Official Nintendo Fanboy Smugness & Gloating Thread
Second, I loved the bonus levels.pasquinelli wrote:i thought the bonus levels did. too bad the rest of the game didn't.IronGiant wrote:I tried it but gave up after a few hours - it just didn't have that Mario 'magic'.The Caffeine Kid wrote:Did a lot of people hate Sunshine then? I enjoyed it a lot and persevered with it even though some of it was very frustrating until I had completed the game and got all the shines from all the levels (apart from a few from blue coins).
I want a whole game just from them (Mario Hardcore :p).
SMS was just rushed, simply, it became very clear near the end.
It relied far too much on "collect X of Y" type thinking, something Nintendo fall's back on when they dont have time to do new levels, but want to make something longer.
Nothing wrong with FLUDD in principle, mid.
Controlled very nicely, especialy the "spray and slide" ability.
Also, graphicaly, Sunshine still beats 3/4 of the Wii games currently out.
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want to read eye-wateringly bad stories? No? Ok.
want to read eye-wateringly bad stories? No? Ok.
I loved SMS so much that I played it through 100% twice back when it came out and am currently helping my little nephew get through it again. It was a slight departure from the norm for Mario titles, apart from the bonus levels, but FLUDD was a fantastic addition to Marios repertoire. Ironically if Nintendo could sort their woolly controls on the Wii remote it would be perfect for controlling a FLUDD equipped Mario.
On another note Joystiq have a post detailing NPD sales ratios of the 3 consoles:
* Xbox 360: hardware to software ratio: 6.59 (hardware total sold = 6.8 million; software total sold = 44.8 million)
* PlayStation 3: hardware to software ratio: 3.58 (hardware total sold = 1.9 million; software total sold = 6.8 million)
* Wii: hardware to software ratio: 3.44 (hardware total sold = 4.5 million; software total sold = 15.5 million)
The Wii figures include Wii Play so essentially a $10 game makes up a significant chunk of the Wii sales ratio.
On another note Joystiq have a post detailing NPD sales ratios of the 3 consoles:
* Xbox 360: hardware to software ratio: 6.59 (hardware total sold = 6.8 million; software total sold = 44.8 million)
* PlayStation 3: hardware to software ratio: 3.58 (hardware total sold = 1.9 million; software total sold = 6.8 million)
* Wii: hardware to software ratio: 3.44 (hardware total sold = 4.5 million; software total sold = 15.5 million)
The Wii figures include Wii Play so essentially a $10 game makes up a significant chunk of the Wii sales ratio.
"These are absolutely brilliant. You've inspired me to dig my hoop out!"
You think stuff like this is gonna sail through here? Please tell us more.flookster wrote:Ironically if Nintendo could sort their woolly controls on the Wii remote it would be perfect for controlling a FLUDD equipped Mario.
Dictionary entry for "woolly":
Keep in mind Kororinpa (tilt), Trauma Center (pointer) and Metroid Prime 3 (everything).Lacking sharp detail or clarity
So, once more then, what's wrong in the precision of the games I mentioned? Or have they just used some magic powder (outside the woolly Wii technology) to make it work perfectly?flookster wrote:I have said everything I have to say on the Wii remotes lack of precision already on this forum. If you want to read more do a search.
I appreciate that many of you think it is perfect, however I think it is woolly.
Like I say do a search if you want to find out more.Samus wrote:So, once more then, what's wrong in the precision of the games I mentioned? Or have they just used some magic powder (outside the woolly Wii technology) to make it work perfectly?flookster wrote:I have said everything I have to say on the Wii remotes lack of precision already on this forum. If you want to read more do a search.
I appreciate that many of you think it is perfect, however I think it is woolly.
I do find it interesting that you mention only 3 games that utilise the remote well though.
"These are absolutely brilliant. You've inspired me to dig my hoop out!"
These are the best examples that I can think of, I mentioned three because of "tilt", "pointer" and "everything", and if it works great in these games it can't be a problem in the hardware can it? Is there something else than "tilt" and "pointer" in the Wii technology?flookster wrote: I do find it interesting that you mention only 3 games that utilise the remote well though.
Last edited by Samus on Thu Nov 01, 2007 10:41 am 0, edited 1 time in total.
Hmmm. PS3 and Wii are about the same and trail the 360 simply because of the latter's year head start. Maybe if these figures were normalised for the amount of time the consoles had been out, they would have all been about 3.4.flookster wrote: * Xbox 360: hardware to software ratio: 6.59 (hardware total sold = 6.8 million; software total sold = 44.8 million)
* PlayStation 3: hardware to software ratio: 3.58 (hardware total sold = 1.9 million; software total sold = 6.8 million)
* Wii: hardware to software ratio: 3.44 (hardware total sold = 4.5 million; software total sold = 15.5 million)
The Wii figures include Wii Play so essentially a $10 game makes up a significant chunk of the Wii sales ratio.
Sit down you little bastard
I think that sounds about right.
Mario and Corruption will shift it a bit though.
(eg, the "pull towards you" move in corruption, or largeing/shrinking of picture cuttings in the wii photo-album thing).
Not much seems to use this mind.
Mario and Corruption will shift it a bit though.
Your overall points correct, allthough displacement sensing is also possible I think.Is there something else than "tilt" and "pointer" in the Wii technology?
(eg, the "pull towards you" move in corruption, or largeing/shrinking of picture cuttings in the wii photo-album thing).
Not much seems to use this mind.
Last edited by Darkflame on Thu Nov 01, 2007 10:49 am 0, edited 1 time in total.
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want to read eye-wateringly bad stories? No? Ok.
want to read eye-wateringly bad stories? No? Ok.
Sure, I just placed it under the "pointer". And yeah, it's very accurate in MP3.Darkflame wrote:
Your overall points correct, allthough displacement sensing is also possible I think.
(eg, the "pull towards you" move in corruption, or largeing/shrinking of picture cuttings in the wii photo-album thing).
I don't insist it is the technology, tbh I'm not sure what the problem I have with it stems from. I just know that the games I have purchased for the Wii have woolly controls i.e. TTP, Monkey Ball and Wii Sports (the boxing in particular is full of fail, the golf isn't much better). I'm prepared to concede that games I haven't played may utilise the remote better but having been burnt with my initial purchases I'm less inclined to waste any more of my cash in finding out. I will probably purchase Galaxy and the new Mario Kart game as Nintendo have a history of getting the best out of their hardware but I'm not feeling too postive about either of them.PumaG wrote:why? when you insist it's the technology not the utilisation.flookster wrote: I do find it interesting that you mention only 3 games that utilise the remote well though.
"These are absolutely brilliant. You've inspired me to dig my hoop out!"




