Being killed by bullets not yet at the rim?
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matt
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Being killed by bullets not yet at the rim?
Got an Elite a few days ago an am trying to improve at SG. Great game, once you figured out what to do, well done to all involved.
However, I'm convinced (as far as I can be with the limited number of times played) that I can be killed by bullets not yet at the rim?
How close do bullets have to be to kill you?
matt
However, I'm convinced (as far as I can be with the limited number of times played) that I can be killed by bullets not yet at the rim?
How close do bullets have to be to kill you?
matt
Now that's odd. Just today, I was having a quick bash - got to around level 7 or 8, whenever it is you start getting a few more bullets to panic about.
Now I know it's been said before that dodging/shooting those little fuckers is a learned art, and some people have said they occasionally cut it too fine and blunder into a bullet they thought they were going to head-off. I do that all the bastard time, and yes, it's a reflex I'm learning to control as I get better.
But today, on at least two occasions, I am bloody sure I was well ahead of a bullet as I traversed the rim towards it, and still got killed. And it could just have got lost in tripslation as the background pulsed, but I reckon it never actually hit me - just sort of went from '1.5 seconds to impact' straight to 'haha you suck what a pretty explosion your giraffe makes'.
I could be wrong. I'm not looking for bugs, but I noticed this. And given my shiteness at this sort of game in general, I don't feel qualified to assert that there's anything amiss. But since it's been mentioned, like...
Now I know it's been said before that dodging/shooting those little fuckers is a learned art, and some people have said they occasionally cut it too fine and blunder into a bullet they thought they were going to head-off. I do that all the bastard time, and yes, it's a reflex I'm learning to control as I get better.
But today, on at least two occasions, I am bloody sure I was well ahead of a bullet as I traversed the rim towards it, and still got killed. And it could just have got lost in tripslation as the background pulsed, but I reckon it never actually hit me - just sort of went from '1.5 seconds to impact' straight to 'haha you suck what a pretty explosion your giraffe makes'.
I could be wrong. I'm not looking for bugs, but I noticed this. And given my shiteness at this sort of game in general, I don't feel qualified to assert that there's anything amiss. But since it's been mentioned, like...
I think if there were issues with being hit by nonproximate bullets we'd've seen them by now. It's pretty much just a case of judging how fast you're moving across the rim and how fast the bullets are coming up.
Somewhat counterintuitively slower bullets can be more of a danger than faster ones.
Somewhat counterintuitively slower bullets can be more of a danger than faster ones.
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Theres probally a killing distance from the rim - the bullets move slower, so they are within the killing range for longer - so you're more likely to hit them.Istar wrote:Go on then, I'll bite.Yak wrote:Somewhat counterintuitively slower bullets can be more of a danger than faster ones.Why would that be the case? Is it just deceptive perception, or are slower-moving ones able to jump to lightspeed just before the rim, or something?
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A simple rule is don't cross right in front of a bullet thats going to hit the rim in the next second or so, their speed is variable so you can't judge it by pixel space.
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Yeah I've noticed this and seen a couple of other people post about it elsewhere.
I'd always assumed it was by design and that the Giraffes neck was sticking down the grid accounting for the early collisions.
It might also be down to the bullets length though if there is such a thing? Like how the powerups have a length to make them easier to collide with, the bullets might have some kind of bounding box you can collide with.
Only Jeff knows for sure.
I'd always assumed it was by design and that the Giraffes neck was sticking down the grid accounting for the early collisions.
It might also be down to the bullets length though if there is such a thing? Like how the powerups have a length to make them easier to collide with, the bullets might have some kind of bounding box you can collide with.
Only Jeff knows for sure.
are you sure it's not the powerzone collapsing up to the rim? since the bullets move faster when the powerzone is gone, they might be getting you that way. also some baddies seem to shoot several bullets at once, either that or it's more than one baddie shooting down the same lane at once, too hectic for me to tell which is happening there.
if the science doesn't work, the damnfoolishness just might.
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