The 360 thread!

Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
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Sir_LANs-a-lot
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Post by Sir_LANs-a-lot »

Flabio wrote:
Sir_LANs-a-lot wrote:Essentially the entire gameplay of Dragons Lair!
Except Dragons Lair doesn't tell you which direction or button to push beforehand...
Doesn't it flash which direction/exit you need to go in? It's been awhile since I played it...
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Post by HGFB »

Sir_LANs-a-lot wrote:
Flabio wrote:
Sir_LANs-a-lot wrote:Essentially the entire gameplay of Dragons Lair!
Except Dragons Lair doesn't tell you which direction or button to push beforehand...
Doesn't it flash which direction/exit you need to go in? It's been awhile since I played it...
Most of the time but that doesn't always make it clear what you have to do.
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Post by betamax »

teamonkey wrote:
betamax wrote:It's horribly annoying to find in a game and feels like a step backwards.
Fixed. :)
Except it worked in Resi 4. :D
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Post by Bubba »

betamax wrote:Except it worked in Resi 4. :D
No, it really didn't - it was easily the most annoying thing in the entire game :D

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Post by betamax »

Bubba wrote:
betamax wrote:Except it worked in Resi 4. :D
No, it really didn't - it was easily the most annoying thing in the entire game :D

Cheers

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I disagree. It did work, otherwise it would be bitched about endlessly and have impacted on the games review scores. The QTE bits were mericifully few and far between and not complicated in the least (two possible button combos or track and field style bashing).
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Post by teamonkey »

Yeah, but they're still a boil on the arse of an otherwise excellent game. :)
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Post by RageMatrix »

betamax wrote:
Bubba wrote:
betamax wrote:Except it worked in Resi 4. :D
No, it really didn't - it was easily the most annoying thing in the entire game :D

Cheers

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I disagree. It did work, otherwise it would be bitched about endlessly and have impacted on the games review scores. The QTE bits were mericifully few and far between and not complicated in the least (two possible button combos or track and field style bashing).
Still didn't like 'em, even if Res4 was a brilliant game.
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Post by The Captain »

'Splash Tetris' on XBLA today.


What the fuck is so difficult about getting Tetris right? There hasn't been a good new big console version since 'The Next Tetris' on the N64. Since then they have been pound-shop quality shovelware bollocks of the worst kind. This latest iteration seems to have taken all of its design cues from Feeding Frenzy, for Christ's sake.

And all those of you who have a problem with the tutorial in Space Giraffe should check this baby out.

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Post by Flabio »

Flabio wrote:Surely it's impossible to get Tetris wrong...
See. I did try to hint it wasn't very good...
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Post by Sir_LANs-a-lot »

It's "OK" I guess - Don't think it's worth 800 points though.

Best Tetris version remains the original GB version.



And I'm still in awe as to how they've managed to get it upto 23Mb for the game...
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Post by betamax »

teamonkey wrote:Yeah, but they're still a boil on the arse of an otherwise excellent game. :)
Some people are never happy ;D
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Post by turk182 »

The Captain wrote:'Splash Tetris' on XBLA today.


What the fuck is so difficult about getting Tetris right? There hasn't been a good new big console version since 'The Next Tetris' on the N64. Since then they have been pound-shop quality shovelware bollocks of the worst kind. This latest iteration seems to have taken all of its design cues from Feeding Frenzy, for Christ's sake.

And all those of you who have a problem with the tutorial in Space Giraffe should check this baby out.

Hateful, insipid dross that doesn't deserve to share a text string with SG.
They should have done twintris (from the amiga) , the best home rip off. Handheld seems more natural for this game though...
http://www.ozkan.co.uk/ atari or /c64 or /amiga
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Post by betamax »

I had a decent version on my CPC 464 called Dredris. It was German. Does this count as a waffling semi-relevent anecdote?
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Post by The Captain »

turk182 wrote:
The Captain wrote:'Splash Tetris' on XBLA today.


What the fuck is so difficult about getting Tetris right? There hasn't been a good new big console version since 'The Next Tetris' on the N64. Since then they have been pound-shop quality shovelware bollocks of the worst kind. This latest iteration seems to have taken all of its design cues from Feeding Frenzy, for Christ's sake.

And all those of you who have a problem with the tutorial in Space Giraffe should check this baby out.

Hateful, insipid dross that doesn't deserve to share a text string with SG.
They should have done twintris (from the amiga) , the best home rip off. Handheld seems more natural for this game though...
Holy shit, I was going to mention Twintris; didn't think anyone else would have heard if it. Should have known Yakyak better :)

God, I'd love to play that again.
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Post by Mark »

turk182 wrote:
The Captain wrote:'Splash Tetris' on XBLA today.


What the fuck is so difficult about getting Tetris right? There hasn't been a good new big console version since 'The Next Tetris' on the N64. Since then they have been pound-shop quality shovelware bollocks of the worst kind. This latest iteration seems to have taken all of its design cues from Feeding Frenzy, for Christ's sake.

And all those of you who have a problem with the tutorial in Space Giraffe should check this baby out.

Hateful, insipid dross that doesn't deserve to share a text string with SG.
They should have done twintris (from the amiga) , the best home rip off. Handheld seems more natural for this game though...
Agreed. Twintris was ace. I loved the massive screenshake you got for clearing 4 lines at once (which got even more severe if you managed it twice in quick succession). Top game.
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