Bioshock on Xbox 360

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CarlBillen
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Post by CarlBillen »

I haven't touch Bioshock for over a week now, and I noticed on several forums that there was an update, and people are saying that the update results in problems with stuttering and game freezing... Does anyone of the fellow YakYakkers have problems with this.

As a 'cure', they see to clear the harddrive cache each time you play the game :?

I just want to know if it is a case of 'mass hysteria' or if something is really wrong (because my game worked perfectly before the patch)...

Many thanks!

Carl
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Post by matt »

I'm loving this and have just helped the first Daughter.
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Post by Loada »

CarlBillen wrote:I haven't touch Bioshock for over a week now, and I noticed on several forums that there was an update, and people are saying that the update results in problems with stuttering and game freezing... Does anyone of the fellow YakYakkers have problems with this.

As a 'cure', they see to clear the harddrive cache each time you play the game :?

I just want to know if it is a case of 'mass hysteria' or if something is really wrong (because my game worked perfectly before the patch)...

Many thanks!

Carl
Carl, if you'd read my post just above yours (previous page), you'd have seen me discussing it. I can confirm that holding the RB/LB during startup of Bioshock i.e. until the 2k logo appears, does work and it removed the stuttering for me. However, it did return a few games later and I needed to do it again but I've played a few levels now without it recurring.

IMHO, there's something "wrong" that may need to be patched or it's a result of changes made in the update. Hopefully, 2K will address it in a future update if they can.
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CarlBillen
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Post by CarlBillen »

Yes, I've read the RB/LB during startup method on other forums... Though I'dd rather wish I don't have to do it at all, as I have been playing it without any problems :?

Point it, i'd rather not install something that gives the game stuttering at all...
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Post by noodles »

I'm playing the PC version and if I do admit finding it very pretty,
the Unreal engine seems a bit sucky for FPS's.

Too much stutter as soon as more than two enemies are on screen,
even with graphic settings turned down. I don't get that with other FPS's
like COD 2 or FEAR, at least in single player anyway.

Shame, because it really looks nice and you can see a lot of effort
has been put into it. Glad I could try it before being swept up in the hype.

I gather there is never any stutter or slowdown on the 360 ?
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Post by Flabio »

noodles wrote:I gather there is never any stutter or slowdown on the 360 ?
There wasn't, but they've added some with a patch. Just to make us not feel left out.
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Post by betamax »

Flabio wrote:
noodles wrote:I gather there is never any stutter or slowdown on the 360 ?
There wasn't, but they've added some with a patch. Just to make us not feel left out.
It's a PC emulator with "you need a new gfx board-lol" setting on.
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Post by Barbarism Begins at Home »

I haven't noticed any changes since installing the update. But, I was on the last level at the time and have not started a new game yet since beating it. Maybe the framerate issues are area-specific?
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Post by HGFB »

The pausing problems on the 360 version happened most of the way through the game for me. This was pre-patch too. Apparently if you clear the cache before you play you don't get them but I haven't tried that.
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Post by Mark »

I had no stutter before the patch, silly amounts afterwards, and then back to none at all after clearing my cache.

I'm close to the end of a second play through at the moment - this time harvesting and on Hard difficulty. I'm a little dissapointed by the lack of effect being a bastard has had, but that aside it's still a cracking game.

Some areas are great fun on a second play through, forearmed with the knowledge of where event triggers are. The room in Arcadia where you get the rose petals from was brilliant second time through. I snuck in leaving all the traps in place, distracted the turrets and then hacked them and the camera. Then I laid a few prox mines for good measure. Picked up the rose to trigger the attack, legged it into the far corner of the room to hide, and then just waited for the chaos to end before stepping out and looting the corpses strewn messily across the landscape. Ace. :)
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Post by PVB »

Playing this in little bits and am still only in the Medical Pavillion. :)

Just had a brown trouser moment or two! 8O
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Post by techno12 »

Finished this last night - really enjoyed it. Loved the overall design (especially the sound - "the circus of value!")

I found I used the wrench 99% of the time to kill things, the machine gun was useless agasint splicers (took 100+ rounds to kill some of 'em). A few whacks with the wrench and they froze or received electric shocks.

Also enjoyed killing the Big Daddies by laying 5 electric trap bolts, firing a single pistol shot at them, and watching them lumber through the traps towards me. They were rock hard till I got that crossbow!

Now, on to Halo3..
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Post by unutterable »

Yes, excellent game with consistently outstanding level design and a character development system with some real depth to it (rare these days...) However, I did find that combat got a bit repetitive towards the end, with yet another bunch of fast, teleporting, bomb throwing splicers to defeat. OK, there was the big daddies (which were great) but I really would have liked some more variation on the monster front.
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Post by benedictw »

unutterable wrote:I really would have liked some more variation on the monster front.
Given that you're running around with a few plasmids, why shouldn't the enemies be doing the same ? If each nasty had a (random) set of plasmids it would't half spice it up a bit.
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Post by teamonkey »

benedictw wrote:Given that you're running around with a few plasmids, why shouldn't the enemies be doing the same ? If each nasty had a (random) set of plasmids it would't half spice it up a bit.
Yeah, or if they could use the vita-chambers.
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