The 360 thread!

Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
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benedictw
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Post by benedictw »

Tetris Splash tomorrow on XBLA. 800 pts(!) does do multiplayer though.
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Post by fog »

benedictw wrote:Tetris Splash tomorrow on XBLA. 800 pts(!) does do multiplayer though.
As long as it comes with a new d-pad it might be worth the entrance fee ;)
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Post by Flabio »

Surely it's impossible to get Tetris wrong...
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Post by Kamineko »

Charging for Tetris internet multiplayer is getting it wrong enough.
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Post by Rod_S »

I'm almost pissing myself with excitement for PGR4 and The Orange Box :D Both in the next coupla weeks, too.
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Post by starshipcommand »

Flabio wrote:Surely it's impossible to get Tetris wrong...
Infinite spin anyone? ;)
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Post by benedictw »

Rod_S wrote:I'm almost pissing myself with excitement for PGR4 and The Orange Box :D Both in the next coupla weeks, too.
Quite. Heres hoping they allow the PGR4 photographs to be uploaded to the web this time! Actually, savable replays and a moveable camera would be nice as well! At least this time they have the 'more fun' slower cars in again.

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Post by Glyndwr »

fog wrote:Well in the interests of balance I tried the Jericho demo and really liked it. The lighting and atmosphere were superb.

Then I came across the QTE 'go down the shaft sequence', surely one of the most unnecessary, jarring and ill thought through pieces of game design in recent years, and switched it off.
QTE?

:?

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Post by Flabio »

"Quick Time Event". A phrase coined by the Shenmue developers as a name for those little gameplay sections where a button or controller movement flashes up on screen and you have to respond quickly.

See also: Dynamite Deka, Heavenly Sword, Fahrenheit et al.
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Post by Glyndwr »

Flabio wrote:"Quick Time Event". A phrase coined by the Shenmue developers as a name for those little gameplay sections where a button or controller movement flashes up on screen and you have to respond quickly.

See also: Dynamite Deka, Heavenly Sword et al.
Bloody hell that was fast! Maybe a QTE!

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Post by betamax »

Glyndwr wrote:
fog wrote:Well in the interests of balance I tried the Jericho demo and really liked it. The lighting and atmosphere were superb.

Then I came across the QTE 'go down the shaft sequence', surely one of the most unnecessary, jarring and ill thought through pieces of game design in recent years, and switched it off.
QTE?

:?
Quick Time Event. Did you ever play Shenmue or Resi 4? It basically forces the player to hit the right buttons in a quick sequence or die. It's horribly annoying to find in a game like Jericho and feels like a step backwards.
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Post by Sir_LANs-a-lot »

Flabio wrote:"Quick Time Event". A phrase coined by the Shenmue developers as a name for those little gameplay sections where a button or controller movement flashes up on screen and you have to respond quickly.

See also: Dynamite Deka, Heavenly Sword, Fahrenheit et al.
Essentially the entire gameplay of Dragons Lair!
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Post by teamonkey »

betamax wrote:It's horribly annoying to find in a game and feels like a step backwards.
Fixed. :)
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Post by Flabio »

Sir_LANs-a-lot wrote:Essentially the entire gameplay of Dragons Lair!
Except Dragons Lair doesn't tell you which direction or button to push beforehand...
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Post by HGFB »

Flabio wrote:
Sir_LANs-a-lot wrote:Essentially the entire gameplay of Dragons Lair!
Except Dragons Lair doesn't tell you which direction or button to push beforehand...
It's very hardcore yes :)
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