I'd love to know how they're doing their crazy character animation, I havn't seen any tools that let you do that kind of part-based animation. Probably some insanely complicated internal tool that will never see the light of day.
Anyone else played My Sims? I bought it for my niece, decided to try it out myself and um, been playing it since
Everything's been simplified to the extent that it's definitely more Animal Crossing than The Sims but better for it. Only down side are the slightly fidgety controls when building stuff which could be an issue for younger players.
Right I'm off. I've a Pizza oven to build, some fish to catch, some metal detecting to do and a professor has just arrived in town and wants me to build a museum.
Orangy Tang wrote:I'd love to know how they're doing their crazy character animation, I havn't seen any tools that let you do that kind of part-based animation. Probably some insanely complicated internal tool that will never see the light of day.
It's not a million miles away from how they animate South Park, and I think they just do that in Alias Wavefront.
It's not technically hard (the fact that Odin Sphere runs on the PS2 proves it's not a CPU draining beast), it just requires a massive chunk of talent.
Orangy Tang wrote:I'd love to know how they're doing their crazy character animation, I havn't seen any tools that let you do that kind of part-based animation. Probably some insanely complicated internal tool that will never see the light of day.
It's not a million miles away from how they animate South Park, and I think they just do that in Alias Wavefront.
It's not technically hard (the fact that Odin Sphere runs on the PS2 proves it's not a CPU draining beast), it just requires a massive chunk of talent.
Yeah, but I can't afford to fork out large sums of cash for Maya/etc. And from what I've heard the PLE is (understandably) too crippled to be of use.
You're unlikely to be able to do pretty much any video game animation of any kind to that level without expensive tools. It's very rare that a games company does their own bespoke anim toolset. The unique stuff they have tends to be written as plugins for the big packages these days, all our stuff is.
The same guys did Princess Crown in the same style on The Saturn many moons ago, its basically multiple sprites, I'm not sure how they put it all together but the South Park analogy sounds pretty close. Maybe its some Flash to sprite converter app'????
That game looks fuckin' gorgeous.
The PLE version of Maya is a waste of HD space. I'm not sure what the SoftImage/3d Max options are like.Maybe Blender might be worth looking into?
GrapeApe wrote:
The PLE version of Maya is a waste of HD space. I'm not sure what the SoftImage/3d Max options are like.Maybe Blender might be worth looking into?
I'm not even touching Blender again with a ten foot clowning pole until they fix their retarded UI design. However last time I saw someone attempt that they got shouted down by all the hardcore users who have got used to the current setup and fear change too much.
GrapeApe wrote:
The PLE version of Maya is a waste of HD space. I'm not sure what the SoftImage/3d Max options are like.Maybe Blender might be worth looking into?
I'm not even touching Blender again with a ten foot clowning pole until they fix their retarded UI design. However last time I saw someone attempt that they got shouted down by all the hardcore users who have got used to the current setup and fear change too much.
Second.
I should *never* be required to download a keyboard mapping chart to place over my keyboard to make an app useable.
Tis shame, as functionaly blender is quite powerfull.
GrapeApe wrote:
The PLE version of Maya is a waste of HD space. I'm not sure what the SoftImage/3d Max options are like.Maybe Blender might be worth looking into?
I'm not even touching Blender again with a ten foot clowning pole until they fix their retarded UI design. However last time I saw someone attempt that they got shouted down by all the hardcore users who have got used to the current setup and fear change too much.
Yeah, blender is an example of how designing your own UI is a step in the wrong direction...
Components that work differently to how you expect, secret key combinations and meaningless icons ahoy!!
"What's there to lose?" said the general, selling our dead meat by the pound...