Bug squishing
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Cool, that fixes it. Thanks. This problem doesn't occur in all XBLA games though, so it's definitely something that the game is doing, although I appreciate that this time round it's not a priority in light of more serious bugs. Still, it's useful to know there's a workaround.Googer wrote:What you're hearing is a slight reverb type of effect, because you're hearing the music once from the 360's music player, and a 2nd time from SG itself, playing slightly offset from each other (on the order of 1/60th of a second, I'd say). To make the effect go away, just drop the volume on one of the two down to zero. At least that's what I've found.bcass wrote:Not reverb as such, more of a 'tube' effect, if that makes any sense. It's difficult to describe.tentaclesex wrote:bcass, do you notice a slight reverb effect as well, by any chance?
Oh, hang on. Isn't this exactly what I was saying, with playing out of phase thing? Giles: is it easy to shut off one off automatically?bcass wrote:Cool, that fixes it. Thanks. This problem doesn't occur in all XBLA games though, so it's definitely something that the game is doing, although I appreciate that this time round it's not a priority in light of more serious bugs. Still, it's useful to know there's a workaround.Googer wrote:What you're hearing is a slight reverb type of effect, because you're hearing the music once from the 360's music player, and a 2nd time from SG itself, playing slightly offset from each other (on the order of 1/60th of a second, I'd say). To make the effect go away, just drop the volume on one of the two down to zero. At least that's what I've found.bcass wrote:Not reverb as such, more of a 'tube' effect, if that makes any sense. It's difficult to describe.tentaclesex wrote:bcass, do you notice a slight reverb effect as well, by any chance?
But the workaround is good enough for sure
Zoot wrote:Yak wrote:However, I thought that someone had said in an earlier thread that the next time youconnect to Live that the leaderboards would re-sysnch to whatever was on the machine?
OMG that would be an insane avenue for score abuse if it were true unless the scores were crytographically singed as they were written or some other very clever way of assuring offline scores were sound was employed.
G
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CheekoRobbins
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Moved to this thread:-
Had a browse through a few threads and haven't seen this mentioned, it might be well known.
When I play Space Giraffe and I'm taken to the game over screen all I can see on the screen is the background and just the 'B' button icon with it's 'Return to menu' text.
I presume there's meant to be more there as I can press the 'A' button and it takes me back into the game, has this been covered or would you like more info, I can get a screenshot and stuff.
Had a browse through a few threads and haven't seen this mentioned, it might be well known.
When I play Space Giraffe and I'm taken to the game over screen all I can see on the screen is the background and just the 'B' button icon with it's 'Return to menu' text.
I presume there's meant to be more there as I can press the 'A' button and it takes me back into the game, has this been covered or would you like more info, I can get a screenshot and stuff.
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I posted this on the official SG blog a while back;
Also this may - horrors - be a bug. If you map Bomb to the right trigger and A is jump, then when using the left trigger to speed up to next map the bomb activates! Very strange.
This is slightly annoying as you burn off a smartbomb unnecessarily.
BTW I'm proud to say my humble score of 32m was done without the exploit
Though I did test it out and I can see why this really does need patching...
Also this may - horrors - be a bug. If you map Bomb to the right trigger and A is jump, then when using the left trigger to speed up to next map the bomb activates! Very strange.
This is slightly annoying as you burn off a smartbomb unnecessarily.
BTW I'm proud to say my humble score of 32m was done without the exploit
Though I did test it out and I can see why this really does need patching...
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Even without uploading offline scores at a later date, doesn't that avenue for score abuse already exist though hacking the level restart scores? Not worth worrying about IMO and I'm sure they are perfectly secure.GBH wrote:Zoot wrote:Yak wrote:However, I thought that someone had said in an earlier thread that the next time youconnect to Live that the leaderboards would re-sysnch to whatever was on the machine?
OMG that would be an insane avenue for score abuse if it were true unless the scores were crytographically singed as they were written or some other very clever way of assuring offline scores were sound was employed.
G
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If you could hack that thing .. think about it .. there would be LOT MOREfog wrote:GBH wrote:Even without uploading offline scores at a later date, doesn't that avenue for score abuse already exist though hacking the level restart scores? Not worth worrying about IMO and I'm sure they are perfectly secure.Zoot wrote:Yak wrote:However, I thought that someone had said in an earlier thread that the next time youconnect to Live that the leaderboards would re-sysnch to whatever was on the machine?
OMG that would be an insane avenue for score abuse if it were true unless the scores were crytographically singed as they were written or some other very clever way of assuring offline scores were sound was employed.
G
important things you could hack than a score in a game ...
It's all very well protected, you can't access easely that data ...
Giles the billy goat
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You don't see the coloured graph showing your progress vs a nominal "good" score chart?CheekoRobbins wrote:Moved to this thread:-
Had a browse through a few threads and haven't seen this mentioned, it might be well known.
When I play Space Giraffe and I'm taken to the game over screen all I can see on the screen is the background and just the 'B' button icon with it's 'Return to menu' text.
I presume there's meant to be more there as I can press the 'A' button and it takes me back into the game, has this been covered or would you like more info, I can get a screenshot and stuff.
just checked this again, the friends leaderboard in the xbox 360 dashboard doesn't have the friends pending. the SG friends leaderboard does.franki wrote:i also just noticed this. i have two pages of friends according to the SG leaderboard. the RB doesn't do anything, the LB flips between the pages. when I drop the friends filter, both buttons work fine.I've noticed that now, while more friends have played the game, I have 3 pages of friends on the leaderboard when the Friends selection is there... (WiredWorm has reappeared, PVB is still missing). The 'right button' (goto next page) works as longs as it is not the first, or the last page when the Friends Filter is selected. It is weird that it does work on the 'My Score' and "Overall Score' pages without any problems (I can go to the first and last page there, and the 'next page'/'right button' works correctly...)
ALSO, this might be new, I added a bunch of friends from rllmuk forum. Most of them are still listed as Friend request pending but they ALL now appear on my friends leaderboard, even though they've not confirmed they want to be my friend. This might be trivial, thought i'd mention it. certainly not a gameplay issue.
If it wasn't showing the request pending friends, i'd only have one page of friends. Perhaps this is contributing to the RB not working issue, i dunno.
if the science doesn't work, the damnfoolishness just might.
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xbl : franki23
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I tought it was clear I said already the LB friends bug been already
identified and fixed.
Basically the RB button does nothing unless you went already "backwards"
using the LB.
Secondary it does not display all friends you may have ( 100 ) because
an incorrect number slipped into a wrong position.
The fix for that bug been to change a number, change an '1' into '0' in
a place and replace a <= with a < ...
And now it all works as one would expect
identified and fixed.
Basically the RB button does nothing unless you went already "backwards"
using the LB.
Secondary it does not display all friends you may have ( 100 ) because
an incorrect number slipped into a wrong position.
The fix for that bug been to change a number, change an '1' into '0' in
a place and replace a <= with a < ...
And now it all works as one would expect
Giles the billy goat
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This bug already been discussed in another thread and already been fixed.drivenstorm wrote:I posted this on the official SG blog a while back;
Also this may - horrors - be a bug. If you map Bomb to the right trigger and A is jump, then when using the left trigger to speed up to next map the bomb activates! Very strange.
This is slightly annoying as you burn off a smartbomb unnecessarily.
BTW I'm proud to say my humble score of 32m was done without the exploit
Though I did test it out and I can see why this really does need patching...
The cause of this bug was a "badly made" cut and paste that made two
lines identical.
The fix been the change of 1 char
NEXT PLEASE
Giles the billy goat
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This is not a bug, "this behaviour is by design".axel000 wrote:If you start a custom soundtrack then pause it the in-game soundtrack normally doesn't return in a game until you click stop on the custom soundtrack and exit back to the games title page. I've seen this too in other titles, I think its a dash thing. Did you try this ?Kamineko wrote:Once, when I started the SG demo while a song on the guide blade was paused, then went into a level, then unpaused the song on the demo blade, the SG music didn't come on. I was left with just the sound effects.
I assumed that the demo didn't have any music because of this... I only found out this morning that it did!
Giles the billy goat
"Baa"
"Baa"
He's referring to another bug as well though where the SG leaderboard shows him the scores of Friends who are only "pending" and have not actually accepted his Friends request yet.gilesgoat wrote:I tought it was clear I said already the LB friends bug been already
identified and fixed.
Basically the RB button does nothing unless you went already "backwards"
using the LB.
Secondary it does not display all friends you may have ( 100 ) because
an incorrect number slipped into a wrong position.
The fix for that bug been to change a number, change an '1' into '0' in
a place and replace a <= with a < ...
And now it all works as one would expect
I don't know if this is normal behaviour though, do other games do it?
He says the XBLA view of the Leaderboard doesn't show them.
Either way, obviously pretty low priority.
And just to confirm I also get bcass' "no pause when you hit the X button during the bonus round"



