Bioshock on Xbox 360

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betamax
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Post by betamax »

teamonkey wrote:
benedictw wrote:Given that you're running around with a few plasmids, why shouldn't the enemies be doing the same ? If each nasty had a (random) set of plasmids it would't half spice it up a bit.
Yeah, or if they could use the vita-chambers.
Well, they can use first aid. And some of the later ones do seem to have that nasty electro shock field on them. I'd rather they didn't have too many advantages to be honest. They are quite tough enough already :)
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Post by PVB »

A few more brown alert moments tonight and now I'm facing my first Big Daddy. :D

He's a hard bastard to kill though. :?

I'm playing on 'Normal', so do I have to do some restarts before I kill him, or is there a chance I can do it in one go?

I've got the following weapons/special ammo:

Pistol with some AP rounds.

MG with anti-personnel rounds.

Shotgun with some electro shells.

Any (spoilered) help appreciated. :)
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Post by disciple »

PVB wrote:Shotgun with some electro shells.
At short range. ;)
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Post by PVB »

disciple wrote:
PVB wrote:Shotgun with some electro shells.
At short range. ;)
Okey dokey. :)
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Post by chub »

PVB wrote:
disciple wrote:
PVB wrote:Shotgun with some electro shells.
At short range. ;)
Okey dokey. :)
Also run away while reloading otherwise you'll get thumped.
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Post by rowan »

I'd advise getting something between you and it. A column or big object.
Then you can get up close and kind of keep it the other side without too
much fear of it charging you.
Have plenty of medkits before going in, reload all weapons. You do know
that holding the weapon/plasmid change button pauses the game? Don't
get caught out with hitting LB/RB loads trying to find the right machine.
When you get it, the grenade launcher does some nice damage to them.
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Post by PVB »

rowan wrote:I'd advise getting something between you and it. A column or big object.
Then you can get up close and kind of keep it the other side without too
much fear of it charging you.
Have plenty of medkits before going in, reload all weapons. You do know
that holding the weapon/plasmid change button pauses the game? Don't
get caught out with hitting LB/RB loads trying to find the right machine.
When you get it, the grenade launcher does some nice damage to them.
Managed it with just one restart at a Vita machine. :)

Used the 8 electro buck rounds I had and a lot of the others, but he went down. 8)

Then another one turned up! 8O

So I legged it back to the bathysphere. :lol:

Got to Neptune's Bounty now. :)
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Post by 20thCenturyBoy »

Just finished this yesterday. Effing brilliant game.
Although, like all FPS by the time you get the the good weapons and plasmids you are pretty much indestructible. Mind you that was on medium difficulty. Anyone tried hard?

Also, I don't understand the need for a Vita Chamber when the game has quick save? I didn't use a vc in the entire game, just quick saved every few minutes.
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Post by chub »

20thCenturyBoy wrote:Also, I don't understand the need for a Vita Chamber when the game has quick save? I didn't use a vc in the entire game, just quick saved every few minutes.
I have visited the Vita Chambers a few times when fighting Big Daddies. With them you can run back and continue the battle where you left off rather than restarting the whole thing again. Also saving on the 360 version that I'm playing requires faffing around with the menu.
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Post by 20thCenturyBoy »

Oops, yeah I'm on the PC. F8 is never far away :-)

What are the level load times like on the 360? I have a powerful PC with fast SCSI disks and I was waiting a good couple of mins for a full level load.
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Post by chub »

20thCenturyBoy wrote:Oops, yeah I'm on the PC. F8 is never far away :-)

What are the level load times like on the 360? I have a powerful PC with fast SCSI disks and I was waiting a good couple of mins for a full level load.
Blimey! It takes about 30 seconds on the 360, and that's from the DVD.
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Post by teamonkey »

Yeah, loading's much faster on the 360 for some reason.
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Post by CharlieF »

Did they ever patch the patch that caused stutters? I still haven't updated my copy becuase of this.
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Post by Mark »

CharlieF wrote:Did they ever patch the patch that caused stutters? I still haven't updated my copy becuase of this.
The stuttering should be fixed if you clear your cache after the patch has been applied. It worked just fine for me - I had terrible stutters after the patch, and none at all after I'd cleared the cache. You just need to boot the game whilst holding the left and right bumpers until the game logo appears (IIRC).
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Post by WiredWorm »

Wow, this thread had fell right back onto the second page. I kinda guess that shows just how many other cool games have been released in recent months.

I've revisited Bioshock because, to be honest, I really didn't feel like i'd done it justice the first time through. I can only assume that the imminent release of Halo 3 made me play through with my eyes closed, because now, on a second viewing, i'm even more impressed with the game than I was the first time through.

I've found areas and locations that I totally missed the first time around and i've been making a point of researching all the different items and collecting all the audio diaries. I've also been making more of an effort to employ strategy when beating the Big Daddies. I think the first time around I was guilty of abusing the Vita Chambers - and that kinda highlights the biggest weakness in the game.

I totally understand why they came up with the idea of Vita Chambers. Sure, it could have been really frustrating to come up against a Big Daddy and not be able to proceed because he keeps kicking your ass - not quite sure what a good compromise would have been but it's fair to say the Vita Chambers make people lazy.

Anyway, i'm now at Point Prometheus and i've thoroughly enjoyed playing the game through again. Very impressed with the graphics and art design - and the audio is equally impressive. The game also seems to be much longer than I remember it.
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