Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Darkflame
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Post by Darkflame »

Thats because you cant please anyone, ever.
People will always find some reason why your doomed, no mater who you are, or what stats you got.
I also think you could argue that the 360 figures suffer because it has been out for longer as those figures assume everyone has had the console since launch. This is obviously not the case and, at a guess, around half those 360 owners will have only had their consoles for as long as PS3 or Wii owners. Therefore their software purchases will be dragging the average down, with longer 360 owners having considerably more than the average shown.
The age of the console will give dimminished returns on its advantage over others for that reason, but, in absolute terms, we are still talking of a advantage as regards to software tie-over.

That is, providing the new owners buy at the same rate or greater then the older owners did when they first got their console.
If we assume everyone bought Wii Play for the remote (cough)
I think a lot would have bought it if it was just £5 without the remote, however.
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Post by PumaG »

benedictw wrote:

If we assume everyone bought Wii Play for the remote (cough) then that would push the h2s even lower.
For a long time it was only tennis and boxing that needed an extra remote for 2 players, wii play sold enough copies for people (the japanese in particular) to like the games.
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Post by merman »

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Post by Marius »

Darkflame wrote:SMG (like TWW) was clearly rushed out to help poor cube sales.

Nintendo hasnt exactly had that problem this time, so it should be good :)
I hope you were kidding, since there was absolutely nothing "rushed" about TWW :)
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Post by Baggypants »

I've posted about this before but I thought I'd pimp it again as there was unanimous underwhelming response about it,

any one checked this out?
http://www.amazon.co.uk/exec/obidos/ASI ... /ref=nosim

basically its a cheap re-jigged wavebird.

I must say I'm tempted, despite the odd looking layout and the frankly appalling designed dongle.
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Post by Alarm »

Super Smash Bros Brawl keeps on getting better and better. Nintendo have announced it will have a stage designer (saving on the SD card optional), and you can send stages to friends and Nintendo, who will post a new stage to you every day.

http://www.smashbros.com/en_us/index.html
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Post by chub »

Baggypants wrote:I've posted about this before but I thought I'd pimp it again as there was unanimous underwhelming response about it,

any one checked this out?
http://www.amazon.co.uk/exec/obidos/ASI ... /ref=nosim

basically its a cheap re-jigged wavebird.

I must say I'm tempted, despite the odd looking layout and the frankly appalling designed dongle.
Image
I got a Wavebird to use with my Wii, but I find it quite chunky after using the Xbox 360 controller. It's hard to tell from the pictures how big this Thrustmaster one is in comparison to those two. It's nice that it has rumble, but the styling looks naff though. I think I'll stick with my Wavebird for the time being.
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Post by Darkflame »

Marius wrote:
Darkflame wrote:SMG (like TWW) was clearly rushed out to help poor cube sales.

Nintendo hasnt exactly had that problem this time, so it should be good :)
I hope you were kidding, since there was absolutely nothing "rushed" about TWW :)
3 dungoens missing (one blatently so), and the fetch-quests used to replace them say otherwise.

If TWW was *designed* to only have the number of puzzles ect from the word go, it would be a 15 hour game. (nothing wrong with that, Beyond Good and Evil I loved).

Instead its a 15 hour game which Nintendo got panicking about and chucked in a load of quick-to-do modifications to make it longer.

TWW should have had the same delays Ocarina had, then it might have been the best Zelda game ever.
As it stands, its simerla to sunshine. Nice ideas, wonderfull graphics, and great controlls, but lacking in substance that other games did.

(*edit* Not saying its as""bad"" as sunshine, just to be clear. I only think they suffered in simerla ways)
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Post by Darkflame »

Interesting.
I guess maybe a tube-map broadcast to the DS with adverts on the side?
That sort of thing?
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Post by Kamineko »

Fixed that for you.
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Post by xav »

Baggypants wrote:I've posted about this before but I thought I'd pimp it again as there was unanimous underwhelming response about it,

any one checked this out?
http://www.amazon.co.uk/exec/obidos/ASI ... /ref=nosim

basically its a cheap re-jigged wavebird.

I must say I'm tempted, despite the odd looking layout and the frankly appalling designed dongle.
Image
I've been looking for something similar (and losing every Wavebird auction on eBay that I've tried), and found this one - which I think looks a little better in style, and has a clearly better dongle. Haven't bought one myself yet, though.

http://tinyurl.com/yrge69
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Post by Marius »

Darkflame wrote:
Marius wrote:
Darkflame wrote:SMG (like TWW) was clearly rushed out to help poor cube sales.

Nintendo hasnt exactly had that problem this time, so it should be good :)
I hope you were kidding, since there was absolutely nothing "rushed" about TWW :)
3 dungoens missing (one blatently so), and the fetch-quests used to replace them say otherwise.

If TWW was *designed* to only have the number of puzzles ect from the word go, it would be a 15 hour game. (nothing wrong with that, Beyond Good and Evil I loved).

Instead its a 15 hour game which Nintendo got panicking about and chucked in a load of quick-to-do modifications to make it longer.

TWW should have had the same delays Ocarina had, then it might have been the best Zelda game ever.
As it stands, its simerla to sunshine. Nice ideas, wonderfull graphics, and great controlls, but lacking in substance that other games did.

(*edit* Not saying its as""bad"" as sunshine, just to be clear. I only think they suffered in simerla ways)
Hmm, I see your point, but it was never something that actually bothered me. I loved it to bits, but I do agree that if you removed most of the stuff not directly connected to the story, it would be a much shorter game.

But then again, I never played mario or zelda for their stories, but mainly for the puzzles and the general experience...after all, it's not exactly storytelling of earth-shattering proportions we are talking about here :)
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Post by Darkflame »

Well, Zelda has always been about the atmosphere/"small" storys in the game rather then the bigger ones.
I mean, if we look at the big storys, we have to admit they kinda suck.

Allthough, Id say TWW and TP both took leaps in terms of storytelling methods. Despite that Majoras Mask had the most impact for me storywise.

My point was more that I felt TWW length didnt match its contents well, specificaly in terms of puzzles. The puzze vs movement ratio was off for me, especialy near the end.
TWW also had far more simple puzzles then any of the other 3D ones, sticking purely to "one room" puzzles, rather then any dungoen/multiroom puzzles.

I think perhapes another year or so's development would have expanded a few of the "single-puzzle" islands into things a bit bigger, as well as purhapes give us a dungoen or two beyond the norm. (fire, forrest ect)

Altternatively, a slimmer 15-20 hourish Zelda game would have kept the enjoyment more pure and more replayable.

Its very easy to say all this in hindsite, however.
Nintendo at the time had no clue they would be doing as well as they are today, so I dont blame them for wanting Link and Mario to help their little cube along :)
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Post by MegaZoid. »

Mario Galaxy.......very nice :)
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Post by IronGiant »

Where did you get to play it?
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