I would - took my XBox onto live specificaly for Halo 2 - least rewarding investment in the history of me playing games. I really like the story in Halo and loath the multiplayer. When I get my 360 (when will they stop breaking?) I shall be buying Halo 3 first or nearly first and buying it for the single player, just like everyone bought halo 1 for the single player. I shan't be expecting it to be as good as MP3 though, just a decent end to the plot will do for me.Mayhem wrote:But who's bought Halo 3 for the single player experience though?
Official Nintendo Fanboy Smugness & Gloating Thread
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Battalion Wars 2 gamplay walkthrough. Looking great fun. 
http://video.google.com/videoplay?docid ... 8063&hl=en
http://video.google.com/videoplay?docid ... 8063&hl=en
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Elite Dangerous: Cmdr Britain
Steam: bitstorm
Elite Dangerous: Cmdr Britain
Rod, 7 out of 10? Looks like you don't appreciate the series much with that "again" comment....
Wow, I'm glad people are different.
The controls are absolutely sublime (my recommendation to everyone is to change to Advanced even before the game starts), even the visuals actually made me stop and stare in awe in many cases, and this is after enjoying the visuals in BioShock. Excellent stuff.
I was about 20% complete on Normal but decided to start again on Veteran. The challenge comes at least from the increased injury the enemy attacks make (which is the only thing I was after), haven't had time to notice any possible AI differences yet, which would be nice.
The intro level is a bit basic with all the narrative-stuff going on, but overall the game is still definitely Metroid in feel and execution. ACE.
Wow, I'm glad people are different.
The controls are absolutely sublime (my recommendation to everyone is to change to Advanced even before the game starts), even the visuals actually made me stop and stare in awe in many cases, and this is after enjoying the visuals in BioShock. Excellent stuff.
I was about 20% complete on Normal but decided to start again on Veteran. The challenge comes at least from the increased injury the enemy attacks make (which is the only thing I was after), haven't had time to notice any possible AI differences yet, which would be nice.
The intro level is a bit basic with all the narrative-stuff going on, but overall the game is still definitely Metroid in feel and execution. ACE.
Last edited by Samus on Sun Oct 28, 2007 4:18 pm 0, edited 3 times in total.
Because up until that point, everyone I knew had bought H3 mainly for online multiplayer, be it co-op or deathmatch. And most agreement was that MP3's experience far exceeded H3's single player game. That's why I was asking. Because as MP3 has no multiplayer, I find it harder to compare the two, as opposed to say Gears of War vs Halo 3...Rod_S wrote:I did mostly, but what is that apropos of?Mayhem wrote:But who's bought Halo 3 for the single player experience though?
MP3 is a wonderful game and much deserving of a mark higher than 7...
Lie with passion and be forever damned...
Xbox: Mayhem64
Xbox: Mayhem64
Metroid has always had lovely organic/flowing landscapes to be, so its artwork is better then most even when its ""graphics"" are worse.
In some ways Metroids designs often remind me of Farscape.
In some ways Metroids designs often remind me of Farscape.
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Wow! More MP3 under my belt and everything has clicked nicely. There are some truly stunning locations to explore and the boss battles are far more intense and fast paced than the ones in Prime 1 and 2.
Thumbs up so far! At the moment it's rating at about 8/10 on the attyometer, with the the minor control gripes knocking the score down a little. Now I've largely adjusted to them, MP3 is currently cruising for an overall 9/10 assuming that the fantastic environmental puzzles and imaginative set-pieces keep coming.
Thumbs up so far! At the moment it's rating at about 8/10 on the attyometer, with the the minor control gripes knocking the score down a little. Now I've largely adjusted to them, MP3 is currently cruising for an overall 9/10 assuming that the fantastic environmental puzzles and imaginative set-pieces keep coming.
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Worth mentioning that if you didn't enjoy the first two (like me) then MP3 is at least slightly more controllable.
I've barely started it but at least it made me plug my wii back in again for a few minutes. Not really inspired by the graphics yet though, coming from Halo 3 / Bioshock (or even Halo 2!) it's a bit cringeworthy...
Cheers
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I've barely started it but at least it made me plug my wii back in again for a few minutes. Not really inspired by the graphics yet though, coming from Halo 3 / Bioshock (or even Halo 2!) it's a bit cringeworthy...
Cheers
Bubba
Haha, what's up BubbaBubba wrote:Worth mentioning that if you didn't enjoy the first two (like me) then MP3 is at least slightly more controllable.
I've barely started it but at least it made me plug my wii back in again for a few minutes. Not really inspired by the graphics yet though, coming from Halo 3 / Bioshock (or even Halo 2!) it's a bit cringeworthy...
Cheers
Bubba
Only "slightly"?
The controls (advanced) here are FAR better and more enjoyable than in any console First Person game I've played. Accuracy + immersion + flexibility + usability = Flawless Victory.
Oh and re visuals, wait until the game starts, spoiler hint:
Spoiler: show
Hmmmm...
Also worth mentioning that I never got along with MP2 that well, but absolutely love MP1 and while this seems different than either of those, I have a feeling I'm gonna end up loving this too. It's already given me much more than 15 hours of Echoes ever did.
Edit: my tips for MP newcomers:
Hint System "OFF" (a must)
Control Sensitivity "Advanced" (a must)
Helmet Opacity "0"
Speech Volume "+15"
SFX "-10"
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I must admit, the z-locking is still feeling a bit jarring - it can be quite difficult to get a hold on enemies sometimes as the game seems to require that you place your reticule over the monster you wish to lock onto. I'm finding that a bit awkward to do in big fire fights, especially when there are lots of obstacles in the way. I suspect it would work a lot better if the game just locked you onto the nearest and most central monster, with further taps cycling through (like old metroid prime) as this current point-and-lock system can be a bit too fiddly. Overall, I'd say that 90-95% of the time the controls work flawlessly and you blast through enemies, with the remaining 5-10% hampered slightly by the awkward z-locking and rather indistinct reticule.
Needless to say, MP3's control scheme takes a running dump on Dual Analogue.
Needless to say, MP3's control scheme takes a running dump on Dual Analogue.
Last edited by Atty on Sun Oct 28, 2007 11:23 pm 0, edited 1 time in total.
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The thing is, it feels very much like a Keyboard / Mouse control scheme but less accurate - I find turning especially problematic. If only I had three hands then I'd say hand 1 for aiming, two for movement and 3 for turningSamus wrote:Only "slightly"?
Oh and re visuals, wait until the game starts, spoiler hint:
Spoiler: show
Yeah, mostly flat grey or bright green - there seems to not be much subtlety to it just yet
Much appreciatedHint System "OFF" (a must)
Control Sensitivity "Advanced" (a must)
Helmet Opacity "0"
Speech Volume "+15"
SFX "-10"
Cheers
Bubba
Spore coming to Wii
http://www.guardian.co.uk/technology/20 ... willwright
That's my version then, big screen and wiimote.
http://www.guardian.co.uk/technology/20 ... willwright
That's my version then, big screen and wiimote.
Armed with a Cintiq+4+bless I'm off to fight bad taste!
Take a look at my art and t-shirts
Take a look at my art and t-shirts
The Prime series for me has always had excellent graphics... though not just in terms of how they are created, more so in the actual design, structure and look. They've always looked like they could exist somewhere, making it far more belieavable a realisation...
Lie with passion and be forever damned...
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Xbox: Mayhem64
nah, 2 hands with 1 hand doing both movement (stick) and camera (tilt) would doThe thing is, it feels very much like a Keyboard / Mouse control scheme but less accurate - I find turning especially problematic. If only I had three hands then I'd say hand 1 for aiming, two for movement and 3 for turning
IGN mentioned COD4 or something had metroid-beating controlls, so I'm wondering if they are using that. (or something else like that, seperating the aim from the camera).
Great for confirmation.Spore coming to Wii
http://www.guardian.co.uk/technology/20 ... willwright
That's my version then, big screen and wiimote.
Guess they dont have much assets to convert anyway
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