I think they're meant to go on the wiimote, where were you wearing them?arbster wrote:I played over a few years of Metroid Prime 3 yesterday whilst wearing them
Official Nintendo Fanboy Smugness & Gloating Thread
- Governmentyard
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Oh jesus, these MP3 controls are subime.
I was on the brink of budgeting for a 360 in the next few months for Halo3 and SG. I shan't bother now, if SMG et. al. are half as good as this, the premium Nintendo titles will be more quality gaming than I can afford.
I was on the brink of budgeting for a 360 in the next few months for Halo3 and SG. I shan't bother now, if SMG et. al. are half as good as this, the premium Nintendo titles will be more quality gaming than I can afford.
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They feel good.Ghostbiscuit wrote:What are they like? I avoided getting them as they looked hideous. Do you feel like you have a better grip? Are they all squishy?
They make the Wiimote feel a chunkier but it's a sturdy weighty quality kinda chunky.
The problem with them is they have to come off when you change batteries, bit of a pain in the arse to be honest. I guess it depends how often you change batteries. They'll also be incompatible with those charging unit stand things.
Bit weird really, by releasing these and dishing them out to all for free Nintendo have just rendered all stock of Wiimote gloves absolutely worthless.
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Elite Dangerous: Cmdr Britain
- Governmentyard
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- Atty
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[SMALL SPOILERS ALERT!]
Got MP3 here, and at about 2 1/2 hours in (works out at about 1 1/2 hours of in-game time due to all the cut-scenes) and it's already shaping up to be really, really good!
The controls were initially quite strange for me; although I had no real problem navigating or shooting enemies whilst stationary, moving and shooting or circle strafing (using the lock-on) felt awkward and it took me a good hour and a half to click with the combat.
Now I'm about 90% sorted with the controls. I still make the odd mistake (usually when I'm quickly swapping between c-lock and free aim), but by and large I can take down enemies without too much fuss and exploration is a doddle.
I reckon that with another hour or two under my belt I'll have the controls totally sussed. Still, I suspect the speed at which samus turns will always feel a mite sluggish - nothing serious, but still slightly slower than I would like.
The graphics are pretty darned impressive also - the first environment you see is a fairly generic spaceship. It's well done but once you've seen one uniformly grey corridor, you've seen them all. Luckily, once you finish the tutorial portion you move onto some incredible looking locations, such as a strange orange plant that's littered with stone statues, bizarre fluorescent flora and six-armed technolizard men. The architecture I've seen so far easily rivals the best of Prime and Prime 2, with the usual insane attention to detail on everything. The textures are lovely (noticeably better than MP2) and the bloom lighting adds a lot. It's also nice too see that Retro have finally managed truly alien-looking environments that shit on MP2's unendingly purple dark world.
Damn it feels good to be Nintendo.
Got MP3 here, and at about 2 1/2 hours in (works out at about 1 1/2 hours of in-game time due to all the cut-scenes) and it's already shaping up to be really, really good!
The controls were initially quite strange for me; although I had no real problem navigating or shooting enemies whilst stationary, moving and shooting or circle strafing (using the lock-on) felt awkward and it took me a good hour and a half to click with the combat.
Now I'm about 90% sorted with the controls. I still make the odd mistake (usually when I'm quickly swapping between c-lock and free aim), but by and large I can take down enemies without too much fuss and exploration is a doddle.
I reckon that with another hour or two under my belt I'll have the controls totally sussed. Still, I suspect the speed at which samus turns will always feel a mite sluggish - nothing serious, but still slightly slower than I would like.
The graphics are pretty darned impressive also - the first environment you see is a fairly generic spaceship. It's well done but once you've seen one uniformly grey corridor, you've seen them all. Luckily, once you finish the tutorial portion you move onto some incredible looking locations, such as a strange orange plant that's littered with stone statues, bizarre fluorescent flora and six-armed technolizard men. The architecture I've seen so far easily rivals the best of Prime and Prime 2, with the usual insane attention to detail on everything. The textures are lovely (noticeably better than MP2) and the bloom lighting adds a lot. It's also nice too see that Retro have finally managed truly alien-looking environments that shit on MP2's unendingly purple dark world.
Damn it feels good to be Nintendo.
Straight Outta Trumpton.
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Having done a couple of hour's MP3 now, I've just booted the XBox to play Halo 2 and Stranger's Wrath along with the original MP on cube, for comparison.
They're all shit now
Clunky and botched. The problem MP3 gives us is that now it's the only decent console FPS, and it isn't even a shooter.
I hope a good few developers learn from this release, how to make a quality wii title.
They're all shit now
I hope a good few developers learn from this release, how to make a quality wii title.
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Well you'd hope that it'd be better than four year old Xbox games.Goatboy wrote:Having done a couple of hour's MP3 now, I've just booted the XBox to play Halo 2 and Stranger's Wrath along with the original MP on cube, for comparison.
They're all shit nowClunky and botched. The problem MP3 gives us is that now it's the only decent console FPS, and it isn't even a shooter.
Played Metroid on my Wii today - it's good, really good, but with Orange Box and Halo 3 the bar for console FPS's has been massively raised, and no amount of smugness and gloating can make up for the fact that Metroid is - again - lagging behind the stellar competition on other platforms. I'll probably exchange it for Mario, can't see it as being a keeper.
It's a 7/10 game, but a strong 7.
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The gameplay is definitely slanted more to shooting, but the actual combat itself has the same puzzle-like quality to it, and certainly doesn't feel anything like normal FPS combat. The pace is quite quick at the moment, with a more structured and transparent mission system than MP and MP2, but still leaves a lot of room for exploration. I've not found too many hidden power-ups yet, but there are definitely some dotted around.Roobarb wrote:Atty:
What's the gameplay balance like compared with the original MP? Is there more emphasis on shooting stuff than exploration of an alien world & problem solving? What does it offer (other than controls) over MP2?
The game difficulty ramps up much more smoothly than the first two games, and the fights don't really get challenging until a few hours in. So far, MP3 is superior to MP2 in almost every respect. Better pacing, better combat, more intricate puzzles and environments and best of all, no more purple.
One problem I'm still having with MP3's control scheme is that I find it rather hard to see the green reticule on the screen when there's lots going on, which I'm guessing is a combination of 480i (albeit RGB SCART), my crappy eyesight (and a 3 year old prescription) and my generally rather impaired mental state.
Still, loving every minute so far. Seven out of ten my arse.
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Hey folks! Great news to report. Super Mario Galaxy is now being shown in Nintendo Wii kiosks at the area game stores. I'm told this is nationwide (America).
What can I say? Fantastic game. Just terrific fun. It's the new Mario game. This game is going to sell Wii's for quite some time.
I wrote my review/essay on Videogames of the Damned. Be sure to read it and lemmie know what ya think. Certainly better reading than anything you'll find in the game magazines, right?
http://www.damn-games.blogspot.com
What can I say? Fantastic game. Just terrific fun. It's the new Mario game. This game is going to sell Wii's for quite some time.
I wrote my review/essay on Videogames of the Damned. Be sure to read it and lemmie know what ya think. Certainly better reading than anything you'll find in the game magazines, right?
http://www.damn-games.blogspot.com
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MP3 does have a much greater emphasis on combat, but it doesn't place it above the exploration and puzzles like Hunters did. Also, it seems a bit more challenging than the previous Prime games. I am playing on Veteran difficulty, but I still seem to get my ass kicked often. The bit early on where Samus has to take out the AA guns took several tries, because those Phazon-pumped pirates are an absolute bitch to kill.



